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Drackler
May 23, 2009
Hits: 1103
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
Floating Marches    Systems  (Ecological)   (General)

Elephants crossing the seas!

MoonHunter
October 28, 2008
Hits: 679
Comments: 1
Ideas: 0
No votes
Malign Hypercognition Disorder    Systems  (Ecological)   (General)

It is not an infectious disease, but it is a plague upon the world.

For it spawns villains. And not your garden variety villains, but epic villains, master villains of the most dangerous kind Evil Geniuses.

Scrasamax
June 3, 2007
Hits: 4045
Comments: 9
Ideas: 1
Votes: 5 / 3.800000
Pnathic Sorcery    Systems  (Ecological)   (General)

Pnathic sorcery has existed for ages, crudely used by magi who no idea the true forces they were fumbling with.

Scrasamax
May 23, 2007
Hits: 2829
Comments: 6
Ideas: 0
Votes: 4 / 4.625000
Of Druids    Systems  (Ecological)   (General)

An article concerning the nature and role of druids in an RPG enviroment.

Michael Jotne Slayer
November 26, 2005
Hits: 17501
Comments: 16
Ideas: 19
Votes: 4 / 4.000000
Plagues and Great Disease    Systems  (Ecological)   (General)

Plagues and other great diseases are important parts of history and some settings. They defy man and may even defy God in their swift and terrible punishment upon the body of society.

MoonHunter
November 26, 2005
Hits: 21548
Comments: 6
Ideas: 4
Votes: 2 / 3.500000
Disease, Medicine, and your Game    Systems  (Ecological)   (General)

Plagues, diseases, injuries, and healing, are all things adventurers face.

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       By: Michael Jotne Slayer

It is rumoured that a sort of little people living deep in the green woods have magic acorns. If they throw and hit someone with by one of these acorns the victim will experience temporary madness for a small duration of time, making the babbling victim easy to capture of kill.

Ideas  ( Items ) | February 15, 2011 | View | UpVote 4xp


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