"The HAS Endeavor is this ship. Its run by these 'obbit pirates. One day, me and me mates were sailing to this island, 'cause there was some old dungeon that I had a really good reason to loot at the time. So's as we sailed, them pirates led by their cap'n, a 'obbit called Ralph, boarded us, and stole all me gold! I was pissed for ages."
-Old Gerald, man in the pub
A radical terrorist organization bent on world dominance, willing to use blackmail, revolution, anarchy and military action to achieve their goals.
The short lived and chaotic vampires of northern Mexico
The Knights of the Holy Sun are the militant arm of the Jovian Church, dedicated to His Glory, and are well known and admired by many for their bravery in battle.
The last remaining relic of the European Union and Interpol, Sigma Blue is an international crime fighting and liaison task force.
Two cultures at war.
A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves
The G&M, or GaMa Corp, not to be confused with the larger GM corporation.
More correctly known as the Imperial National Bank of Nippon and the Pacific Rim Coalition (INBNPRC)
Also known as the Adventurer's Guild, the GAUR, the Hall of Heroes and a variety of other names.
They're way over their heads...
They will serve up the Light to appease their dark gods.
A 100-word religion
100 Word Society
Melpomene's Espers? Ha! Let me know how that goes, and after that let me know when you find Atlantis and Jimmy Hoffa!
The city guard used to be crooked as a frendleback tree, then the society popped up. I miss the good old days when you could bribe a grunt to look the other way. It's hard and dangerous to be in the black arts now.
Nyp, Thieve's Guild
A gathering place for basic info on the societies, secret and otherwise used and referenced in the Chronicle of Tsuria
"The Circus is in town, Dicurion. Make a donation to the good priests of the Laughing God. See if he won't smile down upon us, and wish our little problem away."
-Olrich van Haarkrom
'Mediatius ar Adjucatius'
'Mediation and Adjucation'
- First Axiom of the Ark
Halflings are a people without a home. They wander through the kingdoms of taller races, never staying to long in one location, always searching for a place to make their own.
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?