More cantrips for a wizard who likes options
An annotated play list for Bards, Musical Mages, Sirens, and Supernatural Musicians regardless of time frame or setting.
It is taken for granted that medical technologies will advance apace in the future, permitting rapid healing and perhaps even shaping of the human body. This submission is to provide possible flavors for that medicine to come in.
You came here in that? You are brave
The magic of Cannibalism or Asuramancy is the weird sister of Necromancy and a distant cousin to Alchemy, although Alchemy denies it.
Elephants crossing the seas!
A colourful but universally applicable calendar.
Many begin to path to master the seven-fold flame, but with one exception, no one has ever mastered all seven faces of fire.
Thirty systems of justice-or the most rank injustice, in some cases.
the word Phthano- translates to ‘prevent’ and is the root of one of the most common enchantments in the wizarding world.
A Totemos is a spirit or little god strongly associated with a human group, organization, or urban location.
It is not an infectious disease, but it is a plague upon the world.
For it spawns villains. And not your garden variety villains, but epic villains, master villains of the most dangerous kind Evil Geniuses.
"Don’t worry, I’ve fought necromancers before! Wait, what the…"
A system for samurai ranks. Still having trouble with the output of this one.
A short summary of the ranks used by the Gurkha Regiments of the British Indian Army.
An attempt to codify the Byzantine military system.
Ranks of the members of a particular craft guild or livery company.
A simplified explanation of the nobility of the Ottoman Empire.
A fantasy version of nobility from a Middle-Eastern type setting.
The Earthblood Warrens are a series of caverns in which dwell men who live around the Earthblood Vein, a river of magma. They use the magma from the Earthblood Vein to warm and light their homes and cook their food. The Warrens are several miles long, stretching along the banks of the Earthblood Vein, and since nobody wants to walk that far, the Earthbloodmen capture large, magma-swimming serpents, which they train and ride.