Small bits of precious metal, and flawless jewels woven into the mane of a noble steed
Dark Lands is a dark magical prison/labrynth created by a long dead Dark Mage. His secrets were kept alive by his followers and they sold enchanted artifacts to those with enough riches to purchase them. These artifacts contain the power to spellcast the target into the deadly prison where it’s victims worst nightmares are manifested into reality. Read more in the full version!
A prized possession lost ... easy to hurt, difficult to find, and with a tendency to lose itself again, only a white feather left behind…
Leather gloves that grant one the ability to manipulate metal.
“Bah!” The bowman cried, for his bow had fallen apart in his very hands, after firing but one arrow! “Wait until I get to that weaponsmith. These arrows are obviously cursed!” The bowman discarded the quiver of 200 arrows by the road, where scavengers found it, and each separate arrow went their own ways with different owners, as time passed. Some found them cursed. Others, found that they may not be as cursed as one thinks.
It is a popular view amongst magic-users, that most members of the Cult of Malidon are just bitter people, blaming magic for their private losses and defeats, often seeking to silence some other qualms with burning witches. For one low cultist at least, this view is completely wrong…
A tool to keep body and spirit fit!
Small wooden discs about 2 1/4 inches in diameter and between 5 and 10mm thick (see below). They are rumoured to be made from the roots of the great tree Unity that supports the centre of the world.
Firey food for your favorite feathered friend.
Even some of the most mundane-seeming items may have surprising and useful - or dangerous - qualities about them. This particular item is one of those.
A young lady of common birth, ascended to the heights of society, and then cast down into the despair of unlife, seeking a dead love.
This mace, is the symbol of the kadumish dwarve’s independence. In the days of old, the dwarves were defeated and invaded by the dragon men, who enslaved the dwarves. Dranothoin, stood up to them wit his mighty mace and smote the granite statue of the dragon men god. This inspired the dwarves to revolt.
Within the fragile bounds of this cage of crystalline metal, your will and talent may work wonders…
4 bladed claw weapon, with the fourth blade in a rather unusual place.
It’s a flying city which hosts a school of ancient technology…
A prison ... a sanctuary ... a gateway ... a murderous tool. Grasp the power of a circle of midnight.
The tough, hardy adventurers equip up and go out to kill a pack of goblins terrorising the city. Of course, they succeed without trouble and make their way back but their first encounter with a guard patrol on the way back, tells them something is not right…
A sword that learns and teaches, forever singing of past and present.
An armor that senses wearer’s needs?
This beautiful hand-and-a-halfer allows the wielder to pass judgement on the equipment of others.
Inside a mad scientists laboratory the PCs find a short creature with smooth, oily and whale like skin. The head is faceless and smooth also. But hundreds of white eyes on the PCs from the fat belly of this creature. The PCs are about to kill it as it speaks to them in a feeble but intelligent voice, asking them to pour the contents of a green vial on it. Will they do so? And if so, what will happen?