A magical plauge is disrupting the city of Blue Marina. Victims are found poisioned and covered in weals and, oddly, pennyless. Can the players solve this crisis before rich and poor are destroyed?
The gargantuan engine of destruction that has slept for centuries. But it has tired of travelling the paths of sleep and dreams…
Deep within the bowels of the earth, the great structure of reality finds itself at siege.
And Cain said “Blood of my Blood, Soul of my Soul, partaketh of the Blood of the mortals, who art like the swine and chattel of the earth.”
If you helped the Grazuul Tribe, others require similar help. The reward is bigger, as the risks.
An elder lich recently returned from a journey across the worlds who seeks an artifact of ancient times.
A regular female Robin Hood with an appreciation for relaxation.
The Sword has returned from long and ancient exile. Can it’s glory be kept from falling into the wrong hands?
Long lost beneath the raging seas, the Sword holds the pure power that nobody could ever contain.
A childlike cat burglar who catches her victims unaware.
Inspired by Ria Hawk’s “Lifecycle of the Dungeon” discussion.
The PC’s come across a cave system that isn’t on their map. The cave is in plain view and hard to miss. Once inside, several odd and unusual things are found.
An over sized blowgun with a matching specialized bag of holding. This blowgun is halfling made and it should be noted that “whiffle” is the halfling word for gerbil.
A colourfully painted egg which, when tapped, hatches to perform a magical cantrip, usually useful, sometimes harmful…
Most, when they talk about her, call her a witch. But what the general public believes is far from the truth.
Talon is a man of many faces and many connections. Common people know him as Talon, a respected, untouchable courier for the rich. A courier that has connections to those can accomplish that which is unaccomplishable.
Two adventurers retiring in their prime, or are they really retiring? Set themselves up as proprietors of a Weapnsmithe and a Tavern but still have there fingers deep on the pulse of adventure.
They’re an odd set of siblings… excellent fighters and all too ready to take exception at the slightest thing…
Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.
A magical warhammer with an electrical history.
There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.
(Post zombie apocalypse)-a tribe of humans
Culture: Drumming circles daily around an arena for their bravest brutes to slaughter their accepted foe, the zombie. Feasts of overcooked zombie flesh (to kill all of the zombie virus present). Wooden fortress that make this tribe in the far future look several millennium behind in technology. Instead of becoming a troublesome and unnatural foe that they seek to cure, this tribe has accepted that Zombies will continue to roam their land and, if the undead were to perish (be cured), this tribe would suffer as well.