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Hall of Honour Featured

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Sentinel
October 29, 2005
Hits: 3658
Comments: 5
Ideas: 0
Votes: 4 / 3.000000
Guild of Anawaith    Society/ Organizations  (Natural)   (Regional)

An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits…

Monument
October 29, 2005
Hits: 8794
Comments: 9
Ideas: 0
Votes: 5 / 2.600000
The Sand Box    Dungeons  (Any)   (Puzzles)

A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles.

Monument
October 29, 2005
Hits: 6613
Comments: 6
Ideas: 0
Votes: 6 / 3.000000
The Acid Barrier    Dungeons  (Any)   (Puzzles)

A magical barrier of acid blocks your path. Solve the puzzle to unlock the door.

Monument
October 29, 2005
Hits: 5752
Comments: 5
Ideas: 0
Votes: 5 / 2.100000
Battleship Combination Lock    Dungeons  (Any)   (Puzzles)

A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested.

Kassil
October 29, 2005
Hits: 5981
Comments: 15
Ideas: 0
Votes: 10 / 3.800000
Dead Pepper    Lifeforms  (Flora)   (Desert)

A large, ruby-red pepper, found in dry regions; much prized by alchemists and gourmands alike.

MoonHunter
October 29, 2005
Hits: 2685
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
The Fakastr    Lifeforms  (Fauna)   (Any)

Fakastr are large brutal bull-like creatures. They are green and brown mottle in their fur. Their hooves are large and sharp, as are their long pointed horns. They also regenerate. If they were not dangerous enough, they are semi-intelligent.

Loki_Swiftstrike
October 29, 2005
Hits: 4532
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
The Deck of the White Sorcerer    Systems  (Combat/ Warfare)   (General)

This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat.

If your character has access to such a deck, you will use these rules.

Monument
October 28, 2005
Hits: 11498
Comments: 13
Ideas: 0
Votes: 9 / 3.555556
The Shocking Pattern    Dungeons  (Any)   (Puzzles)

Checkerboards on floors of dungeons… is there any greater bane to adventurers?

MoonHunter
October 28, 2005
Hits: 4505
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
The Hand (and the Silver Stars)    Society/ Organizations  (Criminal/Espionage)   (World Wide)

The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem… especially when an Orb is around.

Mourngrymn
October 28, 2005
Hits: 5800
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Kingdom of Kerrabar    Locations  (Country/ State)   (Other)

A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation.

MoonHunter
October 28, 2005
Hits: 4834
Comments: 9
Ideas: 0
Votes: 3 / 4.000000
Silver Stars (and The Hand)    Society/ Organizations  (Knowledge/Lore)   (World Wide)

The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved.

Mourngrymn
October 28, 2005
Hits: 4759
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Dongarld    Locations  (City)   (Water)

Located on the western banks of Meer van de Sterren, or Lake of the Stars, this modestly sized city is home to Duke Tore, the King’s boyhood friend and most loyal subject. A harbor for the island city that houses the Blackrose Academy.

Shadoweagle
October 28, 2005
Hits: 3127
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
Guild of the unblinking eye    Society/ Organizations  (Knowledge/Lore)   (World Wide)

An Order created in ancient times built upon the concept of “Knowledge is Power”. They are the ultimate power.

Mourngrymn
October 28, 2005
Hits: 5167
Comments: 6
Ideas: 0
Votes: 3 / 4.166667
Aadda    Locations  (City)   (Plains)

Located in the southern part of the Kingdom of Kerrabar, Aadda is the strong arm that never tires. While the land to their north-east is fertile and supplies the city with the food that they need, most of the land to the south is useless and dangerous.

Mourngrymn
October 28, 2005
Hits: 5927
Comments: 19
Ideas: 0
Votes: 11 / 4.045455
Choke Horror    Lifeforms  (Fauna)   (Other)

Choke horrors are nightmarish creatures that give the most knowledgeable and adventurous pause. They are tall gangly bipedal creatures that have four whip like appendages instead of arms.

Mourngrymn
October 28, 2005
Hits: 11393
Comments: 17
Ideas: 0
Votes: 7 / 4.642857
Dark Unicorn    Lifeforms  (Fauna)   (Other)

To kill a Unicorn is to bring bad luck and the hatred of nature itself down upon the foolish. It is said that the mate of a unicorn that is murdered will turn horrible in it’s pain and anger, turning against nature to hunt and kill the murderer of it’s mate. It turns dark and soulless and seeks nothing but the death of it’s enemy.

MoonHunter
October 28, 2005
Hits: 6918
Comments: 7
Ideas: 0
Votes: 2 / 3.000000
Order of the Wheel    Society/ Organizations  (Political)   (World Wide)

Life is nothing more than a turn of the gaming wheel. Since “Fortune Serves the Bold,” the world should serve the members of this organization.

MoonHunter
October 28, 2005
Hits: 4274
Comments: 7
Ideas: 0
Votes: 2 / 2.500000
Guilds of the Water    Society/ Organizations  (Travelers)   (Regional)

The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.

Mourngrymn
October 28, 2005
Hits: 3889
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Fajro Mang'i    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang’i roam the frozen wastes with an ancient knowledge glinting in their eye.

MoonHunter
October 28, 2005
Hits: 2768
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Guilds of Antioch    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch.

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Random Idea Seed View All Idea Seeds

       By: Foltor

The bloated corpse of a decaying gigantic creature is necromatically enhanced and fused with an undercarriage for use as a grisly and terrifying airship. The methane gas from tissue decay keeps it buoyant in atmosphere, but it can be even more flammable than hydrogen if it escapes...

Ideas  ( Items ) | August 17, 2009 | View | UpVote 6xp


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