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Moonlake
May 15, 2013
Hits: 1035
Comments: 17
Ideas: 0
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30 Symbols for Various Societies or Shop Signs    Systems  (Artistic/Performance)   (General)

An assortment of symbols and images associated with various societies and shop signs

Scrasamax
May 13, 2012
Hits: 2501
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
Neko Augmentation    Systems  (Artistic/Performance)   (General)

Sometimes science and culture produce amazing things, sometimes they produce flipper babies

Dr. Assan Steiner

axlerowes
October 23, 2010
Hits: 1659
Comments: 10
Ideas: 0
Votes: 9 / 4.388889
Magical Songs    Systems  (Artistic/Performance)   (General)

An annotated play list for Bards, Musical Mages, Sirens, and Supernatural Musicians regardless of time frame or setting.  

MoonHunter
May 18, 2008
Hits: 3224
Comments: 5
Ideas: 0
Votes: 3 / 3.500000
The Mummers Prance    Systems  (Artistic/Performance)   (General)

It was quite the odd sight, clusters of people dressed like jesters, or prancing devil, or one group were in badly done Lyran dance costumes, all dancing, running about, making noise or music (well, the music was mostly noise), all on the day after the New Year’s Birth. It is quite sobering. I should know. I was there staring out at it from my inn window. I soon got dressed, moved myself slowly downstairs, and made "sophisticated and urbane sounding inquires" (which were neither thanks to the amount of mead the previous night) of the Inn Keeper. He who told me all about this mad tradition of his city’s while I had bread and beer for breakfast. Baldius and the Trader’s Way Blue Press 1524

Ancient Gamer
February 4, 2006
Hits: 23950
Comments: 11
Ideas: 21
Votes: 5 / 4.600000
The Magic of Art    Systems  (Artistic/Performance)   (General)

This is a scroll for posting spells to be used with fantasy art, or just debating possible effects and uses for magic together with art. Come join the creative effort.

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You Can't Go Home Again -- Thomas Hardy

       By: rickster

An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.

The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...

Ideas  ( Plots ) | June 18, 2014 | View | UpVote 3xp


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