The last remaining relic of the European Union and Interpol, Sigma Blue is an international crime fighting and liaison task force.
Two cultures at war.
A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves
The G&M, or GaMa Corp, not to be confused with the larger GM corporation.
More correctly known as the Imperial National Bank of Nippon and the Pacific Rim Coalition (INBNPRC)
Also known as the Adventurer's Guild, the GAUR, the Hall of Heroes and a variety of other names.
They're way over their heads...
They will serve up the Light to appease their dark gods.
A 100-word religion
100 Word Society
Melpomene's Espers? Ha! Let me know how that goes, and after that let me know when you find Atlantis and Jimmy Hoffa!
The city guard used to be crooked as a frendleback tree, then the society popped up. I miss the good old days when you could bribe a grunt to look the other way. It's hard and dangerous to be in the black arts now.
Nyp, Thieve's Guild
A gathering place for basic info on the societies, secret and otherwise used and referenced in the Chronicle of Tsuria
"The Circus is in town, Dicurion. Make a donation to the good priests of the Laughing God. See if he won't smile down upon us, and wish our little problem away."
-Olrich van Haarkrom
'Mediatius ar Adjucatius'
'Mediation and Adjucation'
- First Axiom of the Ark
Halflings are a people without a home. They wander through the kingdoms of taller races, never staying to long in one location, always searching for a place to make their own.
Nightmares upon the battlefield. Once thought defeated, rumors of their return have begun to spread.
An eye for an eye leaves the whole world blind.
Entering a new city there are street urchins, hustlers, con men, kidnappers, thieves and burglars looking to make their day’s prophet. The victim, in many cases the PC, is known as the mark and is the target of whatever kind of hustle they have planned. These hustlers are always on the lookout for easy pickings.
You felt a slight tingle as the man looked you in the eyes, and he is currently approaching confidently with a look of recognition on his face. He smiles and you know you know him, you just don’t know how.
The Pcs discover an ancient, dusty oil lamp, somewhere in the bowels of a dungeon. Naturally they "rub it", and out pops a wizened, old djinn. So far so good. Then it speaks...
"Ah at last, at last I am free! Now grant me my wish!"
When the PCs explain that they are the ones that should be granted a wish, the malignant djinn explains to them that his particular oil-lamp has a curse placed upon it. Whomsoever releases the entity inside shall be geased to grant the djinn's wish to the best of their ability.
Groans ensue from the party. The djinn rubs his wrinkled hands, grins, and proceeds to name his wish. What could it be?