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Forganthus
November 29, 2012
Hits: 994
Comments: 11
Ideas: 0
Votes: 11 / 4.454545
Non-Euclidean Architecture: Part 2    Systems  (Architectural)   (Specific)

In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.  

This isn't nonsense--this is logic!

Forganthus
June 7, 2012
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Comments: 20
Ideas: 0
Votes: 15 / 4.700000
Non-Euclidean Architecture: Part 1    Systems  (Architectural)   (Specific)

 

From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”.  But what is it, and how can it be included in your games in a way that is interesting and fun?

Scrasamax
April 8, 2006
Hits: 5058
Comments: 8
Ideas: 0
Votes: 8 / 4.187500
Elvenesque    Systems  (Architectural)   (General)

Organic elements, flowing lines, and an absence of sharp angles and corners all are elements of the Elvenesque style of architecture.

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

A golden skull contains the spirit of a person who has been magically entrapped in an ethereal undead status by an ancient ritual. The person was boiled alive in a golden mixture until nothing remained of him except the bones, now covered by a golden layer. Whoever has these golden bones, controls the spirit and can command it. It can assault the living with wind and storm. Manipulate objects and communicate with the living. (Inspired by Anne Rice, Servant of the Bones)

Ideas  ( Lifeforms ) | February 15, 2011 | View | UpVote 4xp


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