Hall of Honour Featured

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MoonHunter
November 11, 2005
Hits: 4200
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
The Stolen Items    Items  (Other)   (Villanous)

“Hey! That’s Mine!” “Well, you can not prove that. However, we are selling it today.”

MoonHunter
November 11, 2005
Hits: 183675
Comments: 17
Ideas: 0
Votes: 8 / 4.687500
Garage Sale from Hell    Items  (Other)   (Villanous)

Inspired by Ria Hawk’s Mirror of Doom, this thread is for items that could be found in a Garage Sale from Hell.

ephemeralstability
November 11, 2005
Hits: 11468
Comments: 25
Ideas: 0
Votes: 15 / 4.900000
Ars Dracopodemiae    Systems  (Knowledge/Lore)   (Specific)

A transcription, beyng the seminal introduction by Mr S J Ponsuler to the theory and praxis of Dracapodemy, the studie of Dragons’ migration patterns. This tome ys to be founde in the librarie of Anserne University, alonge with many years of copies of the Dracapodemyst’s Almanac not to mention verious othere tomes on the subjecte.

(Another submission I’m transferring over to the main site from the fora).

Cheka Man
November 10, 2005
Hits: 5279
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Giant Mussel    Lifeforms  (Fauna)   (Water)

The Giant Mussel is probebly the only creature in the world that can, if you are not careful, lick you to death…

MoonHunter
November 10, 2005
Hits: 6874
Comments: 5
Ideas: 5
Votes: 3 / 4.500000
Order of Twilight Tunnels    Society/ Organizations  (Travelers)   (World Wide)

The Twilight Tunnels, the Imperial Gate system, was the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. The Order was charged with the creation, maintance, and defense of The Gate System.

MoonHunter
November 10, 2005
Hits: 6855
Comments: 10
Ideas: 0
Votes: 6 / 4.083333
Imperial Gate System - Twilight Tunnels    Systems  (Transportation)   (Defining)

The Twilight Tunnels, the Imperial Gate system, were the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. This system can be adapted to any gate system.

MoonHunter
November 10, 2005
Hits: 4954
Comments: 12
Ideas: 0
Votes: 11 / 4.227273
Salt and Herb Shoppe    Locations  (Establishment)   (Any)

Many think gold and silk are the way to wealth, but people always need to eat and they hate to eat the "same old bland thing". Thus they will always buy herbs, spices, and salt.

MoonHunter
November 10, 2005
Hits: 4598
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Chapel of the Wayfarer    Locations  (Establishment)   (Water)

The temple/ church in this sea side town is just another one. It is part of the common faith for the region. You might not give it a second glance. But if you are a worker of the sea, it is the holiest of shrines.

MoonHunter
November 10, 2005
Hits: 4885
Comments: 8
Ideas: 0
Votes: 6 / 3.333333
The Stinking Rose    Locations  (Establishment)   (Other)

This tavern and common house (restaurant) looks like any other quaint building in the area. It is a good sized common house, serving upto 50 people comfortably. The Stinking Rose gets its name by the primary ingredient for its food - Garlic.

MoonHunter
November 10, 2005
Hits: 4665
Comments: 9
Ideas: 0
Votes: 7 / 4.071429
Barron's Ice    Locations  (Establishment)   (Any)

The Local Barron does not own this business, but he certain keeps it in business. It was named in his honor by two (now old) men who realized that non wizard generated cold drinks and foods could be profitable. In doing such, they have literally change the country.

MoonHunter
November 10, 2005
Hits: 4269
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
The Food Shack    Locations  (Establishment)   (Other)

The Food Shack is one of those little holes in the wall that you would either miss or want to avoid. It is also “the place” to have Kenditho.

MoonHunter
November 10, 2005
Hits: 4069
Comments: 7
Ideas: 0
Votes: 6 / 3.250000
The Returning Gem    Locations  (Establishment)   (Other)

The Returning Gem buys and sells goods, like a good pawn shop should.

Cheka Man
November 10, 2005
Hits: 3353
Comments: 6
Ideas: 0
Votes: 5 / 2.500000
Krasnov's Bar    Locations  (Establishment)   (Other)

Mr Krasnov long ago saw a gap in the market that his bar could fill.It caters for Orcs, Goblins, Lizard People and other races that are seen, not as evil, but as inferior by many people, and has a strict *no humans allowed policy (except for Mr Krasnov himself of course.)

MoonHunter
November 10, 2005
Hits: 5910
Comments: 9
Ideas: 0
Votes: 5 / 3.800000
Brownwork    Locations  (Establishment)   (Any)

Brownworks is a leatherworking shop and store. It is not much to look at from the outside.  You know it is a leather shop the moment you open the door.

MoonHunter
November 10, 2005
Hits: 3900
Comments: 5
Ideas: 0
Votes: 3 / 3.500000
Garden in the City    Locations  (Establishment)   (Any)

The city is large enough, and filled with enough nobles and rich merchants, that it can support a number of "frivolous businesses". Thus Garden in the City is the first Florist in the city (heck… in The Land).

MoonHunter
November 10, 2005
Hits: 5393
Comments: 13
Ideas: 0
Votes: 6 / 4.166667
Graymilken Mill    Locations  (Establishment)   (Water)

This is your traditional water wheel mill.  It is a large grey painted building, next to a river. It has a history though that most people do not know.

MoonHunter
November 10, 2005
Hits: 4424
Comments: 7
Ideas: 0
Votes: 4 / 3.625000
Forge in the Forest    Locations  (Establishment)   (Forest/ Jungle)

Despite the name, no metal working is currently done here. It is a restaurant of some repute.

MoonHunter
November 10, 2005
Hits: 6173
Comments: 5
Ideas: 0
Votes: 4 / 3.000000
DiCarrigan's Den    Locations  (Establishment)   (Any)

DiCarrigan’s Den has the appearance of a “common house”, but it is actually a club.  Only those who are members (having paid their dues to the house. Their they gamble, drink, and socialize in proper splender.

MoonHunter
November 10, 2005
Hits: 4283
Comments: 4
Ideas: 0
Votes: 4 / 2.750000
The Glass Works    Locations  (Establishment)   (Any)

Since there is only one Glass Works in the city, there is really no need for a name. This seems unimportant to the adventurers, yet it has an impact upon the city.

MoonHunter
November 10, 2005
Hits: 6595
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
The Field    Locations  (Establishment)   (Any)

It is not really a field, but an arena of sorts for local games.  It seems to be the most important part of town, at least to some.

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Random Idea Seed View All Idea Seeds

       By: Strolen

Termites, in certain places, make homes that can be eight meters high and only a half meter wide. They are built facing North to South to take advantages of the suns travel, maximum heat in the morning and evening and little in the afternoon. Imagine grassy plains with vertical structions facing a certain direction all over the place. Ambush? Maze? New creature? Larger structures?

Ideas  ( Lifeforms ) | December 11, 2002 | View | UpVote 3xp


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