These necromancers are maintanied by the warlord-king of Delegroth, in order to augment his armies and decimate his foes.
Legends claim that in the far south, men made of ice roam…
In the vast Sun-Ocean lies spots of perfect green. The Ankorillian Islands. The “Jewels of the Blue”.
The natives there are strange and wild looking.
Here is the only existing work on how they live, their customs, beliefs and rituals.
The Followers of The Book and The Word believe in the strict adherence to the Law and The Word.
The Church of the Message was built upon the ruins of the various churches that fell once their clerical powers were lost.
The True Deity’s worship is kept quiet and out of the public eye. Public Religions persecute Mothon worshipers and their strange powers.
The Vicean Church is one that expresses the mysteries of existence and explains the process of life and death and life beyond. While other churches have "aims" and "goals", the Vicean church focuses on the soul and faith of its members (and all peoples) and the health of the community and its church. After a few religious conflicts or magical pogroms, the Vicean Church becomes very popular with people and governments, as they avoid such things.
Many priests take a vow of poverty-but not the priests and priestesses of Mammon. But that is to be expected.
The Priests of The One are shaman scholars, showing the way of The Spirit, The One to the people. They do not like being called a church, as history has shown that all churches eventually become organizations and dominant ones.
We have your gods, but only the merest mention of worship, priests, and temples. This thread is the correction for that oversight
This religion is meant to be a minor counterpoint, or even a cult, in a world dominated by a polytheistic religion. Religions do not exist in a vacuum, and few worlds are homogenous enough to have only one religion.
Operating out of Armudstadt, the notorious city of corruption and deceit and centre of the Kingdom of Dernwich, the Duchampe Society takes its name from its founding father, one Vergrin Duchampe, who lived around the 18th century. Duchampe, an Elvish merchantman - or rather, a leader and “godfather” of a great deal of lower Elvish merchantmen, was notorious for his skill at wagers.
The grey talon assassins are a very special group for one reason. They have never been caught. They are impossibly hard to find; many doubt their very existence. Once one has found them, they can be sure the job will be done… for the right price of course.
In a land where dueling is common, the Azure Sword ply their trade. While dueling removes most of the need for assasination, there are still those who can not overcome their enemies by sword.
The part of the body for the soul of the world has been corruped. Woe be to all.
-Wyyrrenek, GreenMan Father 1620
To fight the Evil, you must learn of The Evil, master its skills, know its techniques, and be able to use its tools. Only then can you train others to fight The Evil.
—Ilvantus of the Black Robes to the general floor at the Creedos Convocation 1137 DO
Everyone has strings. You just need to know how to pull them. *cue evil laugh* With this “string” of agents, who will respond perfectly to my careful manipulation, the safety of the Kingdom is ensured.
The religious assassins known as the revenants are some of the most effective killers in Midian.
You sicken me, son of a false God. Your faith is boundless, yet your power is limited. You serve a weak God and yo ushall soon see the err of your ways. When we rally forth and wipe the slate clean of your pathetic church your crys of injustice will not be heard. Bow before your oppressor.
-Souka Apostle of Sceleris
The day passes again. I have recorded the passing of time for half my life. I have recorded the attempts of each of the three hordes of Corrupted to try and breach our sanctity with calm ease. I have watched the brother of my God try vainly attempt to bring down these walls with his misguided followers. The world will know the true history, even if I give my life for the truth.
- Khoal - Scribe of the Order, Watcher of Gotruis
Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.
So mages will often be seen handing around hands of cards.
Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.