Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.
The hooded man leaves the tavern. The group had been assembled. They had recieved the map. “Now it begins,” he said. He vanishes.
The grisly anthropomorphisation of a rockfall…
The wind blows out of the West. It is warm and gentle. It rolls over the rough terrain. A man is standing, one foot on the soft sandy ground, the other stepping on the ruin of a once great column. He has a hawk upon his outstretched gloved hand. It takes flight. This is Aviansis. This is the Wings of Sand.
“...Ande in the Dayes of the War, the masses of the darke ones grew into a greate ande terrible force, ande thus were the Fyve Armours sent unto the worlde…”
~The Grynthar Codex, chapter three verse ten
Located at the mouth of the River Vella, Venkis has a commanding view of the Bay of Pearls. On clear nights, occasionally the lights from Stormgarde can be seen across the bay. Venkis is the major shipping port for the kingdom and deals with most of the navel aspect of the military.
Located in the northern most tip of the kingdom, it stands strong vigil over the mountain passes to the north and the sea passage to the west. Stormgarde, while a fairly good sized port, tends to be modestly populated city.
A fey hound is a majestic animal, blending feline and wolf aspects to form a complete graceful animal.
Not dragons proper, these beasts are often beheld in the respect that is commonly reserved for other beatific wildlife such as unicorn and pegasi.
Gar-Monkey look like small chimpanzees with long (nearly prehensile) tails and two feathery wings. They have become pests in most human habitats. However, most people do not know their real reason for being.
It seems to be a giant turtle with a long neck. One expects it to be slow. However, it is one of the most effective predators in the rivers, deltas, and swamps of Vireland.
They are the result of the magical merging between a goblin and a bull shark. Zabans are a classic example of a wizard’s tinkering with life gone horribly wrong; a warning to those who would meddle with life.
The best way to describe these creatures, 3 legged chicken/monkey/squirrels. These animals are proof that Gods have senses of humor.
Rats the size of cats, these insectivores are tree-top hunters. While they are useful to farmers and people, they are considered pests.
The poisonous Gartraps are the bane of the desert. These sand colored trappers will bring swift death to the unwary.
The Webbats are predators of the hot desert regions. They are massive bats with a twelve foot wingspan, very good eyesight, and the ability to do what no other bat can do…spit web from a gland beneath it’s jaws.
These are also known as sourges of the desert sands. Carvitons bare a strong resemblance to their water dwelling cousins, including the large dorsal fin that can be seen in the sands.
Ranchowen are aquatic beasts that are ridden by high ranking Eshal warriors. A lot more comfortable to ride than Great Serpents and infinitely more docile,they are highly prized live stock that are bred and reared in special hatcheries by skilled Eshal animal trainers and herders.
Perhaps they lack the subtlety of other groups, but the Candles of God have no desire to be subtle. Perhaps they do not keep their secrets very well, but the Candles of God want their voices to be heard. Perhaps they are careless about who they kill, but there shall be no innocent bystanders when the fires of hell consume the unrighteous.
A permanently frozen lake, high in the Askharnn mountains, associated with the strange legend of the Amethyst Dragon.
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.