Neo-Geneticism is the Cosmic Era system of belief (and the underlying technology) that the improvement of humanity will not be done by exceptional individuals and lifetime accomplishments, but rather in utero, and through manipulation of the human genome and genetic augmentation
Just one of many military industrial 'Pocket Factories'
PCs often end up with curses, sometimes serious ones. Or perhaps a great noble offers a reward to the PCs if they will cure his or her illness or curse before it proves fatal. Here are thirty cures that might be needed.
A summoner who specializes in spiders
How to describe possession by or interaction with an entity be it a demon or otherwise without having to use a ton of magical woo woo.
Strolenati Containment & Protection Foundation:
ACCESS TO THIS DOCUMENT IS RESTRICTED TO LEVEL 5 CLEARANCE PERSONNEL ONLY!
"This is a clean room environment. So we will have to pass through decontamination before we can enter." Researcher Gorgron Rogbutt, an Orc.
The original piece of hardware for controlling a mech
A sample of helmets
7 types of mecha backpacks
A variation of the Weaponoid Program
Short for Missile Battery System, usually followed by a number denoting the number of missiles fired in each barrage
I have made various adepts at creating lists of space stations and habitats, and such lists prove vexing. So rather than an exhaustive list, a list of types might prove more fruitful
An ambitious mission and an unlikely vessel
A more colorful name for a decoy ship
7 things about how the spaceships of the Cosmic Era are built, and they are able to build so many so quickly
30 Shields for the PCs to use, or to face in battle when held by their foes.
In many cases, the local people will not co-operate in providing information about criminals or those who are on the run. Here are seven reasons why they either won't or can't help track a wanted person or group down.
The AFEC is the colonial and scientific branch of the Atlantic Federation Navy
"Here lies a peasant child scarred by the heat of battle.
Fighting not for glory but because he just wanted to live,
His despairation led him to victory."
~ Carved on the ornate stone doors leading to the large tomb.
Wytchwolde-Under-Ash, once a great Thorpe, was razed to the ground by the ruthless, and truth told more than slightly deranged, Porcelain Princess and her henchmen, the Purifiers. When the flames had at last subsided, and a kaleidoscope of swirling, dull-gray ash choked the sky, nine hundred acres of old growth iron spruce, black larch and weeping birch, was burned to utter cinders, along with the entire coven of witches comprising the Sisterhood of the Silver Teat.
Now, centuries later, the forests are somewhat re-grown, and the town of Foolswater stands where Wytchwolde-Under-Ash once did. It is said that even to this day, one can still find ashes in the otherwise potable well-water of this village. Once a year during the Winter Solstice, the “Ash-Wind” comes to Foolswater, a suffocating black cloud that passes quickly but leaves dead birds and animals in its wake, darkening the trees, and staining the sky with black snow. The inhabitants of the village know better than to be caught outside during the day-long Ash-Wind. Everyone is locked snugly inside, singing old hymns that curse and re-curse the burned witches who once called this place home.