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Kassil
November 4, 2005
Hits: 6274
Comments: 12
Ideas: 1
Votes: 7 / 3.000000
Frieze Door Trap    Dungeons  (Other)   (Doors)

An elaborately worked door, carefully made to balance upright on a horizontal bar, containing a deadly trap.

ephemeralstability
November 4, 2005
Hits: 5785
Comments: 5
Ideas: 0
Votes: 5 / 3.700000
Just Add Glyph    Dungeons  (Any)   (Traps)

As traps, obviously there are the standard protection glyphs which engulf you in fire or freeze you when you try to open locks. And then there are the non-standard ones…

CaptainPenguin
November 4, 2005
Hits: 5467
Comments: 9
Ideas: 0
Votes: 6 / 2.583333
The Rain of Toads    Dungeons  (Swamp)   (Traps)

The unwitting players tromping through the swamp won’t know what hit them.

ephemeralstability
November 4, 2005
Hits: 5860
Comments: 7
Ideas: 0
Votes: 7 / 3.642857
Ettercaps Traps    Dungeons  (Forest/ Jungle)   (Traps)

Ettercaps (the spindly evil woodfolk) are always good for traps: their pine woods are so dense it’s difficult to see what’s a trap, what’s a branch and what’s an ettercap…

Mourngrymn
November 4, 2005
Hits: 6397
Comments: 15
Ideas: 0
Votes: 8 / 4.250000
Amulet of the Damned    Items  (Jewelry)   (Magical)

‘I told Sir Ursus not to take the amulet, to leave it be in it’s resting place. But he would not listen. We now trek to his place of hiding to remove the amulet and return it, and to destroy that which Ursus has become. ’

- Arch-Danath Maccalas of the Dark Step Tribe

MoonHunter
November 4, 2005
Hits: 24723
Comments: 10
Ideas: 0
Votes: 5 / 4.500000
Citadel Advice    Articles  (Resource)   (Gaming - In General)

If you are a new member who found this thread by providence, read the advice, take it to heart, and post. These are collected posts that will help you understand the Citadel AND be more effective and efficient here.

MoonHunter
November 2, 2005
Hits: 7312
Comments: 10
Ideas: 0
Votes: 6 / 4.583333
The Red Hand's Guide    Items  (Books and Scrolls)   (Non-Magical)

It is a simple book, a codex, a few dozen loose folios bound together. The cover is heavy stock with a simple red hand that one hopes is impressed in red ink rather than blood.

MoonHunter
November 2, 2005
Hits: 3569
Comments: 4
Ideas: 0
Votes: 4 / 3.375000
The Red Hand    Society/ Organizations  (Combative)   (Country/ State)

This is an unofficial order of the King’s Guard, those charged with protecting the castle, the king, and any holdings. The Red Hand are the elites of the prisioner guards.

MoonHunter
November 2, 2005
Hits: 4090
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
Order of the Tholl    Society/ Organizations  (Combative)   (Country/ State)

The Order is a stanch defender of The Crown, despite that he has turned his back on traditional ways. They try to council him in “proper ways” to handle things. They are known for their motto “Tradition is my Shield”.

MoonHunter
November 2, 2005
Hits: 5148
Comments: 16
Ideas: 0
Votes: 5 / 3.100000
The Dark Oak Forest    Locations  (Area)   (Forest/ Jungle)

The Dark Oak Forest is a place of darkness, danger, and Evil. For reasons best not talked about, the Dark One has visited this place, twisting it forever.

MoonHunter
November 2, 2005
Hits: 5651
Comments: 8
Ideas: 0
Votes: 4 / 3.250000
Order of the Oak    Society/ Organizations  (Natural)   (Area)

This is the order of the Three Kingdoms, each kingdom volunteering men to serve in the Order. Each of the members must be an expert woodsman: able to survive in the Great Dark Oak Forest that borders all three Kingdoms.

Cheka Man
November 2, 2005
Hits: 4671
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
The White Knights    Society/ Organizations  (Combative)   (Country/ State)

The children of some of the murdered City Guards formed the “White Knights”, their stated aim being to help the City Guards crack down on crime.

manfred
November 2, 2005
Hits: 8348
Comments: 14
Ideas: 0
Votes: 11 / 3.818182
Fungus Gardeners    Society/ Organizations  (Agricultural)   (Area)

The members of this obscure order specialize in growing funghi. Growing, researching and studying many kinds, they even try to create new ones.

Cheka Man
November 2, 2005
Hits: 3121
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
The Bowmen of Love    Society/ Organizations  (Ethnic/Cultural)   (Area)

The Bowmen of Love are a more or less secret organization found within the larger towns. For a price, they can be hired to drop a love potion into someone’s drink or shoot them, not with a bow despite their name, but with a tiny blowpipe that fires a dart with a love potion on it.

Cheka Man
November 2, 2005
Hits: 3955
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
The Eyes of Yocasta    Society/ Organizations  (Combative)   (Country/ State)

An elite unit dedicated to The Queen.

oakleafbard
November 2, 2005
Hits: 2986
Comments: 4
Ideas: 0
Votes: 4 / 3.500000
The Tower of Troubles    Systems  (Mystical)   (Defining)

The Tower of Troubles is a Mages guild where young wizards and sorcerors are trained in the Art. It arose as a compromise between the gods of Bareel and the human practitioners of magic.

MoonHunter
November 2, 2005
Hits: 3673
Comments: 9
Ideas: 0
Votes: 4 / 4.375000
Order of Serpenthia    Society/ Organizations  (Mystical)   (Regional)

The Order of Serpenthia has been a social group that uses Sarethian motiffs. It has been a gentleman’s/ noble order for many years. It seems to center around supporting traditional values and forms, as well as respect for Elders.

Iain
November 2, 2005
Hits: 3702
Comments: 4
Ideas: 1
Votes: 3 / 4.833333
The Pillar of Zech    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Pillar of Zech is a quasi-Masonic secret society that exists throughout the continent of Laurentia. The goals of the Pillar are the active promotion of the Seven Princely Virtues (courage, honour, independence, intelligence, integrity, piety and revenge) across the world.

MoonHunter
November 2, 2005
Hits: 3819
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
King's Hands    Society/ Organizations  (Criminal/Espionage)   (Regional)

The King’s Hands are a secret espionage group. These agents secretly support the Crown, feretting out traitors, investigating military and political manuverings of other countries, stealing copies of plans and spells that would unbalance the status quo, and in short, making the world safe for good decent people and the Crown that supports them.

MoonHunter
November 2, 2005
Hits: 5126
Comments: 5
Ideas: 1
Votes: 3 / 4.000000
Guild of Messengers aka Red Caps    Society/ Organizations  (Travelers)   (World Wide)

The Guild of Messengers is one of the few guilds/ orders accepted in every civilized and many near civilized lands. The Messengers know only their own special language and script (though they might know how to speak A dozen or so languages, they are prohibited to be literate in any other tongue). They are the tool of civilization, allowing for communication to be passed across the world (and the occasional small item as well).

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

In Azur, the streets are crowded, and the PCs' poor grasp of Azuran makes it hard for them to find out why. Still, they shoulder their way through the crowds, trying to get to the house of the renowned wizard they seek, when suddenly they realise they are standing very much alone. The crowds have ceased their talking and their gazes are fixed on the PCs. The imperiously clothed man standing before them smiles and speaks in Azuran: "Ah! Volunteers! And so eager too!"

Encounter  ( City/ Ruin ) | September 23, 2003 | View | UpVote 2xp


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