A mineral responsible for refrigeration, arctic landscapes, and hot springs across the world.
Part of my series on pseudo-magical world building
The high society of the city of Efeterthrop is a lively bunch to say the least. Their dedication to chaos and anarchy is unbeatable, so long as they stay in charge.
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
Where the clowns dwell, even angels fear to tread
Graphic content, reader discretion is advised
Trapped in Atheus, blocked from returning to their home of Congeria, the daimon is (usually) a minor demon- though this does not mean that they are not a highly deadly adversary.
A journalist is preparing a story on Agency 17. Predictably, the Agency would like it if the story died...
No where else in the world of Atheus is the maxim "Power is money" so readily apparent than it is in Obstaria. And since, as they say, absolute power corrupts absolutely, decadence and corruption has crept into the kingdom of Obstaria.
The players are sent on their first mission for Agency 17: Stealing Sarin from a right-wing militia group in rural Texas
Technology in the Cosmic Era can become corrupted and infested. When this happens to a mecha, the result in codenamed a Hekatonkheire.
An incarnation of Laserbeak, and condor/cyborgs for the Cosmic Era
I dream of rain; I dream of gardens in the desert sand
--Sting, Desert Rose
Once known by another name, the port city of Dragon's Wake suffered terrible tragedy, from which it is still recovering.
Home to the fabled Shining Towers, a gleaming beacon of light for miles around.
Bluest of sapphires; the ice-cold jewel. From its hoary breath flows the bitter winter winds. The Lady Karina sits there for all eternity, looking deep into the eyes of her lover.
With power borne from their unusual markings, men and women of the Five Orders of Ivory Tower are guardians and rulers of the Desert Realms, and guides to the people. But what secrets lay beneath their strange tattoos?
When arcanotech fails, it fails spectacularly
The road has never been more than an overgrown mud track, little travelled and little cared for, petered out to nothing more than a flattened earthen line, barely distinguishable from the rest of the landscape. The soil is dark and fecund and dark oaks stand like sentinels at the forest edge, their branches high and leafy. From them hang grizzly human bones, skulls and shiny precious stones. Who put these strange totems there? Are they warnings? Do the PCs dare to take the stones?