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December 19, 2013
Hits: 1168
Comments: 4
Ideas: 1
Votes: 3 / 4.500000
Genetic Castes    Systems  (Societal/ Cultural)   (Specific)

One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.

September 6, 2013
Hits: 1340
Comments: 12
Ideas: 0
Votes: 7 / 4.285714
Dwarven Calendar    Systems  (Societal/ Cultural)   (Specific)

How does a culture measure time underground, without any sun? The dwarves have got it covered.

August 9, 2013
Hits: 1489
Comments: 8
Ideas: 0
Votes: 8 / 4.312500
Lunism    Systems  (Divine/ Spirit)   (Specific)
"And Lo; today Alea Waxes, and she shall blesses us. For soon a great change is upon us, for soon our beliefs shall be hallowed! We as a group, we as a people, we as a religion, shall be acknowledged. Our efforts shall no longer be in vain!"

--The Prophet John, Sermon to the Capitol

June 29, 2013
Hits: 1060
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Somantic Parapsychic Powers    Systems  (Mystical)   (Specific)

Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.

June 2, 2013
Hits: 1552
Comments: 18
Ideas: 1
Votes: 14 / 3.357143
The Dragon And Its Nine Offsprings    Systems  (Knowledge/Lore)   (Specific)

A mythical tale in wide circulation within the Dragon Empire about the Dragon, one of the First, and its Nine Off-springs

March 18, 2013
Hits: 1039
Comments: 10
Ideas: 0
Votes: 8 / 4.375000
Angel BioModification    Systems  (Technical/ Mechanical)   (Specific)

An uncommon, but visually dramatic body modification in the Cosmic era

January 29, 2013
Hits: 1662
Comments: 7
Ideas: 0
Votes: 3 / 4.166667
Environmental Parapsychic Powers    Systems  (Mystical)   (Specific)

A list of Parapsychic powers that have physical manifestations

December 1, 2012
Hits: 848
Comments: 8
Ideas: 0
Votes: 2 / 3.750000
Art of the weilder    Systems  (Combat/ Warfare)   (Specific)


November 29, 2012
Hits: 1760
Comments: 11
Ideas: 0
Votes: 11 / 4.454545
Non-Euclidean Architecture: Part 2    Systems  (Architectural)   (Specific)

In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.  

This isn't nonsense--this is logic!

Cheka Man
September 21, 2012
Hits: 1141
Comments: 8
Ideas: 0
Votes: 8 / 4.437500
30 Wacky Wedding Customs    Systems  (Societal/ Cultural)   (Specific)

30 wierd, wonderful and wacky wedding customs for your worlds.

September 18, 2012
Hits: 1149
Comments: 9
Ideas: 0
Votes: 2 / 3.250000
Rune Lore    Systems  (Mystical)   (Specific)

A system of rune making, allowing for various effects.

August 26, 2012
Hits: 791
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
Divine One Chrysani    Systems  (Divine/ Spirit)   (Specific)

"What a pretty place momma." "Yes it was made by the Divine One Chrysani as she died."

Commoners in the Goddess Forest

August 26, 2012
Hits: 834
Comments: 2
Ideas: 0
Votes: 2 / 2.750000
Divine One Hizeel    Systems  (Divine/ Spirit)   (Specific)

"Checkmate." The crowd looked with awe. The best player in the world beaten second turn. How was it possible.
                                                                                                   Hizeel playing chess champion in the 3rd century

August 22, 2012
Hits: 732
Comments: 8
Ideas: 0
Votes: 3 / 2.166667
Divine One Kolou    Systems  (Divine/ Spirit)   (Specific)

"Kolou, oh mighty Divine One I ask of thee to grant me strength in the upcoming battle. To have the strength to stare fear in the eyes and charge courageously into battle."

Praying warrior

August 9, 2012
Hits: 1579
Comments: 3
Ideas: 1
Votes: 3 / 4.000000
Cloning in the Cosmic Era    Systems  (Mercantile)   (Specific)

Following the conclusion of the Human Genome Project, and the 2nd Human Genome project, it was just a matter of time and funding before human cloning not only became possible, but a profitable

August 8, 2012
Hits: 962
Comments: 7
Ideas: 2
Votes: 4 / 2.875000
Soul Craft    Systems  (Technical/ Mechanical)   (Specific)

A technique that craftsmen use for creating the masterpiece of their lives (100 word submisson)

July 23, 2012
Hits: 922
Comments: 14
Ideas: 0
Votes: 8 / 3.750000
Setam, the Goddess of Nerves    Systems  (Divine/ Spirit)   (Specific)

100-word Placeholder God submission no 2

June 7, 2012
Hits: 4373
Comments: 21
Ideas: 0
Votes: 16 / 4.687500
Non-Euclidean Architecture: Part 1    Systems  (Architectural)   (Specific)


From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”.  But what is it, and how can it be included in your games in a way that is interesting and fun?

December 6, 2011
Hits: 1048
Comments: 11
Ideas: 0
Votes: 3 / 4.166667
Of Summons    Systems  (Mystical)   (Specific)

Summons are a common theme in fantasy games, the following is a simplified summoning system

May 7, 2011
Hits: 1259
Comments: 6
Ideas: 0
Votes: 2 / 2.500000
Incarnate Ascension    Systems  (Divine/ Spirit)   (Specific)

A fairly blunt, systemic look at The Shattering. For flowery prose, look elsewhere ;)

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Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp

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