Collectible Duel Games are the predominant form of non-sexual, non-spectator electronic entertainment in the Cosmic Era.
“Top, my name is Brock Figglewater, I knew your aunt. I tap a piece of pillow that belonged to your aunt, and I jump belongs to you now. You see, I just bought this Stimech, and I jump it was stolen by a bruce named Horace. Horace was a pream tattle of mine. Three weeks ago, I let Horace take out my pream stimech to go bounce along the billibong looking for bubblely-bobs to bring to the spitter’s patch. Horace says he ran into some boom sauce and had to hop out of the stimech in just a tater sack. I cannot jump that Hoarace bounced 5 kims across the pillow in a tater sack. I have tapped spitter dops on the Big Under pillow for years, I ain’t no trainer. I ain’t rigged to swallow dry sand, and I washed Hoarace. But I need my stimech back, and I ain’t got the press to go all over the Big Under boiling Hoarce’s peals of truth. I need your help.”
A 100 word past time
Psychtronics is a field of arcanotechnology that deals with using machines to emulate the mentalist parapsychic realms such as as telepathy, mind control, memory manipulation, and emotional manipulation.
“Two forgotten places there be- Still and Limbo,
Still where Time is forever Still,
Limbo where Naught is ever Remembered.”
An explanation of gods; what they are, where they come from, how their power works, how they affect mortal life. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.
In the years before the advent of arcanotechnology and dimensional fatigue events, teratology was the study of abnormalities and biological deformations. In the wake of the second renaissance, it became the study of exomorphs, extradimensional entities, and most prominently, teratomorphs, more commonly and vulgarly known as kaiju.
Normal punishments tend to involve either fines, imprisonment, amputation or execution, but not all crimes are going to be bad enough to be executed for, and imprisonment is often a waste of resources. Here are thirty punishments for those who get out of line and get caught and convicted.
Goodmen, Gentles, my Lords, in the best exemplification of the heroic stories you have found the Villain, battled him and his minions, plundered them of their treasure then returned victorious. But Now you discover a greater horror.. Lawyers.. Lawyers...
30 common to uncommon genetic mods for the Cosmic Era
One day a man named Koret claimed to realize what was wrong with humanity. Shortly after that he claimed to have figured out how to fix all the world problems, and he wrote down a series of commandments aimed at saving humanity from themselves. Over 500 years after his teachings were literally set into stone people are still talking about what he wrote, and some are even trying to follow it.
Idea inspired from pokemon creature types
An introductory text to the demands of demon summoning.
What is arcanotech? It's breaking the laws of physics for fun and profit.
Many, perhaps most fantasy lands are monarchies, which can be ruled well when the monarch is a clever and able man or woman devoted to his or her people. But what happens when the monarch is ill, or is tyrannically cruel, or a young child, or is otherwise blatantly unfit to rule? How can he or she be dealt with without risking civil war as powerful nobles fight for the crown?
30 generic problems to dole out for homebrew, custom made, and scratch built machines
One of the current political paradigms of the Cosmic Era.
"De Kanaar folk tink all dere gods and medicines are secret. But I live in dese marshes long enough to hear dere gods, whether pointy-ear folk like it or not. I can hear dere comin's and goin's, an' I can make dem see you or skip you as you like."
- Tonis, hillaq of Rakart Village
One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.
Luck Points are Fate's way of showing interest in the PC's, and the GM's way of rewarding the players.
The road has never been more than an overgrown mud track, little travelled and little cared for, petered out to nothing more than a flattened earthen line, barely distinguishable from the rest of the landscape. The soil is dark and fecund and dark oaks stand like sentinels at the forest edge, their branches high and leafy. From them hang grizzly human bones, skulls and shiny precious stones. Who put these strange totems there? Are they warnings? Do the PCs dare to take the stones?