An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits…
The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem… especially when an Orb is around.
The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved.
An Order created in ancient times built upon the concept of “Knowledge is Power”. They are the ultimate power.
Life is nothing more than a turn of the gaming wheel. Since “Fortune Serves the Bold,” the world should serve the members of this organization.
The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.
Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang’i roam the frozen wastes with an ancient knowledge glinting in their eye.
The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch.
A great listing of names and short descriptions as well as fleshed out groups/ societies/ and organizations.
The Order of Eternal Flame was a great order of the past, dedicated to bringing law and justice to The Lands. The Dragon Knights brought a golden age to the Elder Times. Unfortunately, they were betrayed and that golden age has been lost.
The Greens are a group of balance between the Colors, the factions of Blue and Yellow.
There are always factions at Court. These “teams” are color coded for your convience. However, it is not always good to wear your affiliations on your sleeve.
The Order of the Iron Gauntlet is the oldest in the Kingdom. They are the order of the King’s Guardian Knights. Though they are Generals and Warriors of note, they act as the King’s bodyguards in battle and interesting situations.
This is a knightly order of the kingdom, which does not require its members to of noble line, just noble attitude. Each member must be knighted for duty to kingdom or be of knightly rank (or greater) by birth. The order was formed by the Queen of the Rose, Queen Isa, hence the name. The order’s primary duty is as The Queen’s Guard.
Because of this the culture believes in a death walk for those that are getting near natural death, whether it be from oldness or some kind of terminal sickness. They are to leave the home and go through the Death Gate into the Sullen woods where they spend the last days of their life. Once they pass through Death Gate they are never allowed to return. But having a death gate in your own backyard may create more problems then it solves.
I was in a game with a GM that had a Masters in History, who made is a point to mention that the local peasants didn't have wheelbarrows. The rest of the players just shrugged that off but I knew that the GM was trying to tell us the peasants were on the knife edge of starvation.
All that from wheelbarrows? Yes, because before the invention of the wheelbarrow it took two men to carry that load. In it's time the wheelbarrow was the most explosive production multiplier that the peasantry could get their hands on.
This is worth two tips: One about the power of the Wheelbarrow and the other is the moral of the story...that people need to know the point you are trying to make.