Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.
A mythical tale in wide circulation within the Dragon Empire about the Dragon, one of the First, and its Nine Off-springs
An uncommon, but visually dramatic body modification in the Cosmic era
A list of Parapsychic powers that have physical manifestations
In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
30 wierd, wonderful and wacky wedding customs for your worlds.
A system of rune making, allowing for various effects.
"What a pretty place momma." "Yes it was made by the Divine One Chrysani as she died."
Commoners in the Goddess Forest
"Checkmate." The crowd looked with awe. The best player in the world beaten second turn. How was it possible.
Hizeel playing chess champion in the 3rd century
"Kolou, oh mighty Divine One I ask of thee to grant me strength in the upcoming battle. To have the strength to stare fear in the eyes and charge courageously into battle."
Following the conclusion of the Human Genome Project, and the 2nd Human Genome project, it was just a matter of time and funding before human cloning not only became possible, but a profitable
A technique that craftsmen use for creating the masterpiece of their lives (100 word submisson)
100-word Placeholder God submission no 2
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
A fairly blunt, systemic look at The Shattering. For flowery prose, look elsewhere ;)
What most people call aliens and monsters are usually extra-dimensional creatures.
Time is measured for most by the events that are both constant and special. "How many Christmas's ago was that?" It should be no different for Halflings.
A twisted zombiepocalypse creates a new holiday season.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).