Magic that really gets under your skin.
Before Final Fantasy turned Bahamut into a dragon, it was a fish
"That's old lady Serisia's house... We don't go in there anymore." the children looked forlornly through the iron fence to their lost ball, deep within the overgrown gardens of the massive front yard.
From deep in the foliage, a menacing 'Yowl' sounded, followed by an eerie droning.
This sub is a little bit silly.
Shrinkstools are a powerfully enchanted toadstool, typically found in enchanted forests or other secluded magical locations. Watch your step.
An ancient shrine of a mischievous goddess. The proper offering will give you her blessing, but 'ware you don't feed her wrong!
Also known as 'jeks, wo-pos and a variety of other derogatory terms
A statue with the power to fix your mistakes.
The term is archaic, calling upon the ancient language of the magi, and those versed in the eldritch arts. In the more vulgar argot, terms such as scrying room and equally mundane names are bandied about. The fact that such limited terms are used to describe the proper mystic's psychomanteum demonstrates how little they actually know about what occurs within.
Sometimes Utopias should stay as mere legends.
Lost to the mysts of time and catastrophe, the fabled Zhao Zwehian Library has reappeared. Or at least, part of it has...
"Who would make such a thing?"
Keep your helmet on, there are sparrow oaks in this forest.
The hardest part about dealing with a ratwood tree is by the time you find it, there are dozens more you haven't found yet.
Guilt is a powerful force
A combination planning/game summary submission with some details about what I'm planning for the next one as well.
Moderators of the wildly popular VORPG, Polyworld, had no idea that one of their most famous cites Edotown had been stolen and for quite some time. No wonder there were so many complaints and bug reports coming in.
A man approaches you with a proposition; a cult that seeks to only protect the weak; plots mingling and causing destruction.
Death, it seems, shall stalk the land of Merthia tonight- unless, of course, the PCs can stop it.
-"He's dead, Jim. Drowned, from the looks of it."
-"Cramps? Swimming too soon after a meal?"
-"No, but something got a meal alright."
To fly. One of man's oldest and fondest dreams. To soar above like a bird, for the joy of it, to explore, or to strike at one's enemies. It is only natural that magic would be turned towards granting this wish.
A summary of the Esgol Dwarves which make their home within Esgoloth, in Asydia
A powerful wizard that the PCs encounter is completely silent. He does not speak and cannot be heard as he moves. Even his spells are silent, but his magic is just as potent.
He has a tendency to summon invisible chairs, place foes in invisible boxes of force, and other "mime tricks".