Hall of Honour Featured

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Dragon Lord
November 17, 2005
Hits: 3970
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
Wistel's Grove    Locations  (Area)   (Any)

A pleasant little grove with an unusual resident

Mourngrymn
November 17, 2005
Hits: 5438
Comments: 8
Ideas: 0
Votes: 5 / 3.800000
Nagani    Lifeforms  (Intelligent Species)   (Swamp)

Non-Nagani are no more then our lower caste. While they may have property in their lands, they are nothing more than the dirt at our feet. Even our lower class can order a human in our lands. One day it will be as such in their lands.

Rsskilarn, High Priest and second hand to Tlatoani

Mourngrymn
November 17, 2005
Hits: 4920
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Lemiean    Lifeforms  (Intelligent Species)   (Desert)

The dry ocean is vast and limitless. Only a few can navigate her dry clutches and survive. For those fools above us in the lush green that think they can find treasures and lost magics here deserve to be lost. I pray to Sceleris that their soul does not stay and haunt the desert lanes with their ignorance after death. Do they deserve their demise? Only the Goddess knows the answer to that.

Kanakuk - Prophet and Seerer

MoonHunter
November 17, 2005
Hits: 10314
Comments: 31
Ideas: 0
Votes: 15 / 4.766667
Winter is a Character    Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

EchoMirage
November 17, 2005
Hits: 20186
Comments: 13
Ideas: 34
Votes: 8 / 4.250000
Luxury items    Items  (Equipment Listing)   (Non-Magical)

The high society, the creme dela creme, waste often a great amount of money on luxuries and amusement. In a fantasy world, there is sure more to throw out heaps of money for than fancy clothes, shiny jewels and fast horses, mansions and wars…

manfred
November 17, 2005
Hits: 17122
Comments: 13
Ideas: 30
Votes: 7 / 4.285714
Winter Adventures    Plots  (Nature)   (Encounter)

Winter time is a wonderous time for adventure.

Ria Hawk
November 16, 2005
Hits: 11706
Comments: 6
Ideas: 9
Votes: 4 / 2.750000
Prophecies    Systems  (Divine/ Spirit)   (General)

Vague predictions of the future and lead one to adventure.

tal_1173
November 16, 2005
Hits: 3756
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Griffin Orent    NPCs  (Major)   (Criminal/Espionage)

In my setting that is posted here called “The Kingdom of Orentia” the appointed ruler of the town of Thorpe is Griffin Orent.  Griffin is actually the leader of a rather large group of bandits operating all over the kingdom.  However, these are not your normal bandits…

MoonHunter
November 16, 2005
Hits: 5809
Comments: 10
Ideas: 0
Votes: 5 / 3.900000
The Remover of Inconvenient Things    NPCs  (Mythic/ Historical)   (Criminal/Espionage)

No one finds the Remover of Inconvient Things, The Remover finds you. So be careful about what you whisper in the dark, The Remover may hear it and come.

strom
November 16, 2005
Hits: 6278
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Gods will    Society/ Organizations  (Criminal/Espionage)   (World Wide)

We are not mere assassins, we are Gods will.

MoonHunter
November 16, 2005
Hits: 5850
Comments: 8
Ideas: 0
Votes: 6 / 3.916667
Order of the Dry Bones    Society/ Organizations  (Combative)   (Regional)

The Order of the Dry Bones is an order dedicated to the Destruction of Great Evils. They are the hands of a secret cabal dedicated to destroying Great Evils.

manfred
November 16, 2005
Hits: 40243
Comments: 7
Ideas: 41
Votes: 4 / 4.375000
The Small List of Traps    Dungeons  (Any)   (Traps)

Traps gathered from the remains of a dead site. Honour and enjoy what ingenious traps were created by people unknown…

esaquam
November 16, 2005
Hits: 5503
Comments: 8
Ideas: 0
Votes: 8 / 3.125000
Keepers of Names    Society/ Organizations  (Mystical)   (World Wide)

His true name is….

Scrasamax
November 16, 2005
Hits: 4372
Comments: 6
Ideas: 0
Votes: 6 / 4.333333
The Tattered    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

The Tattered are driven by hatred. All their lives they have done without, and given a chance to close in on those who ‘have’ they kill with disturbing intensity.

manfred
November 16, 2005
Hits: 3135
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
The Darkness    Society/ Organizations  (Criminal/Espionage)   (Regional)

The Darkness is not a group of assassins. They are however, not friendly people.

CaptainPenguin
November 16, 2005
Hits: 5013
Comments: 5
Ideas: 0
Votes: 2 / 3.250000
The Sons of Charshaf    Society/ Organizations  (Criminal/Espionage)   (Regional)

First he becomes sweaty and feverish. Then the boils begin. The boils are beautiful. After that, he finds it difficult to breath, then move, then he drowns in his own blood. Is that sufficient?

Ancient Gamer
November 16, 2005
Hits: 4563
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
The Cult of the Strangler    Society/ Organizations  (Criminal/Espionage)   (Regional)

The Strangler is a chaos entity worshipped by an assassin cult. Using narcotics in their worship members of this killing cult are very very dangerous.

Ancient Gamer
November 16, 2005
Hits: 3845
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
The Shievren    Society/ Organizations  (Criminal/Espionage)   (Regional)

Then all of a sudden, the victim gets convulsions and seizures, eyes bulging and mouth foaming.

Ancient Gamer
November 16, 2005
Hits: 37501
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
New Alternative Assassins    Society/ Organizations  (Criminal/Espionage)   (World Wide)

“Sigh. Another mysterious, highly skilled assassin, with a difficult child hood and black clothes. Oh. This one has knives in his belt, not his boot. Well, at least it is not a Drow. ”

Dragon Lord
November 16, 2005
Hits: 4539
Comments: 7
Ideas: 0
Votes: 6 / 3.250000
Garg's Gladiators    Society/ Organizations  (Combative)   (Area)

Warriors or bandits, terrorists or freedom fighters - depends on your point of view really

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       By: Michael Jotne Slayer

The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.

Ideas  ( Locations ) | July 4, 2004 | View | UpVote 2xp


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