Login or register. (You can now login/register with your social networks.)

Hall of Honour Featured

  • You are challenged to go find a System worthy of a Hall of Honour Vote!

Random Gold Golden

Random

Systems » GeneralView GoldenView HoHNorm

Scrasamax
February 15, 2014
Hits: 246
Comments: 12
Ideas: 1
Votes: 5 / 4.100000
30 Mecha Design Flaws    Systems  (Combat/ Warfare)   (General)

30 generic problems to dole out for homebrew, custom made, and scratch built machines

Nobody
October 3, 2013
Hits: 255
Comments: 10
Ideas: 0
Votes: 8 / 4.125000
Luck Points    Systems  (Technical/ Mechanical)   (General)

Luck Points are Fate's way of showing interest in the PC's, and the GM's way of rewarding the players.

Moonlake
May 15, 2013
Hits: 470
Comments: 17
Ideas: 0
No votes
30 Symbols for Various Societies or Shop Signs    Systems  (Artistic/Performance)   (General)

An assortment of symbols and images associated with various societies and shop signs

caesar193
December 10, 2012
Hits: 395
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
Procrastinamancy    Systems  (Mystical)   (General)

The founder of Procrastinamancy was a man called Frederick Johnson. A normal guy who grew up in a place without Mathom, Fred had one "flaw." It was procrastination. Fred took the art of Procrastination and turned into magic.

Scrasamax
November 20, 2012
Hits: 409
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Cascade Martial Arts    Systems  (Combat/ Warfare)   (General)

The ki-yah and woooooOOOOOoooooo 

Dossta
October 24, 2012
Hits: 998
Comments: 15
Ideas: 0
Votes: 10 / 4.750000
30 Things That Grow in a Dwarven Beard    Systems  (Agriculture/ Husbandry)   (General)

Dwarven beards are rich habitats for the enterprising critter.

valadaar
October 17, 2012
Hits: 432
Comments: 7
Ideas: 0
No votes
Dwarven Heraldry    Systems  (Combat/ Warfare)   (General)

In the dark underground realms where Dwarves dwell, the colourful heraldy of humans is of less value.  Dwarven heraldry focuses more on the silhouette of the warrior, the shape of his shield, and in some cases, sound.

Scrasamax
September 7, 2012
Hits: 179
Comments: 0
Ideas: 0
No votes
Achturardack Sigils    Systems  (Mystical)   (General)

The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.

Moonlake
August 27, 2012
Hits: 468
Comments: 5
Ideas: 1
Votes: 2 / 3.000000
Soul Gazing    Systems  (Mystical)   (General)

A special method of fortune telling (100 word submission for the Ye Olde Archaic Word Challenge)

Babies-In-The-Eyes: The miniature reflection of himself which a person sees in the pupil of another's eye on looking closely into it.

Scrasamax
July 15, 2012
Hits: 531
Comments: 8
Ideas: 0
Votes: 3 / 3.666667
13/30 Magic Tattoos    Systems  (Mystical)   (General)

More than just ink and dedication, these tats pack some serious power.

Scrasamax
May 13, 2012
Hits: 915
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Neko Augmentation    Systems  (Artistic/Performance)   (General)

Sometimes science and culture produce amazing things, sometimes they produce flipper babies

Dr. Assan Steiner

Dragonlordmax
March 1, 2012
Hits: 547
Comments: 12
Ideas: 3
Votes: 10 / 4.300000
The Festival of Prataan    Systems  (Divine/ Spirit)   (General)

That very special day when the people try to use up all of the most horrible deaths for the coming year.

Chaosmark
February 25, 2012
Hits: 534
Comments: 10
Ideas: 1
Votes: 8 / 4.125000
A Treatise on the Styles of Casting    Systems  (Mystical)   (General)

Casting spells is a difficult, oftentimes dangerous task. Power can be attained in spades by those so inclined, but controlling it once unleashed is something else entirely. There are a number of different ways that the form of the spell, the spell matrix, can be encoded, each with their own advantages and disadvantages.

MysticMoon
November 28, 2011
Hits: 539
Comments: 9
Ideas: 0
Votes: 5 / 3.800000
30 Gods of Tirexia    Systems  (Divine/ Spirit)   (General)

A sampling of 30 gods, separated into pantheons.

Redgre
April 27, 2011
Hits: 1115
Comments: 11
Ideas: 5
Votes: 7 / 4.428571
53 or More Cantrips    Systems  (Mystical)   (General)

More cantrips for a wizard who likes options

axlerowes
October 23, 2010
Hits: 1137
Comments: 10
Ideas: 0
Votes: 9 / 4.388889
Magical Songs    Systems  (Artistic/Performance)   (General)

An annotated play list for Bards, Musical Mages, Sirens, and Supernatural Musicians regardless of time frame or setting.  

Siren no Orakio
April 13, 2010
Hits: 870
Comments: 6
Ideas: 3
Votes: 4 / 4.125000
Medical Technologies of the Future    Systems  (Knowledge/Lore)   (General)

It is taken for granted that medical technologies will advance apace in the future, permitting rapid healing and perhaps even shaping of the human body. This submission is to provide possible flavors for that medicine to come in. 

Scrasamax
March 22, 2010
Hits: 1602
Comments: 21
Ideas: 19
Votes: 12 / 4.500000
101 Problems with my Spaceship    Systems  (Transportation)   (General)

You came here in that? You are brave

Redgre
January 8, 2010
Hits: 1202
Comments: 15
Ideas: 0
Votes: 7 / 4.214286
Cannibal Magic    Systems  (Mystical)   (General)

The magic of Cannibalism or Asuramancy is the weird sister of Necromancy and a distant cousin to Alchemy, although Alchemy denies it.

Drackler
May 23, 2009
Hits: 1015
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
Floating Marches    Systems  (Ecological)   (General)

Elephants crossing the seas!

 1 2 3 4 5 6 >  Last ›
Reset Sorting
Total for selections: (137)
Sort By:







Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0548