It was a beautiful thing, a full length mirror in an elaborate gilt frame. But horror and madness followed it.
She wouldn’t ever let anyone get close to her, and wore gloves all the time. She never let anyone know it, but she had a good reason.
Licarathia was always more at home in the woods than she was at her house. So maybe the secret she had wasn’t all that surprising.
Never get lost again with this set of magical stones.
A small magical plant with a love for pulling pranks.
Ever wish you looked a little tougher than you actually are? Well, the Cowl of False Reputation has you covered.
There lies a valley, far to the west, on the shores of The Great Northern Sea, that has a mist that is both blessing and curse. All those that breath the mist heal with remarkable speed, so fast that only the mightiest blow or the truest strike can fell the smallest beast. The warriors who settled this land became soilders of great renown, for not only were they impenetrable defenders, they were warriors whose aim and might were unsurpassed.
A sad little spirit who lives by a pond, and is very lonely…
These magical gloves will make sure your fancy suit isn’t ruined by the odd stain or spill.
A group of travelers come across an abandoned village and find themselves in a battle for their lives.
A cleaver the size of a large shield.
Simple cloth armour with a not so simple secret.
The city of Caulderon is the mythic flying city. Once a magnificent city on a cliff, it was saved from being lost to the sea by being lifted by alchemical means. It was filled with impossibly tall shining spires standing above golden domes. The sunlight striking it is said to blind those who come to invade the city. The people lived in this magnificent city in health, wealth, and safety. They rode Griffons and created all sorts of creature. Caulderon was known for its magic, its alchemy. In the old tongue, the word Caulder means alchemey, from the word Cauldron. It is from their alchemey that their great wealth and comfort is derieved.
Legends (and Elven History) states that the floating city would visit The Lands once every few years, blown by the winds. They would trade for things and sell their magikal goods. After a year or so, their cities would be be blown to other places. It has been over four hundred years since any credible source has seen the floating cities. It is the thing of legends.
Then why has one been seen over the Land?
To be used for the final encounter, find the final treasure, or anything that needs to be hidden away better then normal. Typical “who the heck would ever spend the time making it” but it is fun and a mental challenge for a change.
A small, ordinary looking red pouch that deters all but the most skilled thieves.
The crown of King Lorin has been stolen! Upon leaving the city the players are searched and the crown is found in their possession. They plead their innocence and are given a task, that task leads to another, and to another?
A magical arrow made by a evil group whose meeting place was in a dangerous old forest. They called themselves the “The Circle of Hell”. This group included members of varied skills and racial background but were dedicated to one thing, the summoning of hell’s highest mountain to our home plane…
In certain parts of the world, DON’T ask for something in a language the barkeep dosen’t understand or say “just give me anything”
One day a you are walking on a road to get to a popular city of some sort. All of a sudden you encounter a group of bandits walking towards you looking to start a fight.
In an ancient cycle of time, an empire of sun worshippers ruled the world from their great holy city.
There are no scrolls in this world, but there are crystals of various sizes, colors and qualities. Every spell has a requirement on the amount and characteristics of crystals that must be held in order for the spell to be cast, crystals which would shatter should the cast be successful. Now picture a land where crystals are scarce except for high concentrations of them in specific spots throughout the land. A number of scenarios could occur, such as benign companies selling the mined valuable for cheap, a region in constant magic-intense war zone, an area of crystals in the quicksand, or an undiscovered patch next to a town...