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By: Scrasamax
2012-05-13 03:43 PM
Hits: 84
Comments: 3
Ideas: 0

Votes: 2 / 4.000000
Neko Augmentation Systems  (Artistic/Performance)   (General)

Sometimes science and culture produce amazing things, sometimes they produce flipper babies

Dr. Assan Steiner

By: Dragonlordmax
2012-03-01 09:35 PM
Hits: 241
Comments: 11
Ideas: 3

Votes: 9 / 4.333333
The Festival of Prataan Systems  (Divine/ Spirit)   (General)

That very special day when the people try to use up all of the most horrible deaths for the coming year.

By: Chaosmark
2012-02-25 10:22 PM
Hits: 222
Comments: 10
Ideas: 1

Votes: 8 / 4.125000
A Treatise on the Styles of Casting Systems  (Mystical)   (General)

Casting spells is a difficult, oftentimes dangerous task. Power can be attained in spades by those so inclined, but controlling it once unleashed is something else entirely. There are a number of different ways that the form of the spell, the spell matrix, can be encoded, each with their own advantages and disadvantages.

By: Scrasamax
2011-12-06 11:54 AM
Hits: 219
Comments: 8
Ideas: 0

Votes: 2 / 4.250000
Of Summons Systems  (Mystical)   (Specific)

Summons are a common theme in fantasy games, the following is a simplified summoning system

Codex Codex
By: MysticMoon
2011-11-28 03:30 PM
Hits: 251
Comments: 7
Ideas: 0

Votes: 4 / 3.750000
30 Gods of Tirexia Systems  (Divine/ Spirit)   (General)

A sampling of 30 gods, separated into pantheons.

By: hylandpad
2011-10-24 10:19 AM
Hits: 198
Comments: 1
Ideas: 0

No votes
The Language Archeoc Systems  (Societal/ Cultural)   (Defining)

"Archeoc isn't just a language, it's a piece of our history. Great empires rose and fell on the pillars of that great tongue, and it's legacy will forever, and inextricably bind Greatlanders together."

-Author Hedron Gadolfini

Codex Codex
By: Alexande Doyle
2011-10-20 06:41 PM
Hits: 259
Comments: 5
Ideas: 0

No votes
Alexander's Theory of Magic Systems  (Mystical)   (Defining)

A short summery of my homebrew theories of maigc.

By: hylandpad
2011-09-17 06:41 PM
Hits: 365
Comments: 13
Ideas: 0

Votes: 2 / 3.750000
Mid-Orbital Active-Defense Deployment Systems (MADDS) Systems  (Combat/ Warfare)   (Defining)

MADDS - the impregnable Planetary fortress system of the 25th Century

Codex Codex
By: hylandpad
2011-08-27 11:40 PM
Hits: 275
Comments: 3
Ideas: 0

Votes: 2 / 4.500000
The Biv Systems  (Societal/ Cultural)   (Defining)

A scholar and his student sat in the garden, drinking wine, breaking bread and pondering.

And so the student asked the scholar "O' great and wise Master please answer to me this; what word should describe the practice every man and every woman should do at all times?"

With no hesitance, the scholar replied "O' learned disciple, 'Reciprocity' is the word ye seek."

- The Biv, Tome of Life, The Ethical Collections (6), Parable 32

By: hylandpad
2011-06-18 02:28 PM
Hits: 520
Comments: 9
Ideas: 0

Votes: 3 / 4.166667
Ether and Ethereal Magicks Systems  (Mystical)   (Defining)

"Sorry?! There's nothing to be sorry about boy! That was a conflagration worthy of my applause, my commendation even. Now excuse me, I have to go don new robes. These are a bit...burnt."

-Circle Master Caius Aurelias, to his Apprentice Idimus

Codex Codex
By: Dozus
2011-06-01 09:13 AM
Hits: 889
Comments: 19
Ideas: 1

Votes: 9 / 4.888889
Cartogramancy - The Magic of Maps Systems  (Mystical)   (Defining)

"Anyone can draw a map, boy - there's no more difficulty in that than laying brick. What makes maps useful is when they are so proper, so precise, that they are living images of the places they represent. Encompassing knowledge of the geography, and mastery of the very space itself - that, child, is cartogramancy."

- Sage Pakpao Sasithorn, Chief Lecturer, the Ezagun-Darkbolt College of Cartogramancy

By: Ted
2011-05-07 06:08 AM
Hits: 555
Comments: 3
Ideas: 0

No votes
Incarnate Ascension Systems  (Divine/ Spirit)   (Specific)

A fairly blunt, systemic look at The Shattering. For flowery prose, look elsewhere ;)

By: Redgre
2011-04-27 06:03 PM
Hits: 709
Comments: 10
Ideas: 5

Votes: 6 / 4.416667
53 or More Cantrips Systems  (Mystical)   (General)

More cantrips for a wizard who likes options

By: Mourngrymn
2011-04-16 12:22 AM
Hits: 10665
Comments: 21
Ideas: 20

Votes: 9 / 4.833333
Golden Sub
Constellation Myth Systems  (Knowledge/Lore)   (Defining)

Old cultures since the dawn of written time have seen pictures in the night sky and asked questions of them. Who they were, where did they come from, and why do they return? The earliest efforts to distinguish these nightly visitors and give them names and meanings dates back to before the Contention of Aborior. Those first observations were different than what is seen today but most still hold true to their original origins.

By: Scrasamax
2010-12-01 12:23 PM
Hits: 483
Comments: 1
Ideas: 0

No votes
NAIS Science Report 11 Systems  (Societal/ Cultural)   (Specific)

What most people call aliens and monsters are usually extra-dimensional creatures.

By: axlerowes
2010-10-23 10:57 PM
Hits: 735
Comments: 10
Ideas: 0

Votes: 9 / 4.388889
Magical Songs Systems  (Artistic/Performance)   (General)

An annotated play list for Bards, Musical Mages, Sirens, and Supernatural Musicians regardless of time frame or setting.  

By: axlerowes
2010-10-06 02:31 PM
Hits: 889
Comments: 8
Ideas: 0

Votes: 6 / 4.583333
30 Halfling Holidays Systems  (Societal/ Cultural)   (Specific)

Time is measured for most by the events that are both constant and special.  "How many Christmas's ago was that?"   It should be no different for Halflings.

By: Mourngrymn
2010-08-22 04:28 PM
Hits: 627
Comments: 8
Ideas: 0

Votes: 3 / 4.166667
Death And Resurrection Systems  (Divine/ Spirit)   (Defining)

Death and Resurrection
Life is commonly difficult, especially for those who choose a life of hardship and adventurous excitement. The cycle of life is never ending and continues its birth, life, death cycle for everyone. With divine aid and assistance, however, at times it can extend this cycle greatly, even halting it for a time. Death is different among nearly all game settings. Please read this with the understanding that it may not fit your particular game setting and style, but is an alternative.

By: Scrasamax
2010-05-03 10:37 PM
Hits: 1315
Comments: 15
Ideas: 21

Votes: 5 / 4.500000
30 More Limitations on Magic Systems  (Mystical)   (Defining)

30 more limitations to the practise of magic, aka Why Everyone Cant be a Magic User

By: Cheka Man
2010-04-25 11:26 AM
Hits: 988
Comments: 7
Ideas: 0

Votes: 7 / 4.000000
30 Limitations on Magic Systems  (Mystical)   (Defining)

Why are most people not users of magic? Why does magic not rule the whole world? Because...

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Nine times out of ten, it’s the undead that do the running. Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom. Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia. The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it. Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location. In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort. Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.
By: Raptyr | UpVote

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