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Aramax
January 29, 2017
Hits: 268
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Greater Adventuring Kharmic Line    Systems  (Divine/ Spirit)   (Defining)

Proper redo of my 4D Construct of adventuring parties. Usable in any genre you are willing to introduce the concept of 4D beings.

Arracor
November 17, 2014
Hits: 1133
Comments: 6
Ideas: 0
Votes: 3 / 4.166667
Divinity, Faith, and the Divine Significance of the Materium    Systems  (Divine/ Spirit)   (Defining)

An explanation of gods; what they are, where they come from, how their power works, how they affect mortal life. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.

Shadoweagle
March 26, 2013
Hits: 2197
Comments: 22
Ideas: 0
Votes: 10 / 4.600000
The Other Side    Plots  (Divine/ Spirit)   (Defining)
Kovel the fighter sat at the bar table with his sorcerous companion, Errat, and and the roguish woman, Vena. Laughing, they raised their drinks to a succesful heist - they were all much richer after robbing and slaying the fat merchant earlier on the road and were celebrating a job well done. But deeds such as this attract the attention of many people.
Some hours into their night, a woman approached the friends with a friendly smile, "Greetings Kovel. Good eve, Vena and Errat. I wish to have a word with you. Yes, I know your names. We have been watching you for some time, and we like what we see. I am here to offer you a part in something great. And yes; there will be money. You will have power. Come with me; let us talk."


Dossta
October 15, 2012
Hits: 1305
Comments: 12
Ideas: 0
Votes: 9 / 4.222222
Othamm, the God of Completion    Systems  (Divine/ Spirit)   (Defining)

Patron deity of the Cult of Done, Othamm is always working to counter Mathom's influence.

Moonlake
July 6, 2012
Hits: 1501
Comments: 7
Ideas: 0
Votes: 7 / 3.214286
Zxtkvf, God of the Unfathomable and Unbelievable    Systems  (Divine/ Spirit)   (Defining)

A 100-word submission about a Placeholder God

Dossta
June 4, 2012
Hits: 1304
Comments: 12
Ideas: 0
Votes: 9 / 4.444444
Slys, Die of the Damned    Systems  (Divine/ Spirit)   (Defining)

When Vegma, Judge of the Dead, was called away to witness Mathom's trial, he left Slys in charge of the recently deceased.  Intended as a simple placeholder, she has come to be something more.

Mourngrymn
August 22, 2010
Hits: 2091
Comments: 10
Ideas: 0
Votes: 4 / 4.125000
Death And Resurrection    Systems  (Divine/ Spirit)   (Defining)

Death and Resurrection
Life is commonly difficult, especially for those who choose a life of hardship and adventurous excitement. The cycle of life is never ending and continues its birth, life, death cycle for everyone. With divine aid and assistance, however, at times it can extend this cycle greatly, even halting it for a time. Death is different among nearly all game settings. Please read this with the understanding that it may not fit your particular game setting and style, but is an alternative.

Siren no Orakio
January 19, 2008
Hits: 5517
Comments: 12
Ideas: 0
Votes: 9 / 4.555556
The Six Who Are    Systems  (Divine/ Spirit)   (Defining)

Consisting of the most fundamental concepts of the universe, the Six are the deities upon which all other things rest. Their very existence and interaction defines the world.

Chaosmark
September 18, 2007
Hits: 892
Comments: 1
Ideas: 0
No votes
Hereditas, Blood of Divinity    Systems  (Divine/ Spirit)   (Defining)

The world is populated by people. Hundreds, thousands, millions of people. Of those people, there tend to be the noble families that rise up and rule the ‘common’ person. However, of those noble families, there is a breed that rises up and above even the other nobles. These are the Hereditas, those who have the Blood of Divinity.

Cheka Man
June 12, 2007
Hits: 6489
Comments: 21
Ideas: 0
Votes: 16 / 4.406250
The God of Small Things    Systems  (Divine/ Spirit)   (Defining)

For want of a nail a horse was lost
For want of a horse a rider was lost
For want of a rider a message was lost
For want of a message a battle was lost
For want of a battle a kingdom was lost…

Which serves as a warning not to get on the wrong side of the God of Smalll Things.

Scrasamax
August 13, 2006
Hits: 4277
Comments: 7
Ideas: 0
Votes: 8 / 3.562500
Zufa, god of Misplaced Things    Systems  (Divine/ Spirit)   (Defining)

Zufa is a trickster god, one who is cursed daily by those who suffer from his minor inconveniences.

MoonHunter
August 10, 2006
Hits: 6724
Comments: 15
Ideas: 0
Votes: 6 / 4.666667
Pathkeepers of the Eternal Pattern    Systems  (Divine/ Spirit)   (Defining)

The Celestrial Dance, The Weave of the Spirit, The Dance of Time, The Song of Reality, and The Flow of the Seasons, are aspects of the Eternal Pattern.  The Gods are the walkers, dancer, weaver, paths, and guidepoints of the reoccuring pattern. They are the manifest primal forces that make up the pattern of the universe - The Eternal Pattern

manfred
July 13, 2006
Hits: 20331
Comments: 11
Ideas: 4
Votes: 7 / 4.642857
Spirit World    Systems  (Divine/ Spirit)   (Defining)

A world of spirits, that exists alongside to ours.

Pariah
July 2, 2006
Hits: 6820
Comments: 12
Ideas: 0
Votes: 10 / 4.350000
The Stories of Sama    Systems  (Divine/ Spirit)   (Defining)

You have been born into a rebellious world.  The whole of history is treason; your blood was spilt before you were even born; the various creeds are but an infidelity to the Truth; and Man’s laws are but treason to his Maker. -Passage from the Samahhi

B9anders
May 24, 2006
Hits: 10863
Comments: 11
Ideas: 0
Votes: 3 / 3.833333
The Gods of Éran    Systems  (Divine/ Spirit)   (Defining)

A detailed listing of all the major deities in Ã?ran. A work in progress.

B9anders
May 24, 2006
Hits: 3950
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
The Mythology of Éran    Systems  (Divine/ Spirit)   (Defining)

A tale of the creation of Theras, the world in which the continent of Ã?ran is set in.

manfred
January 30, 2006
Hits: 38334
Comments: 83
Ideas: 1
Votes: 34 / 4.617647
Mathom, the God of Delays    Systems  (Divine/ Spirit)   (Defining)

Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.

MoonHunter
December 1, 2005
Hits: 4137
Comments: 6
Ideas: 6
Votes: 1 / 3.500000
Dreaming Lord and String of Worlds Cosmology    Systems  (Divine/ Spirit)   (Defining)

The worlds are nothing more than bubbles on the strings on the plane of dreams.

MoonHunter
November 23, 2005
Hits: 3970
Comments: 7
Ideas: 0
Votes: 5 / 3.700000
The Great One    Systems  (Divine/ Spirit)   (Defining)

There used to be many Gods.  They were petty, cruel, and plagued Humanity almost as badly as the Demons of Sogoth. They bore more Gods. They fought with each other. They were unworthy of the divine mantle. Then came Argon.

MoonHunter
November 23, 2005
Hits: 3434
Comments: 6
Ideas: 0
Votes: 5 / 3.100000
Followers of Pandjit    Systems  (Divine/ Spirit)   (Defining)

Pandjit was a magi and philospher several hundred years ago.  He used meditation, prayer (focused) dance, and soul access to determine the nature of the universe.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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