In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
A huge moon, with a three-coned volcano which can be seen from the planet when it erupts and is taken for an omen. The planet, smaller than the moon, orbits it, and the planet in turn is orbited by a very small but very hot and bright ball of flame.