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Systems » EcologicalView GoldenView HoHNorm

Drackler
May 23, 2009
Hits: 1128
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
Floating Marches    Systems  (Ecological)   (General)

Elephants crossing the seas!

MoonHunter
October 28, 2008
Hits: 708
Comments: 1
Ideas: 0
No votes
Malign Hypercognition Disorder    Systems  (Ecological)   (General)

It is not an infectious disease, but it is a plague upon the world.

For it spawns villains. And not your garden variety villains, but epic villains, master villains of the most dangerous kind Evil Geniuses.

Scrasamax
June 3, 2007
Hits: 4101
Comments: 9
Ideas: 1
Votes: 5 / 3.800000
Pnathic Sorcery    Systems  (Ecological)   (General)

Pnathic sorcery has existed for ages, crudely used by magi who no idea the true forces they were fumbling with.

Scrasamax
May 23, 2007
Hits: 2859
Comments: 6
Ideas: 0
Votes: 4 / 4.625000
Of Druids    Systems  (Ecological)   (General)

An article concerning the nature and role of druids in an RPG enviroment.

Scrasamax
October 23, 2006
Hits: 21190
Comments: 6
Ideas: 5
Votes: 2 / 4.000000
The Bestiary of Aterrizar    Systems  (Ecological)   (Specific)

Of creatures great and small

MoonHunter
November 26, 2005
Hits: 5335
Comments: 11
Ideas: 0
Votes: 7 / 4.428571
The Omen Plague    Systems  (Ecological)   (Specific)

The Omen Plague has other names. It is known as The Star Plague and even The Mundane Plague. It is still with us today, now known by the common name of the Shaking Death. To set the stage, the stars were aligned in all the wrong signs. Everyone new something bad was going to happen. When winter set in hard and early, they thought that was it. They were wrong.

Michael Jotne Slayer
November 26, 2005
Hits: 17544
Comments: 16
Ideas: 19
Votes: 4 / 4.000000
Plagues and Great Disease    Systems  (Ecological)   (General)

Plagues and other great diseases are important parts of history and some settings. They defy man and may even defy God in their swift and terrible punishment upon the body of society.

MoonHunter
November 26, 2005
Hits: 21580
Comments: 6
Ideas: 4
Votes: 2 / 3.500000
Disease, Medicine, and your Game    Systems  (Ecological)   (General)

Plagues, diseases, injuries, and healing, are all things adventurers face.

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Random Idea Seed View All Idea Seeds

Nomadic Plants

       By: Wulfhere

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.

The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.

Ideas  ( Lifeforms ) | March 8, 2007 | View | UpVote 1xp


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