The Knights serve a variety of roles within the land-locked Kingdom of Tresserhorn, few of them known.
“...And you, Human, must follow our words, lest we summon up every curse that lies buried beneath these sands and pour them upon you and your children, and their children, and in turn their children, for so many generations that your blood will surely never survive.”
A dialog concerning the origins of the Trinitine Faith,
Blessed enough to enjoy friendly relations with many nobles, some of them very close to the king of Haracon himself, the Guild leaders of the Keepers are the criminal big-wigs every wealthy and famous animal collecter wants to invite to the grand opening of his exotic zoo or animal park.
Ma-O was a major God once, or so it is said,and whilst most of his worshippers ceased to worship him after his fall from grace, a very few remain, and can and do cause trouble out of all proportion to their numbers…
This acting troupe travels across Calcobrina, delivering their own interpretation of popular plays, almost always to a standing room only crowd.
If you had an unusual amount of gold and silver at your disposal, where would you put it? Would the fear of the night stalkers run the risk of hiring to many inept gaurds to patrol your home to keep your coins safe? Would the gardener that you have known for years now look suspicious because he asked how your business was doing? Look no further, let the Coinlenders Guild protect your coins and wipe your worries away.
- Coinlenders Guild Advertizment.
Looking back on things, Keldor was the most unlikely of prophets. While charismatic, he was short, of middling birth, a half breed, and of a questionable profession. Yet his words have change the very fabric of society and created a lasting peace.
The balance must be kept in check. Today you suffer my anger and wrath but tomorrow we shall dine and laugh. Forgive me for my duty my child, it is the way of Order. Choas today, Order for tomorrow.
- Priestess of Xukthalas preaching to a fallen foe.
Father of depths, of shadow, and destruction. I pray to thee to give me the strength needed to sweep through our enemies so that we may continue to bring about the end of the reign the weakling gods. In this I pray to serve.
- Follower of Sethalis praying for spells.
By the sun that burns the weakness from our very souls, I call out to thee oh Seeker of Pain and Strife, of War and Strength, so that I may please you in the battle to come.
- Warrior Priest of Perteum prayer before battle.
The priest’s ability of prayer as well as their divine spells comes not from themselves, but from their Deity. Because of this, very few abilities are personal to the priest as all others who have chosen this path or had it chosen for them. Even so, while most of their prayers and divine spells will be the same, there will be a few differences or a few different abilities depending on the deity that the priest worships. This is the codex of the religious followers of Hewdamia.
Brother, do not view me as an outsider. I am purely here to record what transpires and have no desire to step forth and interfere with the proceedings. It is my duty as an Apostle of Kameakias to record this so that the gods do not forget.
-Preist of Kameakias at the excecution of King Arboin for treason to his people.
The time has come, our Fathers’ child, to release yourself to His whim and enter into our warm and loving arms. He awaits you on the other side for judgment. Hush now, there is no worries once in his realm as pain and sorrow are no more.
- Priest of Kasal, speaking over a dying soldier.
A powerful clan of blacksmiths, Clan Ironspirit is well known as the single best source for forged goods of any metal throughout the world. Many a legendary artifact has been born underneath their hammers, however, their price is almost never something so simple as mere gold.
The Quarsooth stands regally, watching impassively with its disturbingly beautiful golden eyes, as masses of sweating labourers haul massive block of lime stone towards the river banks of the Obo, the most majestic and the largest body of moving water in the little barony of Farkhon. Ample in fish stocks, the new masters of the land have deemed it perfect for humanity’s first fledgling attempt at advanced aqua-culture. If this ambitious prject proceeds as planned, the Quarsooth colonizers will introduce into the rivers, aquatic life-forms from their own native home-world that breed abundantly and are platable for the digestive system of most creatures, thereby guaranteeing their subjects a bulwark against mass starvation in the disastrous event of crop faliure or a cattle disease epidemic.
From the bone dusted hills of Aadda, to the ocean foam of the pearly bay.
The children of the sweet legions frolic in the streets by day.
At night their games are different, and guards whisper of their skills and feats.
They say that nothing is safe, or too large, for the legions of the Knuckle Sweets.
- A song sung around taverns to honor the children gang.
“The only creature, that can be victorious on any battlefield, is the raven.”
This mercenary company is listed on the rolls as ‘A Dwarven Archery Unit’. This archaic definition has confused many a lesser commander as to the use of the unit, being that Dwarves are notoriously awful archers. Yet to the savvy commander, the unit becomes the perfect tool for siege combat.
‘‘From the great home land above, do we desecend to this dark world to civilize long sundered kindred that have relapsed back into the degraded state of barbarism. For it is only on their humble backs that the splendours of noble Zor-Tanis can once again be revived to their former majesty. Then shall we resume our rightful place as the keepers of the flame of high civilization in the entire mass of creation’‘.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.