"The HAS Endeavor is this ship. Its run by these 'obbit pirates. One day, me and me mates were sailing to this island, 'cause there was some old dungeon that I had a really good reason to loot at the time. So's as we sailed, them pirates led by their cap'n, a 'obbit called Ralph, boarded us, and stole all me gold! I was pissed for ages."
-Old Gerald, man in the pub
A radical terrorist organization bent on world dominance, willing to use blackmail, revolution, anarchy and military action to achieve their goals.
The short lived and chaotic vampires of northern Mexico
The Knights of the Holy Sun are the militant arm of the Jovian Church, dedicated to His Glory, and are well known and admired by many for their bravery in battle.
The last remaining relic of the European Union and Interpol, Sigma Blue is an international crime fighting and liaison task force.
Two cultures at war.
A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves
The G&M, or GaMa Corp, not to be confused with the larger GM corporation.
More correctly known as the Imperial National Bank of Nippon and the Pacific Rim Coalition (INBNPRC)
Also known as the Adventurer's Guild, the GAUR, the Hall of Heroes and a variety of other names.
They're way over their heads...
They will serve up the Light to appease their dark gods.
A 100-word religion
100 Word Society
Melpomene's Espers? Ha! Let me know how that goes, and after that let me know when you find Atlantis and Jimmy Hoffa!
The city guard used to be crooked as a frendleback tree, then the society popped up. I miss the good old days when you could bribe a grunt to look the other way. It's hard and dangerous to be in the black arts now.
Nyp, Thieve's Guild
A gathering place for basic info on the societies, secret and otherwise used and referenced in the Chronicle of Tsuria
"The Circus is in town, Dicurion. Make a donation to the good priests of the Laughing God. See if he won't smile down upon us, and wish our little problem away."
-Olrich van Haarkrom
'Mediatius ar Adjucatius'
'Mediation and Adjucation'
- First Axiom of the Ark
Halflings are a people without a home. They wander through the kingdoms of taller races, never staying to long in one location, always searching for a place to make their own.
The spirit of a creature trapped in amber cannot escape to it’s afterlife / next incarnation / whatever.
Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them – typically the power to control one individual of that species.
Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) – simply control the queen and you command the whole colony.