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Scrasamax
May 22, 2015
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Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Collectable Duel Game    Systems  (Combat/ Warfare)   (Specific)

Collectible Duel Games are the predominant form of non-sexual, non-spectator electronic entertainment in the Cosmic Era.

Scrasamax
March 14, 2014
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Comments: 1
Ideas: 0
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Fighter Types    Systems  (Combat/ Warfare)   (Specific)

Idea inspired from pokemon creature types

chaoticwaffle
December 1, 2012
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Ideas: 0
Votes: 2 / 3.750000
Art of the weilder    Systems  (Combat/ Warfare)   (Specific)

 

Chaosmark
January 12, 2008
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Cloud Hopping    Systems  (Combat/ Warfare)   (Specific)

In the land of Epoa, Cloud Hoppers are some of the craziest people you’ll meet. Cloud Hopping is their job.

Siren no Orakio
May 10, 2006
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Comments: 14
Ideas: 0
Votes: 5 / 3.600000
The Way of Fang and Claw    Systems  (Combat/ Warfare)   (Specific)

Welcome, Gentlemen. I’ll be brief about this. As you already know, as of 07:12 yesterday, we are at war with the bloody granola eaters of West Sylvania. I’m here to tell you how these elves fight.

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       By: MoonHunter

I was in a game with a GM that had a Masters in History, who made is a point to mention that the local peasants didn't have wheelbarrows. The rest of the players just shrugged that off but I knew that the GM was trying to tell us the peasants were on the knife edge of starvation.

All that from wheelbarrows? Yes, because before the invention of the wheelbarrow it took two men to carry that load. In it's time the wheelbarrow was the most explosive production multiplier that the peasantry could get their hands on.

This is worth two tips: One about the power of the Wheelbarrow and the other is the moral of the story...that people need to know the point you are trying to make.

Ideas  ( Society/ Organization ) | October 20, 2005 | View | UpVote 2xp


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