In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
An alloy of iron and iridescent meteoric metal, also known as shadesteel. Weapons forged of this metal cause gangreneous infections almost instantly and sometimes the victims becomes a shambling zombie after death. The material is very vulnerable to fresh water which will cause it to corrode and eventually melt in a period of hours to days.