Hall of Honour Featured

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Mourngrymn
November 11, 2005
Hits: 5664
Comments: 11
Ideas: 0
Votes: 6 / 3.416667
Gison    Lifeforms  (Intelligent Species)   (Mountains)

The children of stone care little for the others who are not of our kind. Ours is a kinship with the world around us, while the others destroy and pollute. It will be only a matter of time before the world itself fights back against those atrocities. Before the mother world rights herself. I feel no pity for them, only outrage.

Gundarg - Gison Philosopher

MoonHunter
November 11, 2005
Hits: 23360
Comments: 22
Ideas: 21
Votes: 10 / 3.900000
DogBounds    Items  (Books and Scrolls)   (Non-Magical)

DogBounds are the pulp magazines and books of their day: cheap, lurid, with a charm of their own.

MoonHunter
November 11, 2005
Hits: 3679
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
The Stolen Items    Items  (Other)   (Villanous)

“Hey! That’s Mine!” “Well, you can not prove that. However, we are selling it today.”

MoonHunter
November 11, 2005
Hits: 182271
Comments: 17
Ideas: 0
Votes: 8 / 4.687500
Garage Sale from Hell    Items  (Other)   (Villanous)

Inspired by Ria Hawk’s Mirror of Doom, this thread is for items that could be found in a Garage Sale from Hell.

ephemeralstability
November 11, 2005
Hits: 10707
Comments: 25
Ideas: 0
Votes: 15 / 4.900000
Ars Dracopodemiae    Systems  (Knowledge/Lore)   (Specific)

A transcription, beyng the seminal introduction by Mr S J Ponsuler to the theory and praxis of Dracapodemy, the studie of Dragons’ migration patterns. This tome ys to be founde in the librarie of Anserne University, alonge with many years of copies of the Dracapodemyst’s Almanac not to mention verious othere tomes on the subjecte.

(Another submission I’m transferring over to the main site from the fora).

Cheka Man
November 10, 2005
Hits: 4774
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Giant Mussel    Lifeforms  (Fauna)   (Water)

The Giant Mussel is probebly the only creature in the world that can, if you are not careful, lick you to death…

MoonHunter
November 10, 2005
Hits: 6371
Comments: 5
Ideas: 5
Votes: 3 / 4.500000
Order of Twilight Tunnels    Society/ Organizations  (Travelers)   (World Wide)

The Twilight Tunnels, the Imperial Gate system, was the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. The Order was charged with the creation, maintance, and defense of The Gate System.

MoonHunter
November 10, 2005
Hits: 6415
Comments: 9
Ideas: 0
Votes: 5 / 4.300000
Imperial Gate System - Twilight Tunnels    Systems  (Transportation)   (Defining)

The Twilight Tunnels, the Imperial Gate system, were the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. This system can be adapted to any gate system.

MoonHunter
November 10, 2005
Hits: 4461
Comments: 12
Ideas: 0
Votes: 11 / 4.227273
Salt and Herb Shoppe    Locations  (Establishment)   (Any)

Many think gold and silk are the way to wealth, but people always need to eat and they hate to eat the "same old bland thing". Thus they will always buy herbs, spices, and salt.

MoonHunter
November 10, 2005
Hits: 4012
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Chapel of the Wayfarer    Locations  (Establishment)   (Water)

The temple/ church in this sea side town is just another one. It is part of the common faith for the region. You might not give it a second glance. But if you are a worker of the sea, it is the holiest of shrines.

MoonHunter
November 10, 2005
Hits: 4357
Comments: 8
Ideas: 0
Votes: 6 / 3.333333
The Stinking Rose    Locations  (Establishment)   (Other)

This tavern and common house (restaurant) looks like any other quaint building in the area. It is a good sized common house, serving upto 50 people comfortably. The Stinking Rose gets its name by the primary ingredient for its food - Garlic.

MoonHunter
November 10, 2005
Hits: 4190
Comments: 9
Ideas: 0
Votes: 7 / 4.071429
Barron's Ice    Locations  (Establishment)   (Any)

The Local Barron does not own this business, but he certain keeps it in business. It was named in his honor by two (now old) men who realized that non wizard generated cold drinks and foods could be profitable. In doing such, they have literally change the country.

MoonHunter
November 10, 2005
Hits: 3825
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
The Food Shack    Locations  (Establishment)   (Other)

The Food Shack is one of those little holes in the wall that you would either miss or want to avoid. It is also “the place” to have Kenditho.

MoonHunter
November 10, 2005
Hits: 3625
Comments: 7
Ideas: 0
Votes: 6 / 3.250000
The Returning Gem    Locations  (Establishment)   (Other)

The Returning Gem buys and sells goods, like a good pawn shop should.

Cheka Man
November 10, 2005
Hits: 3098
Comments: 6
Ideas: 0
Votes: 5 / 2.500000
Krasnov's Bar    Locations  (Establishment)   (Other)

Mr Krasnov long ago saw a gap in the market that his bar could fill.It caters for Orcs, Goblins, Lizard People and other races that are seen, not as evil, but as inferior by many people, and has a strict *no humans allowed policy (except for Mr Krasnov himself of course.)

MoonHunter
November 10, 2005
Hits: 5337
Comments: 9
Ideas: 0
Votes: 5 / 3.800000
Brownwork    Locations  (Establishment)   (Any)

Brownworks is a leatherworking shop and store. It is not much to look at from the outside.  You know it is a leather shop the moment you open the door.

MoonHunter
November 10, 2005
Hits: 3489
Comments: 5
Ideas: 0
Votes: 3 / 3.500000
Garden in the City    Locations  (Establishment)   (Any)

The city is large enough, and filled with enough nobles and rich merchants, that it can support a number of "frivolous businesses". Thus Garden in the City is the first Florist in the city (heck… in The Land).

MoonHunter
November 10, 2005
Hits: 4729
Comments: 13
Ideas: 0
Votes: 6 / 4.166667
Graymilken Mill    Locations  (Establishment)   (Water)

This is your traditional water wheel mill.  It is a large grey painted building, next to a river. It has a history though that most people do not know.

MoonHunter
November 10, 2005
Hits: 3730
Comments: 3
Ideas: 0
Votes: 1 / 4.000000
Forge in the Forest    Locations  (Establishment)   (Forest/ Jungle)

Despite the name, no metal working is currently done here. It is a restaurant of some repute.

MoonHunter
November 10, 2005
Hits: 5694
Comments: 5
Ideas: 0
Votes: 4 / 3.000000
DiCarrigan's Den    Locations  (Establishment)   (Any)

DiCarrigan’s Den has the appearance of a “common house”, but it is actually a club.  Only those who are members (having paid their dues to the house. Their they gamble, drink, and socialize in proper splender.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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