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Forganthus
November 29, 2012
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Votes: 11 / 4.454545
Non-Euclidean Architecture: Part 2    Systems  (Architectural)   (Specific)

In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.  

This isn't nonsense--this is logic!

Forganthus
June 7, 2012
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Comments: 21
Ideas: 0
Votes: 16 / 4.687500
Non-Euclidean Architecture: Part 1    Systems  (Architectural)   (Specific)

 

From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”.  But what is it, and how can it be included in your games in a way that is interesting and fun?

Scrasamax
April 8, 2006
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Comments: 8
Ideas: 0
Votes: 8 / 4.187500
Elvenesque    Systems  (Architectural)   (General)

Organic elements, flowing lines, and an absence of sharp angles and corners all are elements of the Elvenesque style of architecture.

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Random Idea Seed View All Idea Seeds

       By: Pieh

The spellbook of a long dead wizard that has gained the ability to read itself and cast spells from itself. If could be amazingly powerful as an ally, or use its magic to manipulate and rule a kingdom.

Ideas  ( Items ) | June 5, 2005 | View | UpVote 3xp


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