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manfred
October 30, 2005
Hits: 5445
Comments: 13
Ideas: 0
Votes: 7 / 4.071429
The Masters Of Fog Magic    Systems  (Mystical)   (Defining)

The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.

Dragon Lord
October 30, 2005
Hits: 7109
Comments: 12
Ideas: 0
Votes: 7 / 4.000000
Folk Magic    Systems  (Mystical)   (General)

Folk magic is more of a magical tradition than a school of scholarly research being as old as the hills, some say as old as time itself. It is as deeply ingrained to the psyche of the country folk as the changing of the seasons and has been passed down from father to son and mother to daughter for countless generations.

manfred
October 30, 2005
Hits: 4585
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Implant-based Magic    Systems  (Mystical)   (Defining)

Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.

manfred
October 30, 2005
Hits: 66006
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Schools of Magic    Systems  (Mystical)   (Defining)

These are mystic traditions and their attendant sources.

MoonHunter
October 30, 2005
Hits: 5741
Comments: 8
Ideas: 0
Votes: 4 / 3.875000
Lighting Balls    Items  (Home/ Personal)   (Magical)

One magical/ technological item I have had for Elves and Dwarves are Glow Balls. It seems unlikely that Elves would risk fire in their natural environments. It seems unlikely that Dwarves would keep wasting precious oxygen to generate light. So I came up with these solutions.

MoonHunter
October 30, 2005
Hits: 8467
Comments: 5
Ideas: 7
Votes: 3 / 3.500000
Lighting    Items  (Home/ Personal)   (Non-Magical)

Okay. How do your people see? We in the 21st century take good illumination for granted, allowing us to stay up and active for many more hours than our ancestors. Like so many things in a fantasy, people just kind of gloss over it… or think that candles illuminate like a 100 watt bulb. So how do people light up the night in your setting? How late do they stay up if they can light the night?

ephemeralstability
October 30, 2005
Hits: 9362
Comments: 8
Ideas: 16
Votes: 8 / 4.375000
The End of the World    Systems  (Geological/ Geographical)   (General)

Following a discussion we had on the site, I thought we could start up a thread to post the pre- and post-apocalyptic effects of a comet/minor planetary impact on a campaign world.

MoonHunter
October 30, 2005
Hits: 9879
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
Never Get Involved in a land war in Asia- Classic GM Blunder    Articles  (Campaign)   (Game Mastering)

You fell victim to one of the classic blunders. The most famous is “Never get involved in a land war in Asia.” But only slightly less well known is this: “Never go in against a Sicilian when death is on the line.”

MoonHunter
October 30, 2005
Hits: 10379
Comments: 23
Ideas: 0
Votes: 13 / 4.576923
More Boo!    Articles  (At Table)   (Gaming - Genre)

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

MoonHunter
October 30, 2005
Hits: 10067
Comments: 16
Ideas: 0
Votes: 10 / 4.700000
BOO!!! Horror effect in a game...    Articles  (Resource)   (Gaming - Genre)

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

MoonHunter
October 30, 2005
Hits: 11317
Comments: 9
Ideas: 0
Votes: 4 / 4.250000
Setting Up a Campaign Climax    Articles  (Campaign)   (Game Mastering)

Great drama is at the core of the Gaming Experience. The character’s can’t be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC’s and NPC’s should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

Strolen
October 30, 2005
Hits: 7273
Comments: 14
Ideas: 0
Votes: 12 / 4.083333
Treasure. It happens    Articles  (Character)   (Game Mastering)

Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it.

MoonHunter
October 30, 2005
Hits: 14575
Comments: 27
Ideas: 0
Votes: 15 / 4.566667
Getting players information... World Packs    Articles  (Campaign)   (Game Mastering)

World Packs are the ONLY WAY TO GO!

MoonHunter
October 30, 2005
Hits: 9455
Comments: 10
Ideas: 0
Votes: 7 / 4.214286
Follow in MoonHunter's Footsteps: 10 Steps to Better Posts    Articles  (Resource)   (Gaming - In General)

Follow in MoonHunter’s Footsteps: 10 Steps to Better Posts MoonHunter Sayeth to do these and be a really useful member to this and other sites.

MoonHunter
October 30, 2005
Hits: 8735
Comments: 20
Ideas: 0
Votes: 14 / 4.214286
Five Best Tips for Posting on Strolen's (and Other Places)    Articles  (Resource)   (Gaming - In General)

If you are new to the site, you might want to read this post.

MoonHunter
October 30, 2005
Hits: 22449
Comments: 18
Ideas: 0
Votes: 12 / 4.500000
MoonHunter's Top Tips for 2003    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

MoonHunter
October 30, 2005
Hits: 7970
Comments: 8
Ideas: 0
Votes: 6 / 4.500000
MoonHunter's Top Tips for 2004    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

MoonHunter
October 30, 2005
Hits: 8700
Comments: 9
Ideas: 0
Votes: 7 / 4.071429
MoonHunter's Top Tips for 2005    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

Maggot
October 30, 2005
Hits: 3371
Comments: 5
Ideas: 0
Votes: 5 / 3.300000
The Great Serpents    Lifeforms  (Fauna)   (Water)

The Great Serpents are the primary form of riding transportation for the Eshal. These massive, venomous creatures are one of the primary reasons that the Eshal were so successful in running roughshod over the cities of the Mer-folk.

MoonHunter
October 30, 2005
Hits: 8076
Comments: 15
Ideas: 0
Votes: 8 / 4.500000
Ocadian PitFiend    Lifeforms  (Flora)   (Desert)

Ephemeralstability wrote:
The ochre sands stretch for miles around. Something kicks up the dust. It’s a yak. A desert-yak. It ambles slowly, nuzzling the ground for the low-growing shrubs. The ranger freezes. “Stay very still,” he warns. “Don’t move at all.” “What is it?” you ask, breathlessly. “It’s the most dangerous creature in the whole Ocadian desert. And it’s about to eat that yak…”

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Every now and again, the region encounters a dense blue fog. Every now and again, things disappear into the fog never to be seen again and things appear out of it from other places or world. It seems the fog is the material form of some minor diety charged with moving things around the universe to balance cosmic forces.

Ideas  ( Locations ) | March 20, 2003 | View | UpVote 1xp


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