Shrinkstools are a powerfully enchanted toadstool, typically found in enchanted forests or other secluded magical locations. Watch your step.
An ancient shrine of a mischievous goddess. The proper offering will give you her blessing, but 'ware you don't feed her wrong!
Also known as 'jeks, wo-pos and a variety of other derogatory terms
A statue with the power to fix your mistakes.
The term is archaic, calling upon the ancient language of the magi, and those versed in the eldritch arts. In the more vulgar argot, terms such as scrying room and equally mundane names are bandied about. The fact that such limited terms are used to describe the proper mystic's psychomanteum demonstrates how little they actually know about what occurs within.
Sometimes Utopias should stay as mere legends.
Lost to the mysts of time and catastrophe, the fabled Zhao Zwehian Library has reappeared. Or at least, part of it has...
"Who would make such a thing?"
Keep your helmet on, there are sparrow oaks in this forest.
The hardest part about dealing with a ratwood tree is by the time you find it, there are dozens more you haven't found yet.
Guilt is a powerful force
A combination planning/game summary submission with some details about what I'm planning for the next one as well.
Moderators of the wildly popular VORPG, Polyworld, had no idea that one of their most famous cites Edotown had been stolen and for quite some time. No wonder there were so many complaints and bug reports coming in.
A man approaches you with a proposition; a cult that seeks to only protect the weak; plots mingling and causing destruction.
Death, it seems, shall stalk the land of Merthia tonight- unless, of course, the PCs can stop it.
-"He's dead, Jim. Drowned, from the looks of it."
-"Cramps? Swimming too soon after a meal?"
-"No, but something got a meal alright."
To fly. One of man's oldest and fondest dreams. To soar above like a bird, for the joy of it, to explore, or to strike at one's enemies. It is only natural that magic would be turned towards granting this wish.
A summary of the Esgol Dwarves which make their home within Esgoloth, in Asydia
A well-loved and somewhat crudely hand-crafted tribal drum owned by the Tribal Half-Orc, Somnak. It is said that Somnak possessed the ability to call upon the spirit of any creature whose skin was pulled over the drum to aid him and his allies in battle, as well as curse his foes.
"Protect us, oh holy one,
from the dangers of the night
may your smoke and ashes
to our souls with clarity ignite"
Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.