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ChimeraMaster1
May 5, 2016
Hits: 292
Comments: 4
Ideas: 0
Votes: 4 / 3.250000
Fantasy Military Rankings    Systems  (Combat/ Warfare)   (General)

Sometimes I think that a new rank system is in order, but am unsure how complex it should be. This is a simple fantasy military rank system(insignias are described) that should be fun to just contemplate.

Scrasamax
May 22, 2015
Hits: 529
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Collectable Duel Game    Systems  (Combat/ Warfare)   (Specific)

Collectible Duel Games are the predominant form of non-sexual, non-spectator electronic entertainment in the Cosmic Era.

Scrasamax
March 14, 2014
Hits: 716
Comments: 1
Ideas: 0
No votes
Fighter Types    Systems  (Combat/ Warfare)   (Specific)

Idea inspired from pokemon creature types

Scrasamax
February 15, 2014
Hits: 1677
Comments: 12
Ideas: 1
Votes: 5 / 4.100000
30 Mecha Design Flaws    Systems  (Combat/ Warfare)   (General)

30 generic problems to dole out for homebrew, custom made, and scratch built machines

caesar193
December 23, 2012
Hits: 955
Comments: 5
Ideas: 0
Votes: 5 / 3.600000
How Weapons Become Magic Weapons    Systems  (Combat/ Warfare)   (Defining)

"And Arathinos brandished the Foe-Reaper, and let loose a battle cry. He stood, with rain pouring out of the heavens, on a mountain of bodies. The rain washed the blood through channels in the corpses. Arathinos raised the Foe-Reaper and saluted the fleeing enemies before him, as lightning crashed around him.

The Foe-Reaper is a great blade. With the years spent in Arathinos's hands, it has taken up a myriad of powers. And most prominent among those powers is dramatic effect. What is more morale-sapping than seeing your enemy with a backdrop of lightning, as if the arrows of the heavens stand with your foe?"

chaoticwaffle
December 1, 2012
Hits: 816
Comments: 8
Ideas: 0
Votes: 2 / 3.750000
Art of the weilder    Systems  (Combat/ Warfare)   (Specific)

 

Scrasamax
November 20, 2012
Hits: 1007
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Cascade Martial Arts    Systems  (Combat/ Warfare)   (General)

The ki-yah and woooooOOOOOoooooo 

valadaar
October 17, 2012
Hits: 1025
Comments: 7
Ideas: 0
No votes
Dwarven Heraldry    Systems  (Combat/ Warfare)   (General)

In the dark underground realms where Dwarves dwell, the colourful heraldy of humans is of less value.  Dwarven heraldry focuses more on the silhouette of the warrior, the shape of his shield, and in some cases, sound.

hylandpad
September 17, 2011
Hits: 1453
Comments: 15
Ideas: 0
Votes: 3 / 3.833333
Mid-Orbital Active-Defense Deployment Systems (MADDS)    Systems  (Combat/ Warfare)   (Defining)

MADDS - the impregnable Planetary fortress system of the 25th Century

Chaosmark
January 12, 2008
Hits: 1828
Comments: 0
Ideas: 0
No votes
Cloud Hopping    Systems  (Combat/ Warfare)   (Specific)

In the land of Epoa, Cloud Hoppers are some of the craziest people you’ll meet. Cloud Hopping is their job.

MindForge
May 5, 2007
Hits: 5535
Comments: 16
Ideas: 0
Votes: 9 / 3.666667
The Art of the Orcish War Drum    Systems  (Combat/ Warfare)   (General)

The lost art of the orcish drum has been rediscovered in the hands of Gromek of the Gripfang tribe.

Scrasamax
March 29, 2007
Hits: 3718
Comments: 9
Ideas: 0
Votes: 6 / 3.666667
The Warcraft of Worlds    Systems  (Combat/ Warfare)   (General)

War is the biggest business of the future.

Mourngrymn
August 31, 2006
Hits: 19237
Comments: 16
Ideas: 9
Votes: 9 / 3.777778
Demon Legion Ranks    Systems  (Combat/ Warfare)   (Defining)

The six demonic legions are extremely structured compared to their seemingly chaotic nature. While to the outside, those looking in to the hate and rage filled beast of nightmares all that is seen is a lust for blood and death and suffering. While that is true to some degree it is all for a purpose and all for a reason.

This is a detail of the structure of the demonic military ranks and their leaders.

MoonHunter
May 28, 2006
Hits: 5669
Comments: 14
Ideas: 0
Votes: 8 / 4.062500
Battle Sashes    Systems  (Combat/ Warfare)   (Defining)

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.

Siren no Orakio
May 10, 2006
Hits: 7983
Comments: 14
Ideas: 0
Votes: 5 / 3.600000
The Way of Fang and Claw    Systems  (Combat/ Warfare)   (Specific)

Welcome, Gentlemen. I’ll be brief about this. As you already know, as of 07:12 yesterday, we are at war with the bloody granola eaters of West Sylvania. I’m here to tell you how these elves fight.

Ancient Gamer
December 27, 2005
Hits: 10053
Comments: 10
Ideas: 12
Votes: 6 / 4.166667
Battles out of History    Systems  (Combat/ Warfare)   (General)

A follow up thread to MoonHunter’s NPCs out of History. These are battles out of history that may serve to inspire GMs to create cool battle scenarios or mythical battles / rumours of battles.

Strolen
October 30, 2005
Hits: 13629
Comments: 10
Ideas: 0
Votes: 4 / 4.250000
Roman Legion Ranks    Systems  (Combat/ Warfare)   (Historical)

Rome. It was defined by its Glories and its Horrors. What were its military’s ranks.

Loki_Swiftstrike
October 29, 2005
Hits: 4786
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
The Deck of the White Sorcerer    Systems  (Combat/ Warfare)   (General)

This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat.

If your character has access to such a deck, you will use these rules.

shivamuffin
April 9, 2003
Hits: 11674
Comments: 17
Ideas: 0
Votes: 6 / 3.916667
Firearms & Artillery    Systems  (Combat/ Warfare)   (General)

Firearms & Artillery rules to simplify the addition of such weapons into a campaign setting.

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Book of the Gods

       By: MysticMoon

This tome looks like a haphazard collection of random notes on different types of paper stitched together and bound within a wooden cover. The pages describe all of the 300,000 gods of the world, each in the language of the people who worship them. The book is stored high in the mountains, kept safe by an order of monks. Reading the entire book confers a deep understanding on the nature of the cosmos and access to incredible power. This only works, however, if it is read without translation, meaning that the reader must master each language contained within. The various monks know these languages but there is typically only one alive at a time who knows them all. This monk would be an excellent source of information and/or magic. IF the PCs learn about it; IF they can find the monastery; IF they can convince the monks to help them; AND if they can understand the convoluted riddle given as an answer.

Ideas  ( Items ) | January 3, 2013 | View | UpVote 4xp


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