How does a culture measure time underground, without any sun? The dwarves have got it covered.
"And Lo; today Alea Waxes, and she shall blesses us. For soon a great change is upon us, for soon our beliefs shall be hallowed! We as a group, we as a people, we as a religion, shall be acknowledged. Our efforts shall no longer be in vain!"
--The Prophet John, Sermon to the Capitol
Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.
A mythical tale in wide circulation within the Dragon Empire about the Dragon, one of the First, and its Nine Off-springs
An uncommon, but visually dramatic body modification in the Cosmic era
A list of Parapsychic powers that have physical manifestations
In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
30 wierd, wonderful and wacky wedding customs for your worlds.
A system of rune making, allowing for various effects.
"What a pretty place momma." "Yes it was made by the Divine One Chrysani as she died."
Commoners in the Goddess Forest
"Checkmate." The crowd looked with awe. The best player in the world beaten second turn. How was it possible.
Hizeel playing chess champion in the 3rd century
"Kolou, oh mighty Divine One I ask of thee to grant me strength in the upcoming battle. To have the strength to stare fear in the eyes and charge courageously into battle."
Following the conclusion of the Human Genome Project, and the 2nd Human Genome project, it was just a matter of time and funding before human cloning not only became possible, but a profitable
A technique that craftsmen use for creating the masterpiece of their lives (100 word submisson)
100-word Placeholder God submission no 2
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
A fairly blunt, systemic look at The Shattering. For flowery prose, look elsewhere ;)
What most people call aliens and monsters are usually extra-dimensional creatures.
The Wizard-Brewers of the Old Empire stored memories in bottles of mead, passing their brightest ideas, most subtle magics, and most important decisions on to their heirs in bottles of oddly-flavored honey-wine. A cache of these ancient magical vintages has been unearthed, but does anyone dare drink from it? The ancient mead's creator is a complete mystery, as are the thoughts he left behind.