A startling red ruby with fine cuts that sparkle brilliantly in any light. When successfully balanced on the flat of a blade it rises into the air a swirls around protecting the wielder.
The characters must travel to Muspells-heim, the Nordic underworld, to find Wanrefax (DarkMane) the Black Dragon, subdue him, and ride him to joust with the Sky Wolves, releasing the sun from the cavernous belly of Hati
The characters are unwittingly embroiled in a rebel organisation, and must lead the Black Shield fighters to victory against the evil Halar, seeking out new hideouts, rescuing people from towns and generally doing what Robin Hood would have done in their situation.
The king is having a new wine celler dug when they find a ancient opening to a hidden dungeon.
They enter a town and see a large crowd surrounding something that cannot quite be figured out. They soon realize that the town has gathered around a woman tied to an old wooden construction that is created to allow her neck to hang over an open a crack in the earth.
The entire city is in an uproar. Two factions proudly identify themselves to each other by wearing red or white scarves or handkerchiefs on their bodies in plain site, or hanging them from their place of business identifying themselves and their belief. Apparently a very respected high priest of the local religion has recently disappeared and so has the entire church coffers leaving it penniless. A city divided on the possible guilt of the missing.
A well worn ornamental axe that has been used beyond its intended ritual uses. Reason being that it has an aura around it that negates all magic.
On the road you meet… a fiery fire dragon! The mighty Xeatoxx is not some random encounter without purpose. He, though he is the last to admit, has a serious problem.
Once two or more matching helms are found and worn, they enable the individuals to communicate like they were standing next to each other. The helms transmit all sounds including the surrounding noise and at the same volume as the original.
Itching dust makes someone or something itch. It is very distracting and only gets worse until the dust wears out or an antidote is applied.
An elderly woman beggar is found at the site of a murder of a very wealthy store owner. For lack of other suspects and the town’s outcry for quick justice, the corrupt justice system quickly condemned her and sentenced her to public execution. As she was tied to the stake and the fire started below her she shouted words that would haunt the city until her death avenged.
Wearer of this shirt can walk unnoticed into almost any even/gathering/bank and perform just about any action without being noticed. Only extremely out-of-place action will get the wearer noticed at all.
Macu spends his time looking for kind and giving people who he rewards in some small way. He does this by disguising himself as a needy person, maybe an injured traveler on the road, or a beggar in a town. The first person that responds kindly to him will receive some assistance in the endeavors, they will find out about the assistance when Macu has finished helping them. If a party member is simply indifferent to Macu then Macu will give the party another chance, in a different situation, if the party is still indifferent then he will leave them alone without interfering with them anymore. If the party is cruel or evil in anyway to Macu then he will punish them is some suitable way that matches their evilness. He will even show himself to them so that they will recognize him and the fact that they were evil/cruel to him.
Schaak is a well built peddler that always seems to have just what is needed at the moment. He is a high powered mage that has given up adventuring and much magic for a more medial, yet rewarding existance.
A well worn plain staff made from oak. Gives who holds it the power to track as a wolf.
A small group of cannibals has started roaming farther out from their remote home and have come into contact with some farms.
Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The horn will turn saltwater into the finest dwarven ale.
The heroes find a small crypt somewhere and being brave adventurers they want to check it for evil forces (=graverobbing). Or for any other reason.
The original armor of King Inturt. Was lost to him on a long past campaign when he was captured by his enemy. When rescued they couldn’t find his armor or weapons. If found, he would pay a hefty ransom for its return. Sentimental value.
A full suit that can absorb one magic spell at a time. When a spell is cast at the wearer the armor sucks up the spells affects and stores them until the wearer directs them somewhere else.
As the PCs cross a brigde/tree over a deep river they see the glimmer of gold and jewels lying at the bottom. At further inspection they notice that it is the skeleton of a man still holding on to a sack of treasure. Will the PCs try to dive to get it? What killed the man? Did he simly not let go of the bag he could not swim to the surface with? What cleansed his bones so? Are there flesh-eating beings that dwell in the deep? Can the players resist the chanse of being wealthy for once?