"Maps are a human thing. They like to make simplified models in which things are labelled, placed on grids and details are glossed over. I assume it is because their minds are spatial and not mathematical. Things to the human mind are defined by there relation to other things. That is why they need two points to draw straight line, whatever that is. Sincerely, though I don't understand the utility of it, but I don't fight it. The Captain says go to grid space 10-K, and I can discern what he means."
-Lagrimal-0201020101, Chief Navigational Program for the FTO freighter Mtuzanizibar.
Sometimes I think that a new rank system is in order, but am unsure how complex it should be. This is a simple fantasy military rank system(insignias are described) that should be fun to just contemplate.
So often, magic is used for either raising Undead, hurting people in some way, or healing people. Nothing else. When there are so many other uses for magic in any magic-rich society. Uses like...
"Absent gods, here's another bunch of them," Chav drawled, irritation in her voice.
"I hear them," I grunted, shifting my back against the tree to find a more comfortable angle. Well, I'd heard the horses' clopping, any how. I opened a single eye, and sure enough, Chav was right. Four of them this time, green as grass. You wonder if they really thought wearing brown homespun tunics and trousers were going to fool anyone into thinking they were Just Folks ... while riding Sadasian stallions and those gorgeous tooled Mithlantri saddles.
Unfortunately, they also heard us. The chickling at their head spurred over to us, and raised her arm in salute to me. "Captain? My name is Amberstar. We heard in Redwave that one of the orc columns were headed this way." She grinned at me with her cheeks puffed out like a bleeding squirrel. "We want to help!"
Joy and rapture unbounded.
“Two forgotten places there be- Still and Limbo,
Still where Time is forever Still,
Limbo where Naught is ever Remembered.”
Goodmen, Gentles, my Lords, in the best exemplification of the heroic stories you have found the Villain, battled him and his minions, plundered them of their treasure then returned victorious. But Now you discover a greater horror.. Lawyers.. Lawyers...
30 generic problems to dole out for homebrew, custom made, and scratch built machines
Luck Points are Fate's way of showing interest in the PC's, and the GM's way of rewarding the players.
An assortment of symbols and images associated with various societies and shop signs
The founder of Procrastinamancy was a man called Frederick Johnson. A normal guy who grew up in a place without Mathom, Fred had one "flaw." It was procrastination. Fred took the art of Procrastination and turned into magic.
The ki-yah and woooooOOOOOoooooo
Dwarven beards are rich habitats for the enterprising critter.
In the dark underground realms where Dwarves dwell, the colourful heraldy of humans is of less value. Dwarven heraldry focuses more on the silhouette of the warrior, the shape of his shield, and in some cases, sound.
The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.
A special method of fortune telling (100 word submission for the Ye Olde Archaic Word Challenge)
Babies-In-The-Eyes: The miniature reflection of himself which a person sees in the pupil of another's eye on looking closely into it.
More than just ink and dedication, these tats pack some serious power.
Sometimes science and culture produce amazing things, sometimes they produce flipper babies
Dr. Assan Steiner
That very special day when the people try to use up all of the most horrible deaths for the coming year.
Casting spells is a difficult, oftentimes dangerous task. Power can be attained in spades by those so inclined, but controlling it once unleashed is something else entirely. There are a number of different ways that the form of the spell, the spell matrix, can be encoded, each with their own advantages and disadvantages.
A sampling of 30 gods, separated into pantheons.
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.