Sometimes I think that a new rank system is in order, but am unsure how complex it should be. This is a simple fantasy military rank system(insignias are described) that should be fun to just contemplate.
Collectible Duel Games are the predominant form of non-sexual, non-spectator electronic entertainment in the Cosmic Era.
Idea inspired from pokemon creature types
30 generic problems to dole out for homebrew, custom made, and scratch built machines
"And Arathinos brandished the Foe-Reaper, and let loose a battle cry. He stood, with rain pouring out of the heavens, on a mountain of bodies. The rain washed the blood through channels in the corpses. Arathinos raised the Foe-Reaper and saluted the fleeing enemies before him, as lightning crashed around him.
The Foe-Reaper is a great blade. With the years spent in Arathinos's hands, it has taken up a myriad of powers. And most prominent among those powers is dramatic effect. What is more morale-sapping than seeing your enemy with a backdrop of lightning, as if the arrows of the heavens stand with your foe?"
The ki-yah and woooooOOOOOoooooo
In the dark underground realms where Dwarves dwell, the colourful heraldy of humans is of less value. Dwarven heraldry focuses more on the silhouette of the warrior, the shape of his shield, and in some cases, sound.
MADDS - the impregnable Planetary fortress system of the 25th Century
In the land of Epoa, Cloud Hoppers are some of the craziest people you’ll meet. Cloud Hopping is their job.
The lost art of the orcish drum has been rediscovered in the hands of Gromek of the Gripfang tribe.
War is the biggest business of the future.
The six demonic legions are extremely structured compared to their seemingly chaotic nature. While to the outside, those looking in to the hate and rage filled beast of nightmares all that is seen is a lust for blood and death and suffering. While that is true to some degree it is all for a purpose and all for a reason.
This is a detail of the structure of the demonic military ranks and their leaders.
The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.
Welcome, Gentlemen. I’ll be brief about this. As you already know, as of 07:12 yesterday, we are at war with the bloody granola eaters of West Sylvania. I’m here to tell you how these elves fight.
A follow up thread to MoonHunter’s NPCs out of History. These are battles out of history that may serve to inspire GMs to create cool battle scenarios or mythical battles / rumours of battles.
Rome. It was defined by its Glories and its Horrors. What were its military’s ranks.
This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat.
If your character has access to such a deck, you will use these rules.
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.