This tree has a somewhat unclear bush-like appearance. But so far, nothing special. The actual reason why is it called after medusas, is his power to deter any hostile creatures, and to be sure, all creatures
Both beautiful and delicious, these highly sought creatures are almost extinct in some areas.
Crevasians were human long ago. The differences are several, but few were ever noticed by outsiders. They have astrong communal feeling, which _literally_ flows in their blood…
This slug like parasite is actually a symbiote. After attaching itself to a warmblooded host, it feeds off that being. However, its tenticles, growing under the skin, act as secondary nerves, increase the victims nerve responses.
These small, luminescent creatures are a distant relative of the willowisp, little bits of orangish light that are attracted by the flames of a fire. When enough of them have gathered around a fire, the fire appears to take on a fuzzy indistinctness.
On a world made entirely of molten rock, there is still life.
These mites fly silently and are small enough to be nearly invisible to the naked eye. If it was not for light, no one would know they were there. These creatures absorb and re-emmit light, turning dim to bright, and bright to blinding.
Globs are a partially amorphous life-form of the shape-changing kind.
Awakened by a Curse, fed by the cries and anger of children, this creature now roams the world.
The Black Ones are a paranoid’s nightmare. They can take over any single body, or be hiding nearly anywhere. They can see as well in the dark as the light. They can hear nearly any sound, like the faintest heartbeat 10 paces away. They are totally alien, with motivations and drives that are nearly incomprehensable to humans. And the worst part is, they are here and you don’t know it.
Think of any bizzare life-form, WHATEVER life-form that lives a not-so-standard way. Not the way common sense would expect it. Make it in some way logical or not, just forget the boring everyday logic.
An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits…
A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles.
A magical barrier of acid blocks your path. Solve the puzzle to unlock the door.
A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested.
A large, ruby-red pepper, found in dry regions; much prized by alchemists and gourmands alike.
Fakastr are large brutal bull-like creatures. They are green and brown mottle in their fur. Their hooves are large and sharp, as are their long pointed horns. They also regenerate. If they were not dangerous enough, they are semi-intelligent.
This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat.
If your character has access to such a deck, you will use these rules.
Checkerboards on floors of dungeons… is there any greater bane to adventurers?
The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem… especially when an Orb is around.
The Nomin gypsies have a fiddling competition every year, known as the Danse de Velose. Beaters hit out the rhythm on taut drums and the competitors start to play, slowly at first. Youngsters can compete, but are soon pulled away by worried mothers, before the competition becomes too dangerous. After two hours the haunting tune has become dazzlingly fast. You can resign at any time, but the moment you make a mistake you receive an arrow through the neck. Strings may snap, but the players must play on. The whole affair never lasts much longer than three hours, and the last fiddler playing is crowned king of the gypsies.