In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
Carnival revelers wear masks and concealing clothes. (Wearing of masks in Venice was first documented in the late 1200s) It allows for the social classes to mix, easing social tensions.