Lord Ziranith is descended from the first elf king Lord Wentinith. Leader of the elf population in Uni-mith.
This sword has had many names. Dreamdweller is just one of them. It has also been called “The Moon’s reflection”, “Soul’s guide” and many others… The sword dwells it’s power from the character, from his essence, his dreams and thoughts…
A dagger with a thirst for blood… but only a little at a time.
The empire of Madvar is ruled by a man who is slowly slipping into insanity. And now the gems of Madvar have been stolen.
The deluxe weapon for every adventurer. A short sword with a small extra dimesional space in the handle.
The Arch-Angel Zeviah who used his magic sword to purge the Evil Outsiders from the world so that the Gods could create life.
The Arch-Angel Zeviah used this sword to purge the world of Evil so the Gods could create life…
In a nearby town villagers tell tales of adventurers being driven mad by an unknown force within the woods…
A town with rather strange inhabitants is in need and offers a moral decision for the party…
The rampaging goblin army that fell the Great Castle Craghold used this evil catapult to do it. That, and a number of their troops as sacrifice…
A ShortBow created by a community of Gnomes who liked to simplify things. It has three strings. Each string has a very different effect.
The flask itself is not very important, any flask will do. It is the Wiblië itself wich is important. This special drink carried by the rangers of Halefas is also a great need of other countries. Merchants from around Hamset come to the great market street of Ellivanor in hope of ubtaining this liquid.
Axes were made to cut down trees. The Living Trees of Blackwood forest decided the best thing for thier axe to cut down was men.
Chome was an unlucky magician that lost an arm in a horrible spell backfire. Undeterred he created this necklace which gives him a phantom arm.
When valuable fish start floating downstream dead, the people of Shori fear for the worst.
A beautiful, broken land tended by feudal families. Densely forested, this land holds many mysteries in the areas not cleared, and some mysteries are dangerous.
An unremarkable flask that could turn up anywhere, but we all know not everything is as it seems…
If you don’t already know about this classic innovation, you really need to.
The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.
Where is the Land That Forgets? Nobody can remember…