In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
This magic greatsword has a minimal effect verses the unarmored but becomes more powerful vrs chain, then plate.Monsters
are mostly considered hide but some like dragons would be plate