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November 24, 2008
Hits: 5186
Comments: 8
Ideas: 0
Votes: 6 / 4.500000
Totemos    Systems  (Divine/ Spirit)   (General)

A Totemos is a spirit or little god strongly associated with a human group, organization, or urban location.

March 27, 2008
Hits: 1202
Comments: 0
Ideas: 0
No votes
The Rite of the Children    Systems  (Divine/ Spirit)   (General)

The Rite of Children is a beautiful service. The children practice their parts for a month under the tutalage of the local priests. Then they will sing, recite, and pray for their parents and the sults of the congregation.

Siren no Orakio
January 19, 2008
Hits: 5764
Comments: 12
Ideas: 0
Votes: 9 / 4.555556
The Six Who Are    Systems  (Divine/ Spirit)   (Defining)

Consisting of the most fundamental concepts of the universe, the Six are the deities upon which all other things rest. Their very existence and interaction defines the world.

November 1, 2007
Hits: 1178
Comments: 0
Ideas: 0
No votes
The Sacred Seven    Systems  (Divine/ Spirit)   (General)

The precepts of the Triguian faith, passed down from generation to generation. What not to do.

September 18, 2007
Hits: 980
Comments: 1
Ideas: 0
No votes
Hereditas, Blood of Divinity    Systems  (Divine/ Spirit)   (Defining)

The world is populated by people. Hundreds, thousands, millions of people. Of those people, there tend to be the noble families that rise up and rule the ‘common’ person. However, of those noble families, there is a breed that rises up and above even the other nobles. These are the Hereditas, those who have the Blood of Divinity.

August 31, 2007
Hits: 2667
Comments: 0
Ideas: 0
No votes
Priests of Geryon    Systems  (Divine/ Spirit)   (Specific)

Priests of the god of agriculture.

Ria Hawk
July 1, 2007
Hits: 15899
Comments: 18
Ideas: 0
Votes: 10 / 4.700000
The Court of a Thousand and Nine Sorrows    Systems  (Divine/ Spirit)   (General)

Humans are very emotional beings, and feel things much more strongly than most other creatures.  Sometimes, they feel things a little too strongly.

Cheka Man
June 12, 2007
Hits: 6857
Comments: 21
Ideas: 0
Votes: 16 / 4.406250
The God of Small Things    Systems  (Divine/ Spirit)   (Defining)

For want of a nail a horse was lost
For want of a horse a rider was lost
For want of a rider a message was lost
For want of a message a battle was lost
For want of a battle a kingdom was lost…

Which serves as a warning not to get on the wrong side of the God of Smalll Things.

March 17, 2007
Hits: 4581
Comments: 6
Ideas: 0
Votes: 5 / 5.000000
Elementals of Aterrizar    Systems  (Divine/ Spirit)   (Specific)

Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.

December 23, 2006
Hits: 8632
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Divine Gifts    Systems  (Divine/ Spirit)   (General)

The few, the Proud, the Gifted.

December 3, 2006
Hits: 4011
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Preserver Thought    Systems  (Divine/ Spirit)   (Specific)

Preserver Thought is “The School of Thought” on Kerren. It motivated the Colonist to colonize. It is what led them to their unique technolgical and social mix. These Preservers live up to their own ideals.

October 19, 2006
Hits: 8458
Comments: 14
Ideas: 11
Votes: 8 / 4.312500
Prayers of Our Faiths    Systems  (Divine/ Spirit)   (Historical)

Pie Jesu Domine *thwack*, dona eis requiem *thwack*...

October 13, 2006
Hits: 6533
Comments: 12
Ideas: 0
Votes: 9 / 4.166667
The Way    Systems  (Divine/ Spirit)   (Historical)

The Way is the predominant faith in Tyren, and thus it’s precepts hold major influence in the world.

September 7, 2006
Hits: 5065
Comments: 14
Ideas: 0
Votes: 4 / 4.000000
Creation and the Great Wager    Systems  (Divine/ Spirit)   (Specific)

A creation myth that sets up a Job like contest between the gods for the souls men. It explains the origins of monsters, magic, death and demi-humans.

August 13, 2006
Hits: 4494
Comments: 7
Ideas: 0
Votes: 8 / 3.562500
Zufa, god of Misplaced Things    Systems  (Divine/ Spirit)   (Defining)

Zufa is a trickster god, one who is cursed daily by those who suffer from his minor inconveniences.

August 10, 2006
Hits: 6887
Comments: 15
Ideas: 0
Votes: 6 / 4.666667
Pathkeepers of the Eternal Pattern    Systems  (Divine/ Spirit)   (Defining)

The Celestrial Dance, The Weave of the Spirit, The Dance of Time, The Song of Reality, and The Flow of the Seasons, are aspects of the Eternal Pattern.  The Gods are the walkers, dancer, weaver, paths, and guidepoints of the reoccuring pattern. They are the manifest primal forces that make up the pattern of the universe - The Eternal Pattern

July 19, 2006
Hits: 6902
Comments: 11
Ideas: 0
Votes: 8 / 4.437500
Debeth, the God of Knowledge    Systems  (Divine/ Spirit)   (General)

What is the worship of knowledge for some, can be revenge for a few, and unwanted revelations for others.

July 13, 2006
Hits: 20578
Comments: 11
Ideas: 4
Votes: 7 / 4.642857
Spirit World    Systems  (Divine/ Spirit)   (Defining)

A world of spirits, that exists alongside to ours.

July 2, 2006
Hits: 7041
Comments: 12
Ideas: 0
Votes: 10 / 4.350000
The Stories of Sama    Systems  (Divine/ Spirit)   (Defining)

You have been born into a rebellious world.  The whole of history is treason; your blood was spilt before you were even born; the various creeds are but an infidelity to the Truth; and Man’s laws are but treason to his Maker. -Passage from the Samahhi

June 25, 2006
Hits: 5770
Comments: 13
Ideas: 0
Votes: 12 / 4.416667
The Flayed One    Systems  (Divine/ Spirit)   (Specific)

Doom and hope, misery and joy, are but two sides of the same mirror to this ancient force that has withstood the annihlation of an entire culture..

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       By: MoonHunter

Tarot Cards are used by Magic folks to predict the future (cartomancy). Since the present becomes the future through the interplay of elementally alligned forces, the tumble of cards can give clues to the way the pattern of elements will be in the future.

This means a wizard will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.

Ideas  ( Items ) | July 18, 2004 | View | UpVote 1xp

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