Large, difficult to kill, and long lived, this creature is responsible for the return of the Dagger as the primary tool of political intrigue.
Adventurers and Beetles both quest after the same things. The Beetles tend to win.
Found mainly in dense forests, the Charyn slug is a most irritating creature to the average adventurer. Not because it is dangerous in any way, but that it tends to disturb their sleep.
Dragons, being huge and meaty, are the ideal habitat for countless unpleasant parasites.
Not many plants kill animals. This oaklike tree is predatory in the spreading of its seeds.
This tree has a somewhat unclear bush-like appearance. But so far, nothing special. The actual reason why is it called after medusas, is his power to deter any hostile creatures, and to be sure, all creatures
Both beautiful and delicious, these highly sought creatures are almost extinct in some areas.
Crevasians were human long ago. The differences are several, but few were ever noticed by outsiders. They have astrong communal feeling, which _literally_ flows in their blood…
This slug like parasite is actually a symbiote. After attaching itself to a warmblooded host, it feeds off that being. However, its tenticles, growing under the skin, act as secondary nerves, increase the victims nerve responses.
These small, luminescent creatures are a distant relative of the willowisp, little bits of orangish light that are attracted by the flames of a fire. When enough of them have gathered around a fire, the fire appears to take on a fuzzy indistinctness.
On a world made entirely of molten rock, there is still life.
These mites fly silently and are small enough to be nearly invisible to the naked eye. If it was not for light, no one would know they were there. These creatures absorb and re-emmit light, turning dim to bright, and bright to blinding.
Globs are a partially amorphous life-form of the shape-changing kind.
Awakened by a Curse, fed by the cries and anger of children, this creature now roams the world.
The Black Ones are a paranoid’s nightmare. They can take over any single body, or be hiding nearly anywhere. They can see as well in the dark as the light. They can hear nearly any sound, like the faintest heartbeat 10 paces away. They are totally alien, with motivations and drives that are nearly incomprehensable to humans. And the worst part is, they are here and you don’t know it.
Think of any bizzare life-form, WHATEVER life-form that lives a not-so-standard way. Not the way common sense would expect it. Make it in some way logical or not, just forget the boring everyday logic.
An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits…
A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles.
A magical barrier of acid blocks your path. Solve the puzzle to unlock the door.
A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested.
(Post zombie apocalypse)-a tribe of humans
Culture: Drumming circles daily around an arena for their bravest brutes to slaughter their accepted foe, the zombie. Feasts of overcooked zombie flesh (to kill all of the zombie virus present). Wooden fortress that make this tribe in the far future look several millennium behind in technology. Instead of becoming a troublesome and unnatural foe that they seek to cure, this tribe has accepted that Zombies will continue to roam their land and, if the undead were to perish (be cured), this tribe would suffer as well.