"Maps are a human thing. They like to make simplified models in which things are labelled, placed on grids and details are glossed over. I assume it is because their minds are spatial and not mathematical. Things to the human mind are defined by there relation to other things. That is why they need two points to draw straight line, whatever that is. Sincerely, though I don't understand the utility of it, but I don't fight it. The Captain says go to grid space 10-K, and I can discern what he means."
-Lagrimal-0201020101, Chief Navigational Program for the FTO freighter Mtuzanizibar.
Sometimes I think that a new rank system is in order, but am unsure how complex it should be. This is a simple fantasy military rank system(insignias are described) that should be fun to just contemplate.
So often, magic is used for either raising Undead, hurting people in some way, or healing people. Nothing else. When there are so many other uses for magic in any magic-rich society. Uses like...
"Absent gods, here's another bunch of them," Chav drawled, irritation in her voice.
"I hear them," I grunted, shifting my back against the tree to find a more comfortable angle. Well, I'd heard the horses' clopping, any how. I opened a single eye, and sure enough, Chav was right. Four of them this time, green as grass. You wonder if they really thought wearing brown homespun tunics and trousers were going to fool anyone into thinking they were Just Folks ... while riding Sadasian stallions and those gorgeous tooled Mithlantri saddles.
Unfortunately, they also heard us. The chickling at their head spurred over to us, and raised her arm in salute to me. "Captain? My name is Amberstar. We heard in Redwave that one of the orc columns were headed this way." She grinned at me with her cheeks puffed out like a bleeding squirrel. "We want to help!"
Joy and rapture unbounded.
“Two forgotten places there be- Still and Limbo,
Still where Time is forever Still,
Limbo where Naught is ever Remembered.”
Goodmen, Gentles, my Lords, in the best exemplification of the heroic stories you have found the Villain, battled him and his minions, plundered them of their treasure then returned victorious. But Now you discover a greater horror.. Lawyers.. Lawyers...
30 generic problems to dole out for homebrew, custom made, and scratch built machines
Luck Points are Fate's way of showing interest in the PC's, and the GM's way of rewarding the players.
An assortment of symbols and images associated with various societies and shop signs
The founder of Procrastinamancy was a man called Frederick Johnson. A normal guy who grew up in a place without Mathom, Fred had one "flaw." It was procrastination. Fred took the art of Procrastination and turned into magic.
The ki-yah and woooooOOOOOoooooo
Dwarven beards are rich habitats for the enterprising critter.
In the dark underground realms where Dwarves dwell, the colourful heraldy of humans is of less value. Dwarven heraldry focuses more on the silhouette of the warrior, the shape of his shield, and in some cases, sound.
The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.
A special method of fortune telling (100 word submission for the Ye Olde Archaic Word Challenge)
Babies-In-The-Eyes: The miniature reflection of himself which a person sees in the pupil of another's eye on looking closely into it.
More than just ink and dedication, these tats pack some serious power.
Sometimes science and culture produce amazing things, sometimes they produce flipper babies
Dr. Assan Steiner
That very special day when the people try to use up all of the most horrible deaths for the coming year.
Casting spells is a difficult, oftentimes dangerous task. Power can be attained in spades by those so inclined, but controlling it once unleashed is something else entirely. There are a number of different ways that the form of the spell, the spell matrix, can be encoded, each with their own advantages and disadvantages.
A sampling of 30 gods, separated into pantheons.
Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.