His true name is….
The Tattered are driven by hatred. All their lives they have done without, and given a chance to close in on those who ‘have’ they kill with disturbing intensity.
The Darkness is not a group of assassins. They are however, not friendly people.
First he becomes sweaty and feverish. Then the boils begin. The boils are beautiful. After that, he finds it difficult to breath, then move, then he drowns in his own blood. Is that sufficient?
The Strangler is a chaos entity worshipped by an assassin cult. Using narcotics in their worship members of this killing cult are very very dangerous.
Then all of a sudden, the victim gets convulsions and seizures, eyes bulging and mouth foaming.
“Sigh. Another mysterious, highly skilled assassin, with a difficult child hood and black clothes. Oh. This one has knives in his belt, not his boot. Well, at least it is not a Drow. ”
Warriors or bandits, terrorists or freedom fighters - depends on your point of view really
The Gryphon Knights are the commanders of the Sovereign’s Finest, the King’s loyal advisors and bodyguards.
The Sovereign’s Finest is The Crown’s Personal Unit. They are not only elite fighters who have distinguished themselves in service to the Country (Caladania), but they are trained to be envoys of the crown and capable of special duties.
The Twilight Tunnels, the Imperial Gate system, was the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. The Order was charged with the creation, maintance, and defense of The Gate System.
When an opposing army brings in the big weapons, your kingdom has no choice but to ante up or fold - and a trained Battle Mage from the Guild of Arcane Combatants if nothing if not a big weapon. But what happens your generals and their generals have a common goal?
If you are into the occult, you should also know the groups that are active in these shadowy parts of magic and reality, whether these are real or only rumours. One somewhat known group is the Cabal. Unlike other cults (if it is a cult), this sect seems to be rather benign, and actually offers useful services, for a price. Some experts mark them as occult freaks that do it only for the show and pretending, nothing more.
A group of highly educated rich youths and nobles that have a desire for a darker side of life. While the King’s Paupers are from the veins of the rich and noble, they are far from the same attitude of their fathers and the court. They took the name the King's Paupers in jest to the way their life was.
History provides us with more interesting groups than we could ever hope to create.
Sitting in a gloom lit by a single candle, the masked and robed figures shuffle into the room. Some are tall. Some are short. Some are round. Some are thin. They are all different, yet they are the same… those that organize and run the city from behind the scenes.
What do three guild masters, one noble, a seneschal, a “wine barrel merchant”, and a massively wealthy merchant have in common? Nothing, except maybe they an appreciation for wine.
Secret societies have long existed for a number of social and political reasons. The Red Flower Society dates back to the time around the burning of the Great Temples of the South when the Churians invades the Great Civilized Land from the North. The organization teaches the finest martial arts and skills of subterfuge to its members
The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.
The Senrenites - The Knights of the Most Holy Order of St. Senren - are one of the most powerful and influential religious orders in northern Laurentia. A militant order, they have nevertheless been widely credited with bringing a code of honour to conflicts that is now widely adhered to by most nations.
A group of individuals* gather up and search for, "The rod of Lordly Might." Here's the catch, no just any individual is welcomed. There will be a meeting on sundown* in an old bar. As it is, a war is going on between the Eastern Front, and the Western Front. The bar/tavern is in the middle of both lands.
On the same night of the meeting, there's another meeting with the Red Rose (Eastern) and the Black rose (Western).
Once on the mission, there will be other individuals met and given information... there will not be an easy destiny, but nonetheless and adventure to remember.
I used INDIVIDUALS for the fact that you can be any species (just keep away from the elemental and supernatural creatures.). Here are some suggestions: Vampire/ress, Adhiel (Elf), Half-Adhiel (Half-Elf), Orc, Human, Half-Human...
Please do not be: Orc, Troll, Frost/Forest/Urban/Dessert Monsters, Giants, and Titans. Note that you can still be one, just preferably not one.
I used SUNDOWN for a realistic reason (Vamps, Giants, and others meet at night). You don't meet someone who works for the Eastern/Western Kings during the day. I expect some drunks, bar fights, and bloodshed in the story. Mild or no Language is acceptable (unless unexceptable by the MODS).