''Rrrbit! Rrrbit! Great Jove has found you unworthy, human! Now prepare to die !''
A systemic power during the galactic war
And Cain went out from the presence of the LORD, and dwelt in the land of Nod, on the east of Eden.
The Fleabirds are a group of people indigenous to North America who have rejected the collectivism and sedentary lifestyle inherent in the Cosmic Era. Rather than living in the gleaming arcologies, steaming geofronts, or the great heaps of the urban rims and favelas. Rather, they live in caravans that travel the countryside of the continent.
There are three things, each sacred and bearded: Moon, Monks, and Moss. All connected. Tied together by the Monks of the Bearded Moon, an old order of healers, mystics, bearers of the secret knowledge, and inheritors of the Bearded Moon's gifts. Theirs is a sect full of mystery and bound by ritual.
The PCC is the second largest religion in the Atlantic Federation.
During the Death Wars one unit was created filled with fanatics bearing unique tattoos that gave them an invaluable ability impressive in any military action: the ability to cheat death.
Are you sick and tired of coming up short in your interactions with another fellow human being? Always getting pushed around?
Are you a loser?
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Details A.D.T.s, BT Industries and U.H.A.T.
A summary of the Esgol Dwarves which make their home within Esgoloth, in Asydia
"Protect us, oh holy one,
from the dangers of the night
may your smoke and ashes
to our souls with clarity ignite"
A troupe of players has made a rare stop at the local fair. There are plays, fortune tellers, games of "chance", and more! Great fun for all.
The high society of the city of Efeterthrop is a lively bunch to say the least. Their dedication to chaos and anarchy is unbeatable, so long as they stay in charge.
Where the clowns dwell, even angels fear to tread
Graphic content, reader discretion is advised
With power borne from their unusual markings, men and women of the Five Orders of Ivory Tower are guardians and rulers of the Desert Realms, and guides to the people. But what secrets lay beneath their strange tattoos?
A charitable organization that might have a darker side.
Those of the bare chin, the clan of the wolverine, they who walked away from the mountain.
The birth and life of a god through the long ages.
Messes cleaned, maintenance conducted, problems fixed.
'You don't step into the ring with Ali because you think you can box.
The Nobles of Vartanadel play a yearly game of politics that climaxes at the yearly Naming ceremony that changes everything. It is then that the King names his favorite and they all find out if they are still labeled as a King's favorite or if their lives will be forfiet.
On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!
The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.