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Iain
May 17, 2004
Hits: 8486
Comments: 5
Ideas: 0
Votes: 8 / 4.250000
Ruby Sceptre    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

Most feared of the Regalia of Dominion, the Ruby Sceptre is a terrifying weapon in the hands of a skilled fire mage.

Iain
May 17, 2004
Hits: 5301
Comments: 6
Ideas: 0
Votes: 6 / 4.250000
The Regalia of Dominion    Items  (Wand/Staff/ Arcane)   (Magical)

A set of mighty jewelled artefacts, each keyed to one of the eight domains of magic. Once wielded by the Lords of the High Council of Linnarson, today they have been scattered to the four winds: some lost, some destroyed, and some in the hands of the mighty.

CaptainPenguin
May 16, 2004
Hits: 8385
Comments: 21
Ideas: 0
Votes: 18 / 4.805556
Senthia Khlack, Duchess of Gears    NPCs  (Major)   (Mystical)

Everyone knows that that Senthia Khlack died with her father, the Duke Eldward Khlack, after their failed Rebellion. But what they do not is that Senthia still lives, after a fashion.

Avasalaime
May 15, 2004
Hits: 4050
Comments: 6
Ideas: 0
Votes: 7 / 2.000000
Orald    NPCs  (Scenario Based)   (Mystical)

Blind mage that casts spells from Braile scrolls.

Essus
May 15, 2004
Hits: 4915
Comments: 10
Ideas: 0
Votes: 7 / 3.857143
Simon    NPCs  (Major)   (Criminal/Espionage)

A one eyed mercenary the ladies just can’t get enough of.

Essus
May 15, 2004
Hits: 4611
Comments: 7
Ideas: 0
Votes: 8 / 3.562500
Wasp    NPCs  (Scenario Based)   (Combative)

A bald, runic-tattoo covered elven mercenary who looks out only for himself.

Shadoweagle
May 14, 2004
Hits: 4502
Comments: 8
Ideas: 0
Votes: 8 / 4.375000
The Witness    Items  (Other)   (Magical)

Feu’mer the inspector was quite adept at his work of solving and preventing crimes. He was known for a very sharp eye - and not the one remaining eye that was in his head.

MoonHunter
May 13, 2004
Hits: 4717
Comments: 13
Ideas: 0
Votes: 9 / 3.722222
DarkSteel    Items  (Other)   (Magical)

Made of dark steel by those of an age gone by, this is the last of the giant war golems. Taller than elder dragon is long, this clanking behemoth plods across the land, obliveous to all works of men, elves, or dwarves.

MoonHunter
May 11, 2004
Hits: 7890
Comments: 12
Ideas: 0
Votes: 8 / 4.625000
HearthStone    Items  (Home/ Personal)   (Magical)

Without these stone disks, there would be no Elventi Society.  It is the HearthStones that hold the society together, allowing Elves to live together and in their beloved forests.

Siren no Orakio
May 8, 2004
Hits: 6149
Comments: 8
Ideas: 0
Votes: 9 / 4.444444
Hillbreaker    Items  (Melee Weapons)   (Magical)

This enormous blade is capable of leveling more than just men.

Shadoweagle
May 6, 2004
Hits: 6041
Comments: 12
Ideas: 0
Votes: 13 / 4.692308
The See-through Assassin    Items  (Other)   (Magical)

It sees you, can you see it? Even when the room is lit?
Funny how those shadows twist, as though the room were filled with mist.
But theres no mist, the room is clear! About now, you should start to fear.
clear your mind, take a last breath. For in a second, you’ll meet with death.

Shadoweagle
May 4, 2004
Hits: 5657
Comments: 7
Ideas: 0
Votes: 9 / 4.333333
The Mirrored Plains    Locations  (Any)   (Country/ State)

A set of land, roughly six hundred meters squared, which has JUST not enough trees to be called woodlands. Though there IS something most curious about these lands. Perhaps the fact it is pure glass.

Shadoweagle
May 3, 2004
Hits: 5872
Comments: 12
Ideas: 0
Votes: 9 / 4.111111
The Window of the Mind    Items  (Wand/Staff/ Arcane)   (Cursed)

The tale of King Shorthold and The Window of the Mind

Siren no Orakio
April 30, 2004
Hits: 6221
Comments: 8
Ideas: 0
Votes: 15 / 4.200000
Kerchief Blade    Items  (Melee Weapons)   (Magical)

This discreet and stylishly concealable weapon is quite capable of cleaning up its own mess.

krichaiushii
April 30, 2004
Hits: 5935
Comments: 10
Ideas: 0
Votes: 3 / 4.000000
Lord Johann Coldwater    NPCs  (Campaign)   (Political)

A weary adventurer-turned-lord.  His fief is slowly growing, but threatened by growing forces of humanoids… and approaching winter.

Fin Rabbitslayer
April 29, 2004
Hits: 6148
Comments: 6
Ideas: 0
Votes: 7 / 4.000000
The Isles of Ithaca    Locations  (Water)   (Regional)

A land being plunged into chaotic energies, wild superstition, massive prejudices and distrust.  More of a campaign setting than anything else.

This is more of a concept applied to a particular setting than the setting itself, bear this in mind.

Kassil
April 25, 2004
Hits: 4643
Comments: 5
Ideas: 0
Votes: 5 / 4.500000
Twig    Items  (Melee Weapons)   (Magical)

A dagger, seemingly crafted from plain oak wood…

ephemeralstability
April 25, 2004
Hits: 5773
Comments: 5
Ideas: 0
Votes: 5 / 4.600000
Celdea    NPCs  (Mythic/ Historical)   (Natural)

Betrothed to Skundaath Lord of Chaos, Celdea lives in perpetual fear of being found and taken to be his bride.

Shadoweagle
April 23, 2004
Hits: 5488
Comments: 12
Ideas: 0
Votes: 12 / 4.333333
The Art of Healing    Items  (Art and Music)   (Magical)

The tale of colourshade of the two-fold, and his reknowned skill of painting.

Agar
April 22, 2004
Hits: 3534
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
The Shroud of Ster    Items  (Clothes)   (Magical)

Cheating death always has a price. For those who don the Shroud of Ster, the price is pain and suffering for ages.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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