The Arch-Angel Zeviah who used his magic sword to purge the Evil Outsiders from the world so that the Gods could create life.
The Arch-Angel Zeviah used this sword to purge the world of Evil so the Gods could create life…
In a nearby town villagers tell tales of adventurers being driven mad by an unknown force within the woods…
A town with rather strange inhabitants is in need and offers a moral decision for the party…
The rampaging goblin army that fell the Great Castle Craghold used this evil catapult to do it. That, and a number of their troops as sacrifice…
A ShortBow created by a community of Gnomes who liked to simplify things. It has three strings. Each string has a very different effect.
The flask itself is not very important, any flask will do. It is the WibliÃ« itself wich is important. This special drink carried by the rangers of Halefas is also a great need of other countries. Merchants from around Hamset come to the great market street of Ellivanor in hope of ubtaining this liquid.
Axes were made to cut down trees. The Living Trees of Blackwood forest decided the best thing for thier axe to cut down was men.
Chome was an unlucky magician that lost an arm in a horrible spell backfire. Undeterred he created this necklace which gives him a phantom arm.
When valuable fish start floating downstream dead, the people of Shori fear for the worst.
A beautiful, broken land tended by feudal families. Densely forested, this land holds many mysteries in the areas not cleared, and some mysteries are dangerous.
An unremarkable flask that could turn up anywhere, but we all know not everything is as it seems…
If you don’t already know about this classic innovation, you really need to.
The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.
This village is at the far northen extent of civilized lands. Far Tragin is within the Northern Wastes and is constantly plauged by danger. The folk who survive here are the hardest you will find.
Stone Gauntlets crafted from the hands of a Stone Golem that are both beneficial and a burden to the user…
A member of demons from another plane come to feast on our pain, Bualgathor is an outcast among his kind, for he feasts on the pain of other horrors
New Herbia is a new expanding town founded by a two adventurers who accidently destroyed the town that used to be there. Now it is larger and more popular than ever…
A large steel shield in the form of a sea-shell attributed to Athena, the goddess of civilization, craft wisdom and war.
The adventurers are called upon to help a lord aide a group of “wild men” who are threatened by Bugbears and whoever is behind them. Most people seemed unconcerned with these savage people, but are they really so savage? This is a very fully described plot, a complete adventure.
It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.
Then the night came.
It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.
And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.
(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)
Of course, in the morning, it all becomes sweet and light.