Savage,blood thirsty,the amphibious shark men or Zaben cannot be controlled,so the conventional wisdom goes.
But is this really the case?
Tormented by human children as a lad, Wistan lost his eyes in a cruel prank gone wrong. He now makes magical toys to kill and torment human children.
Oft overlooked, and moreso understaffed, the majordomo of Jesolo Manor sought out a sorcerous cousin to craft for him some sort of charm or spell to aid him in the maintainence of the sprawling manor. A six foot staff of twisted oak was his prize.
the Khalif’s favorite assasin…a master killer who follows only one self-imposed rule…he refuses to kill…
A contest between good and evil. You choose the winner. Shall it be the betrayed or the betrayer who conquers?
A rattlebrained once-paladin who has become obsessed with destruction and alchemy…..
It was rumoured that John Chard had made a deal with a demon, but perhaps it was mere idle rumour and speculation.Or maybe not…
When magic is the stuff from which the world is made no man can afford to ignore it. For those who are unable, or unwilling, to undertake the rigorous study required to master the arcane arts the power of magic may still by available - for a price.
How does a failed wizard and inept alchemist gain fame and fortune?
Simonous has a sardonic wit which often escapes out of his mouth at the wrong times. Given all the touchy nobles and honor bound knights in the Three Districts, this could be a lethal problem given that dueling is legal. This twitchy unassuming young noble would appear no physical threat. Yet in reality he is one of the most dangerous duelist in the Three Districts.
a clan of Mountain giants believe a human mage can lead them to victory against the slightly superior Mist Giants of a neigboring mountain…their ancient cave drawings (think Bayern Tapestry on cave wall) tell them so…
Born of honor. Raised with trust. Died with murder. Reborn with vengence. Mourning a great loss, and grim in his determination to see that loss is repaired. Mourngrymn walks a lonely road of vengence.
Political ambition, religious confusion, ancient artefacts, and a mad ghost.
A long forgotten atrocity and crime left unsolved.
At what point does the quest for justice become a desire for revenge?
And when does revenge become another atrocity?
A sculpture does not create beauty and art. He merely releases that which is hidden in the stone.
A city lost in time. A city in ruins. Knowledge was they key staple in the city until mortals believed they were smarter than the Gods.
A tool of war, given free will to foster stife and conflict, that used that very same free will to become a messenger of peace.
The BRS Gwynith is an air ship of the Byrlothian Resistance. She is sentient, needing no crew to fly or man her, though she generally has a crew aboard for doing repairs and to go where she cannot.
Rurik was a powerful Necromancer, but he didn’t want to be evil.Just because he knew the Dark Arts, he did not think that he should be harming others all the time.Mostly, he wished only to be left alone…
What is it that hangs from such a fine belt? Tis a sword of Righteous Slaying, and a Mace of Disintegration. A pouch of Perfect Invisibility Dust, and a wand of Endless fireballs?
Good sir, This must be the Belt of Munchkin-kind
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.