In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
Half hour off the Harrow Road you find it, Fool's Grave. Amid an overgrown garden sits a single tombstone. Carved neatly into the weathered slab is the word "Fool," with a symbol underneath matching the signet ring you found.