Dungeons are usually dangerous places in which only the very brave or very foolish dare set foot. They are dangerous because you can easily lose a limb, or even your life, inside. This place is no different. With one tiny exception...
Nothing dies in there.
30 cult members, of varying levels of sanity and skill. Divided into Guilds for convenience and clarity. Could potentially be used as 30 gang members, depending on your needs.
Found, normally, deep in the swamp, the Friar's Weed's poison is something to be watched for.
An army can be compared to a craftsmen. Both produce for gain. A craftsmen produces a product, a good, for monetary gain. An army, however, produces corpses for resource acquisition. Be it on the battlefield or in the medical tent with the severely wounded being put out of their misery, the fillers of graves are being produced.
Any mind of the modern age has thought about putting those bodies to work. Necromancy has long been socially inacceptable. Besides, no one enjoys seeing a former comrade, a former brother-in-arms, walking around fighting and killing with a spear hole in his gut and a couple arrows hanging from the arms. And the only other way was to throw the dead body into a catapult and throw it at the enemy, in the hopes of giving them plague.
It was Obstarian military who first unleashed the Raveten on their foes during the World War. No one was prepared for it. And so people died.
Aye lad, they gleam do they not? Treasures they seem, and to some, they are. But they are not for mortals, lad, not for you at least...
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Why do they choose to re-appear now? Perhaps it is just a crazed local? What will happen to the child?
An interesting little idea I came up with. Also my first attempt at a 100 Word Challenge.
The desert is like the sea, the sands shift ebb and flow and with them so does life. The tide is in ebb, and Xen'da'rik is dying.
An assortment of symbols and images associated with various societies and shop signs.
P.S. This is a Wiki now so please add your ideas by using the Edit button and not as user-submitted ideas because it will make the sub look messy.
Format: descriptions of symbol- description of associated society/shops/context (links to previous subs if applicable)
The shining city of glass and mirror within the forboding Karikun desert. Welcome to the home city and birthplace of the Ouzquin Dremorix.
A planet besieged by unwelcome deities in ages past now lies shattered and disparate. (W.I.P - more to come)
One man's ultimate demise could prove another's treasure...Or curse.
"The perfect pet at the perfect price -- guaranteed." Creature Dex at the bottom of the sub, if you want to include "relatively harmless" alien critters in your campaign.
A magic system based on Yin Yang, the Five Elements (Wu Xing) and the Eight Symbols (Ba Gua)
What the heck is that? Is it . . . no, it's just a stick. Sure looks weird, though.
A theoretical study in theology, centered on the existence of beings so far from human understanding, that they can only be named as gods
- by Mnogos, a humble travelling monk