My son, repent your dark ways of chaos. If given fully your soul will burn brightly in the sky and break free of the torment of your chosen calling. If you do not, I will be forced to send your tortured soul to Kasal for pennace. Make your choice, no? Then you Corrupted Spawn of Sethalis, may your soul be tormented forever in the burning hatered of your master.
- Michaud - 9th Order of the Devoted Path of Aduivo
We are not mere assassins, we are Gods will.
The Order of the Dry Bones is an order dedicated to the Destruction of Great Evils. They are the hands of a secret cabal dedicated to destroying Great Evils.
His true name is….
The Tattered are driven by hatred. All their lives they have done without, and given a chance to close in on those who ‘have’ they kill with disturbing intensity.
The Darkness is not a group of assassins. They are however, not friendly people.
First he becomes sweaty and feverish. Then the boils begin. The boils are beautiful. After that, he finds it difficult to breath, then move, then he drowns in his own blood. Is that sufficient?
The Strangler is a chaos entity worshipped by an assassin cult. Using narcotics in their worship members of this killing cult are very very dangerous.
Then all of a sudden, the victim gets convulsions and seizures, eyes bulging and mouth foaming.
“Sigh. Another mysterious, highly skilled assassin, with a difficult child hood and black clothes. Oh. This one has knives in his belt, not his boot. Well, at least it is not a Drow. ”
Warriors or bandits, terrorists or freedom fighters - depends on your point of view really
The Gryphon Knights are the commanders of the Sovereign’s Finest, the King’s loyal advisors and bodyguards.
The Sovereign’s Finest is The Crown’s Personal Unit. They are not only elite fighters who have distinguished themselves in service to the Country (Caladania), but they are trained to be envoys of the crown and capable of special duties.
The Twilight Tunnels, the Imperial Gate system, was the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. The Order was charged with the creation, maintance, and defense of The Gate System.
When an opposing army brings in the big weapons, your kingdom has no choice but to ante up or fold - and a trained Battle Mage from the Guild of Arcane Combatants if nothing if not a big weapon. But what happens your generals and their generals have a common goal?
If you are into the occult, you should also know the groups that are active in these shadowy parts of magic and reality, whether these are real or only rumours. One somewhat known group is the Cabal. Unlike other cults (if it is a cult), this sect seems to be rather benign, and actually offers useful services, for a price. Some experts mark them as occult freaks that do it only for the show and pretending, nothing more.
A group of highly educated rich youths and nobles that have a desire for a darker side of life. While the King’s Paupers are from the veins of the rich and noble, they are far from the same attitude of their fathers and the court. They took the name the King's Paupers in jest to the way their life was.
History provides us with more interesting groups than we could ever hope to create.
Sitting in a gloom lit by a single candle, the masked and robed figures shuffle into the room. Some are tall. Some are short. Some are round. Some are thin. They are all different, yet they are the same… those that organize and run the city from behind the scenes.
What do three guild masters, one noble, a seneschal, a “wine barrel merchant”, and a massively wealthy merchant have in common? Nothing, except maybe they an appreciation for wine.
In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.