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Chaosmark
January 5, 2007
Hits: 1177
Comments: 0
Ideas: 0
No votes
Nether Energy    Systems  (Mystical)   (Specific)

"The nothing outside of Creation defies our description and reasonings, leaving us with just the effects and our attempts to explain it." ~Energies of the Universe, Praetor Skelundus H’renta

MoonHunter
December 3, 2006
Hits: 2989
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Preserver Thought    Systems  (Divine/ Spirit)   (Specific)

Preserver Thought is “The School of Thought” on Kerren. It motivated the Colonist to colonize. It is what led them to their unique technolgical and social mix. These Preservers live up to their own ideals.

MoonHunter
December 2, 2006
Hits: 2106
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
Ryder Honor Code    Systems  (Societal/ Cultural)   (Specific)

“If you are going to live in the Warren, you need to live by The Rules,” The Edge said.

“I can follow the Ward Rules as good as anyone,” the Green Ryder said.

He waves dismissively. “Those are not the rules I speak of. I speak of the ones that make you more than just another fool with a dragon mount. I speak of the ones that make you a True Ryder.”

MoonHunter
November 30, 2006
Hits: 3291
Comments: 9
Ideas: 1
Votes: 4 / 4.125000
Encyclopedia Kerrenica    Systems  (Knowledge/Lore)   (Specific)

While someday this will be available in the twenty three GIP soft leather bound volume set, this abbreviated version is here for your viewing

MoonHunter
November 30, 2006
Hits: 4963
Comments: 1
Ideas: 1
Votes: 1 / 4.000000
Sagas of Kerren    Systems  (Knowledge/Lore)   (Specific)

Sagas are the “oral tradition” of Kerren. Sure they are written down, but they tell stories of The Days of the Ships, of Onterio, of Earlier Days. In addition to history, they are used to teach moral lessons and Preserver Ideals to the younger generations. Though the Sagas, one learns to of Kerren and how to be Kerrenese.

Scrasamax
October 23, 2006
Hits: 21159
Comments: 6
Ideas: 5
Votes: 2 / 4.000000
The Bestiary of Aterrizar    Systems  (Ecological)   (Specific)

Of creatures great and small

Scrasamax
October 16, 2006
Hits: 4242
Comments: 12
Ideas: 0
Votes: 10 / 4.100000
Falhathian Currency    Systems  (Mercantile)   (Specific)

Be it salt, wheat, silk or gold, money is money lad.

axlerowes
September 7, 2006
Hits: 4103
Comments: 11
Ideas: 0
Votes: 3 / 4.000000
Creation and the Great Wager    Systems  (Divine/ Spirit)   (Specific)

A creation myth that sets up a Job like contest between the gods for the souls men. It explains the origins of monsters, magic, death and demi-humans.

Scrasamax
September 2, 2006
Hits: 6058
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
The Astral Sea    Systems  (Transportation)   (Specific)

The Sea that touches all shores.

Scrasamax
August 23, 2006
Hits: 11283
Comments: 13
Ideas: 16
Votes: 9 / 4.888889
The Sidereal Calendar    Systems  (Knowledge/Lore)   (Specific)

A composite calendar devised by magi based on the movement of the stars rather than the movement of the moon or the sun.

Maggot
June 25, 2006
Hits: 4544
Comments: 13
Ideas: 0
Votes: 12 / 4.416667
The Flayed One    Systems  (Divine/ Spirit)   (Specific)

Doom and hope, misery and joy, are but two sides of the same mirror to this ancient force that has withstood the annihlation of an entire culture..

B9anders
May 25, 2006
Hits: 4120
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Enia    Systems  (Divine/ Spirit)   (Specific)

The Earth Mother, Spirit of Life

B9anders
May 25, 2006
Hits: 3353
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Laulas    Systems  (Divine/ Spirit)   (Specific)

The Sky Father, the Star Lord.

B9anders
May 24, 2006
Hits: 3325
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Miran    Systems  (Divine/ Spirit)   (Specific)

The Moon Lady, Sea Queen, Water Mistress

B9anders
May 24, 2006
Hits: 3268
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Arun    Systems  (Divine/ Spirit)   (Specific)

The Sun King, Lord of Fire, The Blazing Sage

Siren no Orakio
May 10, 2006
Hits: 6734
Comments: 14
Ideas: 0
Votes: 5 / 3.600000
The Way of Fang and Claw    Systems  (Combat/ Warfare)   (Specific)

Welcome, Gentlemen. I’ll be brief about this. As you already know, as of 07:12 yesterday, we are at war with the bloody granola eaters of West Sylvania. I’m here to tell you how these elves fight.

Chaosmark
March 5, 2006
Hits: 6295
Comments: 8
Ideas: 0
Votes: 4 / 3.750000
Elements of the Creation    Systems  (Mystical)   (Specific)

All that was, all that is, all that will be, all Creation is formed of the Five Elements.

Chaosmark
March 4, 2006
Hits: 5751
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Ritual Magic In Tyren    Systems  (Mystical)   (Specific)

Ritual Magic, a viable (albeit forgotten) alternative to Kren.

Nobody
February 1, 2006
Hits: 8319
Comments: 15
Ideas: 0
Votes: 7 / 4.642857
Music of Mordalin    Systems  (Artistic/Performance)   (Specific)

This is the music played by the music box of Mordalin. It can be downloaded and comes in two mp3 versions: a repeatable version, and a non-repeatable version.

Pariah
January 31, 2006
Hits: 5296
Comments: 10
Ideas: 0
Votes: 6 / 4.083333
Yr, the Flaming Sun    Systems  (Divine/ Spirit)   (Specific)

Worshipped by the barbaric warlike people of the southern deserts this sun god takes on the cruelety of the desert sun.

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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