In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
An evil ruler got the idea of mixing a trampoline and a gallows together. As long as the one to be hanged bounces on the rubber trapdoor it won't open, but bouncing gets very tiring after a while.