Hall of Honour Featured

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MoonHunter
November 2, 2005
Hits: 3005
Comments: 4
Ideas: 0
Votes: 4 / 3.750000
Order of the Southern Temple    Society/ Organizations  (Religious)   (Country/ State)

Those of the Southern Territories were at a disadvantage at court. However, banded together, they become a mighty force for conservative and religious values.

Maggot
November 2, 2005
Hits: 3200
Comments: 3
Ideas: 0
Votes: 3 / 4.333333
The Brotherhood of Larfu    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Brotherhood’s goal was to preserve traditional Eshal practices and customs, with emphasis being placed on the belief that every member of the tribe mattered and that to ignore his rights and contributions, would result in the Clan collapsing.

CaptainPenguin
November 2, 2005
Hits: 6558
Comments: 14
Ideas: 0
Votes: 9 / 4.555556
Curalon Hestaris    Society/ Organizations  (Criminal/Espionage)   (Regional)

The principal axiom of the Curalon Hestaris, and the basis of all its teachings, is this:

"Inhale. Kill. Exhale."

esaquam
November 2, 2005
Hits: 3866
Comments: 6
Ideas: 0
Votes: 6 / 4.416667
Society of Blood    Society/ Organizations  (Combative)   (Country/ State)

The Society of Blood is much more benign than its name sounds. Initially created as an award of valor for common foot soldiers, membership. The SOBs decided to make themselves a benevolent, protective order for all veterans. They quickly united informally and, without any bloodshed or even any overt threats, restored order and fairness for veterans through all the lands.

MoonHunter
November 2, 2005
Hits: 6404
Comments: 8
Ideas: 0
Votes: 5 / 3.500000
The Blades of the Golden Sun    Society/ Organizations  (Combative)   (Trans World)

The Blades of the Golden Sun are an organization lost to history. They are a legendary group, with songs, stories, and histories written about the exploits of their members. They were warriors of the famous Sun Swords, fighting against “The Evil”, the Dark Night.

MoonHunter
November 2, 2005
Hits: 2784
Comments: 3
Ideas: 0
Votes: 3 / 4.333333
Silver Phyrus    Society/ Organizations  (Mystical)   (World Wide)

Thus the world is kept safe by a few courtiers, silversmiths, woodsmen, and the occasional mage. All of them linked by the Phyrus (X)and a need to keep the world safe.

MoonHunter
November 2, 2005
Hits: 17343
Comments: 38
Ideas: 0
Votes: 6 / 3.333333
The Rosicrucian Order, AMORC    Society/ Organizations  (Mystical)   (World Wide)

Who needs fantasy, when reality provides so much more?

This is a magical organization that will transcend any “guild” or school. The mages of this order will have access to different, almost clerical spells, in addition to the standard spells available to most.

MoonHunter
November 2, 2005
Hits: 3204
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
Order of Priori Historicus    Society/ Organizations  (Knowledge/Lore)   (World Wide)

The Order is about the past. It is a collection of people who love history, ancient times, and artifacts of the past. Only people who are really interested in past should be members. A passing interest is not enough. One must be dedicated to the past to be invited into this organization.

Scrasamax
November 2, 2005
Hits: 5076
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
Via Humanitae    Society/ Organizations  (Political)   (Regional)

Via Humanitae - For Humans to live and thrive, non humans must be removed.

crazylittleelf
November 2, 2005
Hits: 2631
Comments: 3
Ideas: 0
Votes: 3 / 2.333333
The Liberators of the Coin    Society/ Organizations  (Criminal/Espionage)   (Regional)

The Liberators of the Coin is primarily an organization Halflings devoted to (insert trickster/thieving/Halfling god). They pattern themselves after a myth of the god stealing gold coins from his brother on the evening of his wedding. The stolen gold was a part of the wedding ceremony and its absence meant that the ceremony could not proceed. The theft resulted in the trickster being able to marry his brother’s intended.

Scrasamax
November 2, 2005
Hits: 5347
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
The Upright Society of Civic Wizards    Society/ Organizations  (Political)   (Regional)

This organization began with a simple idea to protect the common people from the danger of magic run amok. Far too many disasters and atrocities were being commited by irresponcibe, evil, or mad wizards with no one to answer to but their own degraded consciences. But like so many things, it started off good and has shifted to the dark side.

manfred
November 2, 2005
Hits: 4636
Comments: 7
Ideas: 0
Votes: 5 / 4.000000
The Painters Guild    Society/ Organizations  (Mystical)   (Regional)

Smeer was dragging a cart full of strings. Another cart of another strings, it was heavy, but probably the best job in these works for a weak boy. He brought it to the machine that weawed the ropes; the hands of older boys powered it. They were paid a few coppers more, but could barely move after a whole day of work. Smeer hoped to get older and stronger one day, to help his family out of poverty. Pulling the cart back through the yard, he suddenly noticed something. Does not that pebble look like… a coin? A glistening silver coin?! That would help for a few days! Looking around, he carefully picked it up, and hurried to work to stay unnoticed.

But something has noticed him.

MoonHunter
October 30, 2005
Hits: 3671
Comments: 4
Ideas: 0
Votes: 3 / 3.333333
The Guild of Magic    Society/ Organizations  (Mystical)   (World Wide)

The Magic Guild is one of the first Humanti Guilds, one of the first organizations that crossed clan bloodlines. It has become one of the most powerful, having a prestigeous place in history and becoming the “official” judges of way and order/chaos.

Sentinel
October 29, 2005
Hits: 3733
Comments: 5
Ideas: 0
Votes: 4 / 3.000000
Guild of Anawaith    Society/ Organizations  (Natural)   (Regional)

An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits…

MoonHunter
October 28, 2005
Hits: 4612
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
The Hand (and the Silver Stars)    Society/ Organizations  (Criminal/Espionage)   (World Wide)

The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem… especially when an Orb is around.

MoonHunter
October 28, 2005
Hits: 4936
Comments: 9
Ideas: 0
Votes: 3 / 4.000000
Silver Stars (and The Hand)    Society/ Organizations  (Knowledge/Lore)   (World Wide)

The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved.

Shadoweagle
October 28, 2005
Hits: 3173
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
Guild of the unblinking eye    Society/ Organizations  (Knowledge/Lore)   (World Wide)

An Order created in ancient times built upon the concept of “Knowledge is Power”. They are the ultimate power.

MoonHunter
October 28, 2005
Hits: 6974
Comments: 7
Ideas: 0
Votes: 2 / 3.000000
Order of the Wheel    Society/ Organizations  (Political)   (World Wide)

Life is nothing more than a turn of the gaming wheel. Since “Fortune Serves the Bold,” the world should serve the members of this organization.

MoonHunter
October 28, 2005
Hits: 4340
Comments: 7
Ideas: 0
Votes: 2 / 2.500000
Guilds of the Water    Society/ Organizations  (Travelers)   (Regional)

The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.

Mourngrymn
October 28, 2005
Hits: 3967
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Fajro Mang'i    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang’i roam the frozen wastes with an ancient knowledge glinting in their eye.

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Random Idea Seed View All Idea Seeds

       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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