Desperate times call for desperate measures. When facing overwhelming material and technological superiority suicide weaponry becomes increasingly viable
Every adventure starts with a good stout pair of boots. Thirty pairs of boots for your PCs to encounter and maybe wear.
non-mecha robots designed and used by the space mining company ElectroCorp
Neo-Geneticism is the Cosmic Era system of belief (and the underlying technology) that the improvement of humanity will not be done by exceptional individuals and lifetime accomplishments, but rather in utero, and through manipulation of the human genome and genetic augmentation
Just one of many military industrial 'Pocket Factories'
PCs often end up with curses, sometimes serious ones. Or perhaps a great noble offers a reward to the PCs if they will cure his or her illness or curse before it proves fatal. Here are thirty cures that might be needed.
A summoner who specializes in spiders
"This is a clean room environment. So we will have to pass through decontamination before we can enter." Researcher Gorgron Rogbutt, an Orc.
The original piece of hardware for controlling a mech
A sample of helmets
7 types of mecha backpacks
A variation of the Weaponoid Program
Short for Missile Battery System, usually followed by a number denoting the number of missiles fired in each barrage
I have made various adepts at creating lists of space stations and habitats, and such lists prove vexing. So rather than an exhaustive list, a list of types might prove more fruitful
An ambitious mission and an unlikely vessel
A more colorful name for a decoy ship
7 things about how the spaceships of the Cosmic Era are built, and they are able to build so many so quickly
30 Shields for the PCs to use, or to face in battle when held by their foes.
In many cases, the local people will not co-operate in providing information about criminals or those who are on the run. Here are seven reasons why they either won't or can't help track a wanted person or group down.
The AFEC is the colonial and scientific branch of the Atlantic Federation Navy
King dresses as a commoner occasionaly and makes his way through the town. It is an unknown occurance so nobody expects it. This time he is mistaken for a thief and jailed. Not wanted to reveal himself, and always curious for the experience, he allows himself to be arrested. PCs also get arrested for something, probably guilty but pay a fine. How they act towards the 'king' could greatly change how their first meeting will be as the players always meet the king at some point.