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Wogden
July 31, 2005
Hits: 5516
Comments: 11
Ideas: 0
Votes: 19 / 4.473684
Tae Nijong, the Grasping Claw    Lifeforms  (Constructed)   (Any)

Grappling hooks have a tendency to miss their targets, or to simply give way. Now both of these problems are solved at once, with a hook that can think for itself!

Wogden
July 31, 2005
Hits: 6300
Comments: 11
Ideas: 0
Votes: 17 / 3.705882
The Tale of Taewoo Kin    Plots  (Discovery)   (Side-Quest)

Lying prostrate on the floor, his documents and scrolls strewn beneath him, was Taewoo Kin - clearly dead, with gruesome marks around his neck that suggested strangulation by something of disturbingly inhuman origin…

Wogden
July 29, 2005
Hits: 5098
Comments: 15
Ideas: 0
Votes: 18 / 3.916667
Coffer Blades    Items  (Transports)   (Non-Magical)

Deep within the bowels of the perilous labyrinth, the fearless heroes come upon a grand, ornate chest. Eager for more plunder to line their pockets with, they heave up the lid - to find nothing. A red herring? Maybe not.

Wogden
July 29, 2005
Hits: 6935
Comments: 16
Ideas: 0
Votes: 20 / 4.450000
Khub Gurmong, the Big Shiny Club    Items  (Melee Weapons)   (Magical)

It’s no secret that Ogres fight dirty. The slobbering hulks will wield anything they can find in their bloodthirsty rage - which often results in very odd weapons indeed!

manfred
July 29, 2005
Hits: 6904
Comments: 16
Ideas: 0
Votes: 14 / 3.928571
Pildun Bowl    Items  (Other)   (Magical)

Invented by the Pelezians, the ceremonial bowl became a part of the holy tradition, coupled with a most practical purpose.

(Made for religions of agriculture.)

manfred
July 28, 2005
Hits: 10618
Comments: 20
Ideas: 0
Votes: 9 / 4.166667
Bugger Leaf    Lifeforms  (Flora)   (Plains)

A small weed that rarely grows big enough. Farmers like to remove it from their soil, finding little use for it. A secluded sect of monks living in the same region thinks differently, and bases an important ritual on this plant.

Roack
July 28, 2005
Hits: 9505
Comments: 12
Ideas: 9
Votes: 5 / 3.900000
Domestic Magic    Items  (Home/ Personal)   (Magical)

Who says maids can’t use magic?

Wogden
July 27, 2005
Hits: 4812
Comments: 8
Ideas: 0
Votes: 9 / 4.444444
Me'fiante Delagouttie're    NPCs  (Minor)   (Knowledge/Lore)

Life as a street urchin is a pathetic existence indeed - and Me’fiante has it worse than most. In a back-alley underworld filled with trickery and subversion, the ability to sense lies is often more of a curse than a blessing.

Wogden
July 26, 2005
Hits: 4634
Comments: 6
Ideas: 0
Votes: 7 / 4.142857
Mother Swamp    Locations  (Forest/ Jungle)   (Country/ State)

Deep in the heart of the primal Slumbering Woods lies a magic-laden swamp, forgotten in the centuries since the first primitive land creatures crawled from its teeming depths.

Wogden
July 26, 2005
Hits: 3745
Comments: 6
Ideas: 0
Votes: 10 / 4.700000
Phineas Rowcome    NPCs  (Minor)   (Knowledge/Lore)

When one has missed the chance for adventure, one finds it very difficult to get along with one’s heroic peers. Phineas Rowcome, the renowned Halfling scholar, nurses a deep jealousy for those whose lives are filled with excitement…

Scrasamax
July 26, 2005
Hits: 4441
Comments: 6
Ideas: 0
Votes: 13 / 4.500000
Chateau Darque    Locations  (Water)   (Establishment)

The air is chilled and causes goosebumps, while not a sound stirs across the glass smooth surface of the water. The Inn rises three stories above the bank of the river, a single lantern lit on the quay.

Scrasamax
July 26, 2005
Hits: 7165
Comments: 9
Ideas: 0
Votes: 16 / 4.093750
The King's Advisor    Plots  (Duty)   (Mini-Campaign)

When does a boon become a bane? The wise often falter and make foolish mistakes under the guidance of those who are treacherous in design.

Scrasamax
July 23, 2005
Hits: 4192
Comments: 8
Ideas: 0
Votes: 16 / 4.406250
The Dark Lantern    Items  (Other)   (Magical)

Your eyes can lie. Blindfolds can slip away. The Dark Latern extinguishes the deception of light and shadow.

Pieh
July 23, 2005
Hits: 2512
Comments: 3
Ideas: 0
Votes: 5 / 3.500000
The Sedwonda    Items  (Wand/Staff/ Arcane)   (Combat)

A Legendary magic item given to Oamahar of the Wise by Aurorobouros for achieving perfect harmony with the elements. Warning: This item may not really exist, nobody knows.

Cheka Man
July 19, 2005
Hits: 4038
Comments: 8
Ideas: 0
Votes: 12 / 4.083333
Megan's Charm of Persuasion    Items  (Jewelry)   (Magical)

This beautiful amber charm has changed the fate of empires, saved towns in the past, caused romances…and left a trail of damaged and destroyed minds in it’s wake. The one who would use it’s power should be prepared to pay a heavy price…

Monument
July 18, 2005
Hits: 5791
Comments: 12
Ideas: 0
Votes: 16 / 3.937500
Jackpot!    Plots  (Discovery)   (Single-Storyline)

A commoner has run into a LOT of money!  Unfortunately, everyone knows it.  Good luck getting out of town in one piece!

Dragon Lord
July 18, 2005
Hits: 5027
Comments: 5
Ideas: 0
Votes: 6 / 4.333333
Dural the Magic Trader    NPCs  (Minor)   (Mercantile)

Looking for a charm to ward off evil spirits or the claw of a marsh dragon?
Need some willow bark for your headaches or a potion to cure a lack of virility?
Got a weird looking ring and you don’t know what it is?
Dural could be your man.

Dragon Lord
July 18, 2005
Hits: 6027
Comments: 8
Ideas: 0
Votes: 10 / 3.950000
Appearance Enhancers    Items  (Jewelry)   (Magical)

Why go to all trouble of applying makeup, when a few simply cantrips can produce much better results in a fraction of the time?

Cardillotang
July 18, 2005
Hits: 3936
Comments: 7
Ideas: 0
Votes: 13 / 3.269231
Cloak of Irony    Items  (Clothes)   (Cursed)

The bearer of this cloak believes it makes him invisible to the rest of the world, but the pure irony is that the cloak only makes him more noticable.

MoonHunter
July 17, 2005
Hits: 7235
Comments: 19
Ideas: 0
Votes: 16 / 4.000000
Manor Home D'Marsarac    Locations  (Fortification)   (Mountains)

An island of stone above the valley, the Manor Home D’Marsarac sits upon a green promotory above the farming valley below. From this island in the sky (an illusion created by the thick morning fog) various noble families have administered to this fertile valley for centuries.

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.

Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?

Encounter  ( Locations ) | September 23, 2003 | View | UpVote 0xp


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