The village’s spiritual leader is fevered and babbling about ghosts. Is what’s plauging him an assault from beyond the grave, or of a more earthly source?
Yes, it’s the wise old man you alway knew you’d meet.
A new twist on the deck of many things with it’s own card game.
A gambler often on the move between towns. Unwittingly in posession of the Deck of Fate.
A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.
Chaos and Law have reached a comprmise and stopped thier warring. This truce holds as long as the respecitve priests honors the other’s ways for one day of the year. Lawful preists must incite a large decadant celebration or carelessness and the chaotic priests must chaperone the event and keep the party from turning ugly while remaining out of involvement. Thus the warring of the gods has been kept in check for decades and all is well. At least untill the materials for the party come up missing two short weeks before the truce day…
A full bearskin, paws with claws, head and teeth and such, to be worn as a warm and comfortable cloak.
Oh, and the spirit of the bear can be summoned to fight along side you as well.
One of the things you always carry around, and never give it a second look. But even a second look would not help to reveal this one.
The job of a lifetime. The King’s very own Security Advisor has redesigned the security of the armoury and has chosen the PC’s to give it a test run. If they break in and out, they will win much respect. If they fail, then they simply prove the armoury security is unbreakable. Can’t lose, until after the ‘test’ break-in the armoury really is broken into and the most valuable weapons of the kingdom are now missing…and the PC’s are the prime suspects.
The two great continents of the world are bitterly at war and they have been busy creating the ultimate weapon. But the Chromatic Council of Colour Dragons are aware…
Nobody knows how many were made or who the creator was. It is only known that in need, the blades always appear to those that are worthy. They lift those they choose into places of power and use that influence to rage a millennium old war.
This combines both a blackmail scheme and mistaken identity in a fun way!
What happens when the atypical daughter of a nobleman renounces everything she was taught?
Her name is well deserved, as she’s the daughter of Insanity and Fear.
Pandora would have opened this one, too.
Who says that the most knowledgable people are adults?
The spy starring in Sabotage, part 2. He may be a double-edged character.
Looks to be a weak necromantic item.
A wizard forced to rule over others, now deceased.
A powerful ring of many protective powers, which has its few downsides.
The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.