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Yuna Holystone
May 21, 2003
Hits: 5456
Comments: 8
Ideas: 0
Votes: 5 / 1.500000
Vinet Magos    NPCs  (Extras)   (Mystical)

A very powerful mage ready to help out anyone in need. She’s very smart so you should usually listen to what she says.She is mainly a specilist in the element of water and a little in the element of air.She takes the ring of fire so she can use the element that she doesn’t know much about as an advantage to learn more about it. She uses a quarter staff as her weapon and she only wears a light robe.

Yuna Holystone
May 21, 2003
Hits: 5425
Comments: 6
Ideas: 0
Votes: 8 / 1.500000
Yuna Holystone    NPCs  (Minor)   (Religious)

Yuna is kind, shy, and very smart. She loves nature and constently prays to her goddess. She is very young (about 17).

Ria Hawk
May 21, 2003
Hits: 3691
Comments: 4
Ideas: 0
Votes: 7 / 3.642857
Sasha the Fox    NPCs  (Minor)   (Criminal/Espionage)

You’re bound to get something interesting when a marriage is made between a pirate lord and a gypsy princess…

Agar
May 20, 2003
Hits: 5565
Comments: 6
Ideas: 0
Votes: 12 / 4.500000
Sushi anyone?    Plots  (Crisis)   (Single-Storyline)

A siren has seduced a noble overboard and gifted him with watery breath. Now his family is preparing to go to war with the mer-people, blaming them for his kidnapping. They mer-people have beseeched the players to explain that the siren isn’t even one of thier people and help rescue the noble from the siren.

Problem is, the noble is now daddy.

ephemeralstability
May 14, 2003
Hits: 4705
Comments: 5
Ideas: 0
Votes: 9 / 4.000000
Winds and waters keep...    Plots  (Discovery)   (Side-Quest)

“Winds and waters keep,
a hush more dead than any sleep”
- W. Allingham, Ruined Chapel.

The trade ships from Menast have failed to arrive, but why?

manfred
May 13, 2003
Hits: 8034
Comments: 15
Ideas: 0
Votes: 11 / 3.909091
The Armor of Glorious Returns    Items  (Armor)   (Combat)

A guaranteed life-saver in some situations, a good armor anytime. Several miraculous death-and-return situations were observed on its wearers, but seldom attributed to the simple leather armor.

CaptainPenguin
May 12, 2003
Hits: 9498
Comments: 14
Ideas: 0
Votes: 3 / 2.333333
Desert of Death    Plots  (Nature)   (Encounter)

A continuation of the heroes’ journey through Daemonland.

They have passed beyond the mysterious circling armies and entered the burning, poisonous desert of Outer Daemonland. Can they find the way across before the Elephant God beats them to it?

CaptainPenguin
May 8, 2003
Hits: 6841
Comments: 11
Ideas: 0
Votes: 13 / 4.153846
We Generals Three    Plots  (Travel)   (Single-Storyline)

In the savage wastes of Daemonland the More, three armies chase each other in a circle for all eternity….

Agar
May 6, 2003
Hits: 5257
Comments: 5
Ideas: 0
Votes: 9 / 4.166667
Derivish Blade    Items  (Melee Weapons)   (Combat)

Normal small knives modified to give fast attacks. Enchanted versions are even more deadly.

ephemeralstability
May 6, 2003
Hits: 9087
Comments: 16
Ideas: 0
Votes: 12 / 4.041667
Eris's Pool    Plots  (Hired)   (Side-Quest)

An icky sideline plot to a forest adventure.

CaptainPenguin
April 30, 2003
Hits: 7092
Comments: 11
Ideas: 0
Votes: 15 / 4.400000
Randolphina the Mighty    NPCs  (Extras)   (Combative)

Getting sick of people who’s destiny it is to save the world? Well, that’s sure as hell not anything Randolphina’s like destiny!

CaptainPenguin
April 29, 2003
Hits: 14869
Comments: 16
Ideas: 0
Votes: 14 / 3.892857
Xoct's Sauce    Items  (Other)   (Non-Magical)

This thick sauce, usually a condiment on the platters of the rich, has found a niche in the equipment of thieves.

shivamuffin
April 29, 2003
Hits: 5873
Comments: 10
Ideas: 0
Votes: 10 / 2.600000
Jin Kalib's Boots of Shadow Walking    Items  (Clothes)   (Magical)

Great getaway boots

MoonHunter
April 29, 2003
Hits: 5922
Comments: 7
Ideas: 0
Votes: 9 / 4.111111
Charlie's Lucky Marble    Items  (Other)   (Sentient)

It is a simple child’s toy, that has granted its owner good fortune.  Unfortunately things are never quite what they seem, especially when Corvus is involved.

ephemeralstability
April 26, 2003
Hits: 9829
Comments: 17
Ideas: 0
Votes: 18 / 4.444444
Egg Cup of Summoning    Items  (Home/ Personal)   (Magical)

This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.

ephemeralstability
April 19, 2003
Hits: 5911
Comments: 8
Ideas: 0
Votes: 9 / 3.611111
Ami    NPCs  (Scenario Based)   (Criminal/Espionage)

A bitter lady of the night, who has found a better occupation: removing the lives of those who once used her.

CaptainPenguin
April 18, 2003
Hits: 11155
Comments: 29
Ideas: 0
Votes: 22 / 4.386364
The Hellcoat    Items  (Clothes)   (Magical)

“First, I nibbled on his earlobe. Then, I bit into it, letting the red, red blood roll down his neck. Then, when he screamed and started tearing at me, I ripped the flesh from his hand. Ah, it tasted so good! Yes, yes! Then, I ripped through his jugular, and bit through his spine! Yessss…..”

ephemeralstability
April 18, 2003
Hits: 8555
Comments: 14
Ideas: 0
Votes: 15 / 4.366667
Unmanned vessel    Plots  (Nature)   (Encounter)

An enigmatic ship arrives through the mists…

MoonHunter
April 14, 2003
Hits: 5572
Comments: 8
Ideas: 0
Votes: 13 / 3.884615
The Twisting of the Land    Plots  (Discovery)   (Encounter)

Something strange has infected the land. Plants and Animals are taking on the characteristics of other plants and animals. Many are harmless, others have become monsters.  The effect has spread from the near by wilds and into the populated areas. The first person has been infected by this strange malady.

MoonHunter
April 14, 2003
Hits: 8801
Comments: 23
Ideas: 0
Votes: 17 / 3.911765
Chimera Oil    Items  (Potion)   (Magical)

What appears to be a foul smelling olive oil, is actually one of the Grand Enchantments of the Alchemical craft.  It is an alchemical tool used to make flesh as moldable and mergable as clay.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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