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MoonHunter
November 13, 2005
Hits: 33670
Comments: 4
Ideas: 0
Votes: 2 / 5.000000
Antioch    Locations  (City)   (Plains)

Antioch is the most important city on ThirdLand. It is not the “capital”, that is Amar. It is not the “heart”, that is Avon. Antioch is it’s “Center”. It is where things “happen”. Antioch and its’ City State seems to be the “center of the modern universe”.

MoonHunter
November 13, 2005
Hits: 53496
Comments: 6
Ideas: 0
Votes: 2 / 3.750000
Neighborhoods    Locations  (Neighborhoods)   (Any)

Everyone has to live and work somewhere.

Michael Jotne Slayer
November 13, 2005
Hits: 5451
Comments: 8
Ideas: 0
Votes: 6 / 3.583333
Greenflies-Aquatic parasitic wasps    Lifeforms  (Fauna)   (Water)

The wasps are about the size of a finger, they are bright green with long hairy backlegs.

Michael Jotne Slayer
November 13, 2005
Hits: 3909
Comments: 5
Ideas: 0
Votes: 5 / 2.600000
Onkorr Ants    Lifeforms  (Fauna)   (Any)

The name Onkorr given by locals means burning, which again has two meanings;burning bites and burning bodies.

MoonHunter
November 13, 2005
Hits: 3288
Comments: 7
Ideas: 0
Votes: 5 / 3.300000
Hovers    Lifeforms  (Fauna)   (Forest/ Jungle)

Named after some Oldthings by the early colonists, these large, even by Kerrenese standards, these iridescent insects are a common sight everywhere in the world.

MoonHunter
November 13, 2005
Hits: 3896
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
Skeleton Worm aka Glisten Worms    Lifeforms  (Fauna)   (Other)

The undead horror shambled forward. Peaking out from under its tattered leather armor is a roll of slick smelly maggot worms.

Kinslayer
November 13, 2005
Hits: 5618
Comments: 10
Ideas: 0
Votes: 9 / 3.555556
Vapour spider    Lifeforms  (Ethereal)   (Any)

Spiders of the moonlight, weaving webs of smoke, mist, and moonbeams.

MoonHunter
November 13, 2005
Hits: 6337
Comments: 16
Ideas: 0
Votes: 9 / 3.666667
Manna Fleas    Lifeforms  (Ethereal)   (Any)

These creatures have the uncanny ability to feel the ripples of magic, so they travel through planes, rather than distance to find food.

ephemeralstability
November 13, 2005
Hits: 4995
Comments: 7
Ideas: 0
Votes: 7 / 3.714286
Fire ants    Lifeforms  (Fauna)   (Plains)

The mystery of fyre is one which has much occupyed my studies and the studies of men before me. ... I have concluded that fyre is the product of Fyre Antes.

Professor J Klewlise, "On the nature and origin of fyre" (1542)

Cheka Man
November 13, 2005
Hits: 6791
Comments: 14
Ideas: 0
Votes: 12 / 3.250000
Silverspider    Lifeforms  (Fauna)   (Any)

They are beautiful in an icky fuzzy spider way.

EchoMirage
November 13, 2005
Hits: 3165
Comments: 9
Ideas: 0
Votes: 6 / 3.333333
Let's play cricket    Lifeforms  (Fauna)   (Any)

There are large and small crickets, each was unique.

MoonHunter
November 13, 2005
Hits: 6928
Comments: 15
Ideas: 0
Votes: 11 / 3.272727
Cor-Spiders    Lifeforms  (Fauna)   (Any)

“Look at the woods. There must be dozens of giant spiders here! We are so in trouble. ”

MoonHunter
November 13, 2005
Hits: 4079
Comments: 12
Ideas: 0
Votes: 8 / 3.437500
Ogone flies    Lifeforms  (Fauna)   (Any)

These little buggers are the bane and blessing of adventurers.  If you find a location with lots of ogone’s, you know there is magic and magical treasure about.  However, since the average adventurer has more magic items than the normal area, the flies will hang around the adventurer and their items.

ephemeralstability
November 13, 2005
Hits: 81841
Comments: 14
Ideas: 23
Votes: 4 / 4.125000
Insects (and Spiders and other creepy crawlies)    Lifeforms  (Fauna)   (Any)

Creepy, Crawley, Buzzing, Digging, Biting, Building, Sticking, Jumping, Clicking, and all the other things these small things do.

MoonHunter
November 13, 2005
Hits: 4398
Comments: 6
Ideas: 0
Votes: 4 / 3.500000
Ring of the Day    Items  (Jewelry)   (Non-Magical)

A Ring of the Day is fine piece of metal work. Worn on a necklace, rather than a finger, it is a way to measure the cycle of the day.

Pariah
November 13, 2005
Hits: 6070
Comments: 12
Ideas: 0
Votes: 8 / 3.750000
Cells in The Western Bogs    Locations  (Establishment)   (Swamp)

Squish, Squish. Squish.

MoonHunter
November 13, 2005
Hits: 2515
Comments: 5
Ideas: 0
Votes: 2 / 3.500000
The Place of Holding    Locations  (Establishment)   (Other)

The People of Antioch are pretty forgiving. However, when their laws are transgressed, you really do not want to be the person who is caught.

MoonHunter
November 13, 2005
Hits: 4407
Comments: 7
Ideas: 0
Votes: 4 / 4.375000
Elven Prison    Locations  (City)   (Any)

What is an Elven Prison? It is their entire city.

Cheka Man
November 13, 2005
Hits: 5593
Comments: 11
Ideas: 0
Votes: 4 / 3.625000
The Paul and Peter Fortress    Locations  (Fortification)   (Any)

It is massive and grey. It nearly blots out the sun as you approach. Soon it will be the last time you will see the horizon.

MoonHunter
November 13, 2005
Hits: 4957
Comments: 9
Ideas: 0
Votes: 4 / 4.625000
Old Town Jail    Locations  (Establishment)   (Water)

As you are marched towards The Key, you can feel the rickety dock sway back under the weight of the prisoners. The rowing of The Key is slow and deliberate. You see your home for the next few months. You are suprised it is still afloat.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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