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manfred
December 22, 2003
Hits: 8289
Comments: 9
Ideas: 0
Votes: 6 / 4.166667
The Valley of Undead    Locations  (Country/ State)   (Mountains)

It is said that there is always night, even during the day it is dark. Undead prowl around freely, and pity to those living that end up there. Still, lucky are those eaten by the hordes, some fools get deeper and their very souls are consumed by the nameless horrors that lurk in some hidden spots. And still more serve as new material for the Necromancers, the only living creatures there, as they say at least…

Shadoweagle
December 22, 2003
Hits: 5315
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
Tarquin    NPCs  (Major)   (Mystical)

A secluded mage garbed only in black, an obvious aura of corruption exuding from him. His emotions seem to be absent, and evil is more than a desire to him. Its a necessity.

StrangeLands
December 21, 2003
Hits: 4929
Comments: 4
Ideas: 0
Votes: 11 / 4.636364
Vernae    Locations  (Water)   (Regional)

Vernae is a forested island which, centuries ago, became the home to refugees from the civilised lands far to the east.

Magus
December 16, 2003
Hits: 3788
Comments: 6
Ideas: 0
Votes: 13 / 3.461538
Kalahars' Gem    Items  (Wand/Staff/ Arcane)   (Magical)

Elementalist have commonly used jems to further their powers over nature.

StrangeLands
December 16, 2003
Hits: 4232
Comments: 5
Ideas: 0
Votes: 6 / 3.500000
Caps of Judgement    Items  (Clothes)   (Magical)

A pair of soft velvet skull caps which promote the virtues of rationality, logic and good judgement.

Magus
December 15, 2003
Hits: 4957
Comments: 10
Ideas: 0
Votes: 17 / 2.029412
The Prophet    NPCs  (Extras)   (Knowledge/Lore)

A mysterious prophet who speaks in riddles.

StrangeLands
December 15, 2003
Hits: 8845
Comments: 18
Ideas: 0
Votes: 20 / 4.150000
Aurinellian's Wedding Bands    Items  (Jewelry)   (Magical)

A pair of rings fashioned by the legendary Elven spellsmith Aurinellian.  Powerful but subtle enchantments bring the happy couple closer together.

Pirate Penguin
December 14, 2003
Hits: 4982
Comments: 8
Ideas: 0
Votes: 11 / 3.227273
The Sword of False Prophet    Items  (Melee Weapons)   (Magical)

A blade forged by a man with an evil mind.

Pirate Penguin
December 12, 2003
Hits: 2798
Comments: 11
Ideas: 0
Votes: 10 / 2.050000
Ink Training Missle    Items  (Ranged Weapons)   (Non-Magical)

A missile ment for a presant or future based RPG

manfred
December 11, 2003
Hits: 4705
Comments: 6
Ideas: 0
Votes: 7 / 4.000000
Mask Cloak    Items  (Clothes)   (Magical)

Getting the favour of a Necromancer, and asking for a magical cloak? Sure, why not.

Fairlane
December 10, 2003
Hits: 4496
Comments: 6
Ideas: 0
Votes: 3 / 2.833333
Sir Kevin Keydricks    NPCs  (Extras)   (Mystical)

A noble wizard with heart pure gold and feet… um, actually; hands on the ground.

elfkin
December 9, 2003
Hits: 8680
Comments: 12
Ideas: 0
Votes: 8 / 3.687500
Sao's scissors    Items  (Home/ Personal)   (Non-Magical)

These scissors, though insignificant and well,  pathetic for an item on this site.  But before you critisize and yell, read this.

StrangeLands
December 8, 2003
Hits: 13237
Comments: 20
Ideas: 0
Votes: 31 / 4.354839
A Mile In My Shoes    Plots  (Discovery)   (Side-Quest)

A short adventure synopsis for any party which is getting a little too big for it’s boots.

StrangeLands
December 8, 2003
Hits: 4439
Comments: 6
Ideas: 0
Votes: 8 / 3.312500
Circlet of Temporal Transmutation    Items  (Jewelry)   (Magical)

Created in the far future, then sent through a temporal rift to the ancient past by the Chronomage Cara, the Circlet is an artefact designed to focus a mage’s energies when attempting to manipulate time.

StrangeLands
December 8, 2003
Hits: 4701
Comments: 10
Ideas: 0
Votes: 8 / 3.375000
Amulet of Temporal Transmutation    Items  (Jewelry)   (Magical)

Created long ago by the Chronomage Cara, the Amulet is an artefact designed to focus a mage’s energies when attempting to manipulate time.

StrangeLands
December 7, 2003
Hits: 4280
Comments: 3
Ideas: 0
Votes: 10 / 4.600000
Cara    NPCs  (Scenario Based)   (Travelers)

Cara, the Chronomage, is a campaign villain who will threaten not only the PCs, not merely the universe, but the history of history itself.

DaWergyling
December 6, 2003
Hits: 3715
Comments: 2
Ideas: 0
Votes: 5 / 1.900000
The Dreamweaver Revisited    Plots  (Duty)   (Single-Storyline)

The PCs enter a dilapidated old town where murders occur without provocation by men nearly gone insane, they meet a mysterious stranger, people on watch fall asleep quickly, and for the love of (Insert deity here) can’t get a decent night’s sleep (That is, they sleep, but don’t really feel rested at all).

Pieh
December 6, 2003
Hits: 4548
Comments: 6
Ideas: 0
Votes: 3 / 3.333333
Wig of Alternate Realities    Items  (Home/ Personal)   (Magical)

A strange magic item designed to be a very secretive way of interacting with other planes of existance.

Pieh
December 4, 2003
Hits: 3678
Comments: 3
Ideas: 0
Votes: 7 / 3.571429
Staff of Rope Command    Items  (Wand/Staff/ Arcane)   (Magical)

This Staff is a blessing to any travelers who frequently use rope or need rope.

elfkin
December 4, 2003
Hits: 4068
Comments: 4
Ideas: 0
Votes: 5 / 2.600000
Pentwell's book    Items  (Books and Scrolls)   (Cursed)

This book’s origin’s are unknown, it’s owner, Pentwell, an old hermit gnome living of the coast of Felldart found it one day on the shoreline, floating in the tide.  Then, he learned that the book fortold what was to happen.

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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