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manfred
October 11, 2002
Hits: 4697
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
Procca    NPCs  (Minor)   (Criminal/Espionage)

The spy starring in Sabotage, part 2. He may be a double-edged character.

manfred
October 10, 2002
Hits: 5734
Comments: 8
Ideas: 0
Votes: 9 / 3.555556
Ring of Iron    Items  (Jewelry)   (Magical)

Looks to be a weak necromantic item.

manfred
October 9, 2002
Hits: 8557
Comments: 5
Ideas: 0
Votes: 6 / 3.750000
Karian Stoneheart    NPCs  (Mythic/ Historical)   (Mystical)

A wizard forced to rule over others, now deceased.

manfred
October 9, 2002
Hits: 11849
Comments: 10
Ideas: 0
Votes: 11 / 4.545455
Ring of Stone    Items  (Jewelry)   (Magical)

A powerful ring of many protective powers, which has its few downsides.

manfred
October 9, 2002
Hits: 5129
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Sabotage 2    Plots  (Discovery)   (Single-Storyline)

Another dirty job, this time heavily guarded weapon works have to be stopped.

Ria Hawk
October 2, 2002
Hits: 7530
Comments: 16
Ideas: 0
Votes: 12 / 4.375000
Magebane    Items  (Melee Weapons)   (Magical)

This sword was forged in the ancient past at the request of a soldier who had to destroy an evil magician who had gained immortality.

ephemeralstability
September 24, 2002
Hits: 6519
Comments: 13
Ideas: 0
Votes: 15 / 4.066667
Lyrian Necklace    Items  (Jewelry)   (Non-Magical)

The silver necklaces whose inset gems display the status of the wearer.

ephemeralstability
September 24, 2002
Hits: 4926
Comments: 4
Ideas: 0
Votes: 6 / 3.583333
The Horn of a Fakast    Items  (Other)   (Magical)

The everful horn of a vengeful bull-like creature who wants it back…

ephemeralstability
September 23, 2002
Hits: 7043
Comments: 9
Ideas: 0
Votes: 7 / 3.571429
Secret Life of the Assassin    Plots  (Hired)   (Single-Storyline)

A double life as a city guard and a master assassin may prove the most difficult of all when a PC is asked to solve a murder he committed.

manfred
September 23, 2002
Hits: 4919
Comments: 9
Ideas: 0
Votes: 8 / 4.062500
Riel    NPCs  (Minor)   (Combative)

What does a warrior do, if he can not “go on” anymore? Some give up, this one did not.

Strolen
September 20, 2002
Hits: 3850
Comments: 5
Ideas: 0
Votes: 7 / 3.571429
Double Agents    Plots  (Duty)   (Encounter)

War is brewing over the new fertile lands next to the Otane River. Trade has ceased and conflict is thick in the air. Contacts must be kept and messages must still be sent to allies in each of the cities. Spies are untrustworthy and the loyal ones cannot be spared. The need for those competent and smart enough to deliver state secrets is desperately needed.

Belial
September 19, 2002
Hits: 9997
Comments: 19
Ideas: 0
Votes: 25 / 4.100000
Lost children...    Plots  (Discovery)   (Single-Storyline)

Starts like a regular investigate/slay/recive reward adventure, but with a macabre twist in the end that should get your players thinking…  a low level adventure

Sir Orin
September 16, 2002
Hits: 5677
Comments: 10
Ideas: 0
Votes: 18 / 1.666667
Mail of the Dead    Items  (Armor)   (Magical)

Shiney rare armor forged in hell with awesome power!

ephemeralstability
September 15, 2002
Hits: 5070
Comments: 5
Ideas: 0
Votes: 9 / 3.444444
Spiteful Spate    Plots  (Nature)   (Side-Quest)

Based on a true story. The players seek refuge from a storm in a village inn, but are they safe from the elements that they were fleeing?

Strolen
September 12, 2002
Hits: 5552
Comments: 9
Ideas: 0
Votes: 11 / 3.409091
Gathering of Gypsies    Plots  (Duty)   (Encounter)

Every five years the wandering nomads of the land have a large gathering bringing them together from all over. Unfortunately a town has sprung up on top of their gathering place. Live in peace and deal with each other or will the overlapping of two entirely different cultures clash in a bad way?

Barbarian Horde
September 11, 2002
Hits: 1538
Comments: 4
Ideas: 0
Votes: 6 / 2.166667
Evil mischief with gremlins    Locations  (City)   (Any)

My group had to locate the hidden entrance to an abandoned Gnomish city.  They searched for two days before they found what they thought was the entrance.  It was the entrance…., to Kiddieland, the Gnomish equivalent of a modern funhouse for children.  Evil, nasty super-gremlins had infested the place and had warped much of the magic there to terrorize suckers, er, characters who found the way in.

Strolen
September 10, 2002
Hits: 7201
Comments: 12
Ideas: 0
Votes: 11 / 4.500000
Cold's Will    Items  (Materials)   (Magical)

A substance, born of the cold and adapted to the warmth of the human world. Its natural state is a mercury type liquid but when held in frozen conditions the wielder may will it to take any form desired. Their only limit is the amount of liquid they have.

manfred
September 10, 2002
Hits: 4923
Comments: 8
Ideas: 0
Votes: 6 / 4.000000
The Vulture    NPCs  (Scenario Based)   (Natural)

A great bird so rare (according to some legends only one exists), that with its high intelligence and uniqueness it deserves the status of an NPC.

manfred
September 10, 2002
Hits: 6494
Comments: 11
Ideas: 0
Votes: 12 / 4.000000
Useless quest    Plots  (Discovery)   (Single-Storyline)

An ordinary seek-the-artifact scenario gives a valuable lesson why you should always check your employer.

Strolen
August 31, 2002
Hits: 4628
Comments: 5
Ideas: 0
Votes: 9 / 2.833333
On the House    Plots  (Duty)   (Side-Quest)

After a successful adventure and money in the pocket they decide to splurge and live it up. They site down and order a nice meal and it far surpasses their expectations- until halfway through it the other guests start falling over choking and vomiting.

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.

So mages will often be seen handing around hands of cards.

Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.

Ideas  ( Items ) | July 18, 2004 | View | UpVote 1xp


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