A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.
A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.
Krie is a sort of Oceanic world that might be what you would like to see in a fantasy role play.
After 25 years of the nightmares of the destruction of his village, he is back. Back again to strive for revenge and cleanse the nightmares from his sleep.
What really happens when an angel falls from grace?
On the 6th world, there are a few lands with no dragon-lord to guard them. These lands are called the lost lands and the land and the people within face hard times every day, and winter is no easier…
Lancid is. Lancid does. Lancid cares not.
A metal found deep in the bowels of the earth. It stays warm even after years away from the forge.
Soft of voice, light of eye, dark of hair, and also of heart, Hippomenes the Fearful holds the province of Colistia in an iron grip.
This rod was created by the great mage Nani. She died before the final incantation was finished and so the rod lacks much of its intended power…
This weapon was given to WindSong by a Draconian prince as a gift for her loyalty to him and his children and her bravery in battle. The prince called it the Dragon’s Blade, hoping WindSong would be the blade for his people.
She’s a were hybrid (hybred?) Her mother is fox were her father is wolf were. She’s a healer, but also a warrior. She does not like to fight, but will if she has to. And she will to defend what she thinks is right. She is skilled in everything else needed to survive in the wilderness. Such as tracking, hunting, etc. She is always accompanied by her spirit guide, SkyStar, a large male wolf. They can speak telepathically to one another. And they also share a common language, wolf.
Using the three simple spells enchanted into this dagger,a clever player can acomplish great things.
You awake in a strange city, with no knowledge of how you got there, only to find that you are not the only one with amnesia
“Ever in my hand, lies the Blade of the Mad. It’s straight, simple craft is so alluring to me… It drives me to evil, but I love what it does. For the first blood the blade tasted was that of a human.”
A particularly volatile element, Imuricum is found in Adamantite covered by Red Mui’aan Fungus. Only the greatest of alchemists dare attempt extracting Raw Imuricum; only the most foolish metallurgists mix it with inferior materials, and only the bravest blacksmiths will create weapons from this rare and dangerous metal.
“Across my back rests the Scorpion’s Tail; a long, narrow, scythe-like thorn forged of Bronzed Imuricum, tempered with the blood of the Dragonkind, those ancient scourges of man, and sharpened against scale and talon alike.”
Torn from the heart of the Earth, this axe is a potent weapon against the forces of Nature.
And behold the fabled mists of the necromatic sorceror, E’grole. Fifteen square miles do they span, the unnaturally thick, eerie fog instilling a sense of dread in even the most hardy of adventurers.
In life, the mage E’grole was feared and respected - as most magi are - Unfortunately, E’grole could not accept death as bieng the ‘period’ of the book of life, so he decided to write a sequel.
A race of beings actually IS invunerable while in adolecence. They age, but cannot be killed. A miniority of the race (1 in 20) does not become invunerable, but rather becomes immortal at some point in thier adolecence, and ceases aging while being vunerable to death in all the normal ways. Another minority (also 1 in 20) Permanatly becomes invunerable after adolecence, but ages twice as fast as the race normally does. There is no known way to test for which of the three traits an individual manifests and the three traits cannot mix, as they are tied to the same gene, as it were.