Nerve Stapling is considered a vile and barbaric act, the orbital lobotomy of the Cosmic Era.
Love. Hate. Lust. Pride. Greed. Many are the emotions that can inflame the human heart, and of the brightest and strongest of all of these is born, Atarkhul Prince of Passion.
An explanation of gods; what they are, where they come from, how their power works, how they affect mortal life. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.
"De Kanaar folk tink all dere gods and medicines are secret. But I live in dese marshes long enough to hear dere gods, whether pointy-ear folk like it or not. I can hear dere comin's and goin's, an' I can make dem see you or skip you as you like."
- Tonis, hillaq of Rakart Village
"And Lo; today Alea Waxes, and she shall blesses us. For soon a great change is upon us, for soon our beliefs shall be hallowed! We as a group, we as a people, we as a religion, shall be acknowledged. Our efforts shall no longer be in vain!"
--The Prophet John, Sermon to the Capitol
Patron deity of the Cult of Done, Othamm is always working to counter Mathom's influence.
"What a pretty place momma." "Yes it was made by the Divine One Chrysani as she died."
Commoners in the Goddess Forest
"Checkmate." The crowd looked with awe. The best player in the world beaten second turn. How was it possible.
Hizeel playing chess champion in the 3rd century
"The 9 Divine One's you ask? 'Ow can ye not know of them? They made e'erythin'. From the tiniest pebble all the way to the high species. "
"Kolou, oh mighty Divine One I ask of thee to grant me strength in the upcoming battle. To have the strength to stare fear in the eyes and charge courageously into battle."
100-word Placeholder God submission no 2
A 100-word submission about a Placeholder God
When Vegma, Judge of the Dead, was called away to witness Mathom's trial, he left Slys in charge of the recently deceased. Intended as a simple placeholder, she has come to be something more.
That very special day when the people try to use up all of the most horrible deaths for the coming year.
A sampling of 30 gods, separated into pantheons.
A fairly blunt, systemic look at The Shattering. For flowery prose, look elsewhere ;)
Death and Resurrection
Life is commonly difficult, especially for those who choose a life of hardship and adventurous excitement. The cycle of life is never ending and continues its birth, life, death cycle for everyone. With divine aid and assistance, however, at times it can extend this cycle greatly, even halting it for a time. Death is different among nearly all game settings. Please read this with the understanding that it may not fit your particular game setting and style, but is an alternative.
"Fear not this new night, my brothers, the terrors of an everlasting darkness are as nothing when compared to the darkness in Man's heart. For, who among you knows what Man might do when Hunger sleeps in his bed and Famine is his child's only playmate?" --Prelude
A Totemos is a spirit or little god strongly associated with a human group, organization, or urban location.
Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.
Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.
It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.