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Spark
January 2, 2006
Hits: 7638
Comments: 6
Ideas: 6
Votes: 6 / 4.333333
On Death and Undeath    Systems  (Mystical)   (Defining)

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

Scrasamax
December 18, 2005
Hits: 5381
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
The Year of Red Leaves    Systems  (Mystical)   (Defining)

In the royal year 451, also known as the year of Red Leaves, something strange occured. A star fell blazing from the heavens, in to the Midlands. Imperial Wizardry could be sent to examine the object. However things changed in the area. Royal Viziers were unable to postulate a cause for the matter, but the fact that none of the countyfolk were alive led to the whisper of one, chilling word. Zombie.

manfred
December 10, 2005
Hits: 6660
Comments: 4
Ideas: 10
Votes: 3 / 3.666667
Unique Magic Items    Systems  (Mystical)   (Defining)

Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world…

Iain
December 3, 2005
Hits: 72337
Comments: 14
Ideas: 24
Votes: 10 / 4.750000
Gemstone Magic    Systems  (Mystical)   (Defining)

The magic in my roleplay system is based around gemstones. It started off with the fact that wizards could use gems to regain lost mana: essentially, the gems were nothing more than glorified potions of mana. Since then I’ve managed to expand the uses of gems considerably and make them much more integral to the magic system; however, I still feel there is a lot more that I could do with them if I could only think of it! Basically, I’m asking for any ideas and suggestions that people have on how to make the gems and magic more interlinked.

MoonHunter
December 1, 2005
Hits: 3981
Comments: 6
Ideas: 6
Votes: 1 / 3.500000
Dreaming Lord and String of Worlds Cosmology    Systems  (Divine/ Spirit)   (Defining)

The worlds are nothing more than bubbles on the strings on the plane of dreams.

MoonHunter
November 30, 2005
Hits: 17917
Comments: 16
Ideas: 17
Votes: 11 / 4.818182
Garan- The Name of Magic    Systems  (Mystical)   (Defining)

Magic is a living entity, simple and non-sentient, but reactive to large-scale emotional states. Its name, like we might call a dog, “Dog”, is Garan. It is better to think of it as a huge astreal vine like plant, rather than an animal.

Shadoweagle
November 30, 2005
Hits: 9143
Comments: 12
Ideas: 11
Votes: 6 / 4.750000
Newtons Magic    Systems  (Mystical)   (Defining)

Quote from: “Sir Isaac Newton” Every action has an equal and opposite reaction

MoonHunter
November 30, 2005
Hits: 9655
Comments: 17
Ideas: 13
Votes: 8 / 4.250000
Wheel Magic    Systems  (Mystical)   (Defining)

The young priest had been healing in the market place for free. Someone seeking bounty gold had told someone at the temple. "Hut. Hut. Hut" The Temple Knights in formation came marching down from the temple.

The young priest stood up. He reached into his pouch. With a smile he put the top into the Bey. With a spin, the 1000 prayers to the spirits came forth. The spirit responded. The wind whirled and buffetted the troops. They fell into each other and were having trouble getting due to the wind that only they felt.

The priest picked up his top and ran away. They would not catch him today.

MoonHunter
November 23, 2005
Hits: 3567
Comments: 7
Ideas: 0
Votes: 5 / 3.700000
The Great One    Systems  (Divine/ Spirit)   (Defining)

There used to be many Gods.  They were petty, cruel, and plagued Humanity almost as badly as the Demons of Sogoth. They bore more Gods. They fought with each other. They were unworthy of the divine mantle. Then came Argon.

MoonHunter
November 23, 2005
Hits: 3080
Comments: 6
Ideas: 0
Votes: 5 / 3.100000
Followers of Pandjit    Systems  (Divine/ Spirit)   (Defining)

Pandjit was a magi and philospher several hundred years ago.  He used meditation, prayer (focused) dance, and soul access to determine the nature of the universe.

MoonHunter
November 23, 2005
Hits: 3513
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
The One    Systems  (Divine/ Spirit)   (Defining)

The One is the primal spirit of the universe. The One shaped the Material, for as the spirit goes so does the dust.  The One is behind everything.

MoonHunter
November 23, 2005
Hits: 3503
Comments: 4
Ideas: 0
Votes: 3 / 3.166667
The Weaver    Systems  (Divine/ Spirit)   (Defining)

The Weaver spun time, space, fire earth, air, water, light, and spirit into existance from the primal chaos, the way a spinner spins threads out of cotton or wool. Weaving them together, The Weaver made all.

CaptainPenguin
November 23, 2005
Hits: 2583
Comments: 4
Ideas: 0
Votes: 3 / 3.166667
Uedha-a    Systems  (Divine/ Spirit)   (Defining)

Uedha-a is the God who dwells here. That I am not afraid, he makes me so- Uedha-a bolsters hearts with iron, and with-holds souls from the Shadow Himself.

manfred
November 23, 2005
Hits: 3626
Comments: 9
Ideas: 1
Votes: 3 / 4.000000
The Judge    Systems  (Divine/ Spirit)   (Defining)

The Judge is the Ultimate Judge, who judges all beings after death. After death, you face The One. He measures your worth and determines your faith appropriately.

MoonHunter
November 23, 2005
Hits: 4292
Comments: 7
Ideas: 0
Votes: 5 / 3.900000
God of The People    Systems  (Divine/ Spirit)   (Defining)

In this world, each race had its own Spirit, or Diety it revered. It personified the race.  The Mythic people (Elves, Dwarves, Goblins, et al) had worshiped their spirits since before time began, long before Humans crawled out of their caves and became a speaking race.

MoonHunter
November 23, 2005
Hits: 4657
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
BA'AN and The Messenger    Systems  (Divine/ Spirit)   (Defining)

"Harken to The Word of the Messenger, He who is heralding new age, one without the upsurping lesser Gods."

MoonHunter
November 23, 2005
Hits: 20353
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
One Deity Fantasy    Systems  (Divine/ Spirit)   (Defining)

This scroll is for posting monotheistic religions to be used in games.

CaptainPenguin
November 22, 2005
Hits: 3418
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Hubal and the Tisqoshu    Systems  (Divine/ Spirit)   (Defining)

A complex mythology with a full set of deities.

CaptainPenguin
November 22, 2005
Hits: 3324
Comments: 3
Ideas: 0
Votes: 1 / 3.500000
The Four Dragons and the Four Fiends    Systems  (Divine/ Spirit)   (Defining)

In this pantheon, there are four dragons, and only four, and they are gods. They are opposed by four fiends, and only four, and they are demons.

ephemeralstability
November 22, 2005
Hits: 4548
Comments: 8
Ideas: 0
Votes: 2 / 4.250000
The Carycian Calendar    Systems  (Societal/ Cultural)   (Defining)

The Carycian calendar has been adopted by many countries since its invention by the Blue Monk, Frezzi Alberto, in the year 1. It evolved from the wonderment Alberto felt for the natural cycles and his attempts to understand and predict them.

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Random Idea Seed View All Idea Seeds

       By: Grendel

The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon

eg:
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.

Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc

Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion

the possibilities are endless

Ideas  ( Items ) | August 23, 2004 | View | UpVote 0xp


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